Example #1
0
	Pattern::Pattern( IO::File &file ) {
		DataLength = file.Read16();
		Rows = file.Read16();
		file.Skip( 4 ); // reserved
		Data = new u8[ DataLength ];
		for( int i = 0; i < DataLength; i++ ) {
			Data[i] = file.Read8();
		}
	}
Example #2
0
void IMU::loadCalibrationData(IO::File& calibrationFile)
	{
	calibrationFile.setEndianness(Misc::LittleEndian);
	
	/* Read the accelerometer matrix: */
	for(int i=0;i<3;++i)
		for(int j=0;j<4;++j)
			calibrationData.accelerometerMatrix(i,j)=Scalar(calibrationFile.read<Misc::Float64>());
	
	// DEBUGGING
	std::cout<<"Accelerometer matrix: "<<calibrationData.accelerometerMatrix<<std::endl;
	
	/* Read the gyroscope matrix: */
	for(int i=0;i<3;++i)
		for(int j=0;j<4;++j)
			calibrationData.gyroscopeMatrix(i,j)=Scalar(calibrationFile.read<Misc::Float64>());
	
	// DEBUGGING
	std::cout<<"Gyroscope matrix: "<<calibrationData.gyroscopeMatrix<<std::endl;
	
	if(calibrationData.magnetometer)
		{
		/* Read the magnetometer matrix: */
		for(int i=0;i<3;++i)
			for(int j=0;j<4;++j)
				calibrationData.magnetometerMatrix(i,j)=Scalar(calibrationFile.read<Misc::Float64>());
		
		// DEBUGGING
		std::cout<<"Magnetometer matrix: "<<calibrationData.magnetometerMatrix<<std::endl;
		}
	}
Example #3
0
void glCompileShaderFromFile(GLhandleARB shaderObject,const char* shaderSourceFileName,IO::File& shaderSourceFile)
	{
	/* Read the entire shader source: */
	size_t shaderAllocSize=8192;
	GLcharARB* shaderSource=new GLcharARB[shaderAllocSize];
	size_t shaderSourceLength=0;
	while(!shaderSourceFile.eof())
		{
		/* Make room in the shader source buffer: */
		if(shaderSourceLength==shaderAllocSize)
			{
			shaderAllocSize=(shaderAllocSize*3)/2;
			GLcharARB* newShaderSource=new GLcharARB[shaderAllocSize];
			memcpy(newShaderSource,shaderSource,shaderSourceLength);
			delete[] shaderSource;
			shaderSource=newShaderSource;
			}
		
		/* Read more data from the file: */
		size_t numBytesRead=shaderSourceFile.readUpTo(shaderSource+shaderSourceLength,shaderAllocSize-shaderSourceLength);
		shaderSourceLength+=numBytesRead;
		}
	
	/* Upload the shader source into the shader object: */
	const GLcharARB* ss=shaderSource;
	GLint ssl=GLint(shaderSourceLength);
	glShaderSourceARB(shaderObject,1,&ss,&ssl);
	delete[] shaderSource;
	
	/* Compile the shader source: */
	glCompileShaderARB(shaderObject);
	
	/* Check if the shader compiled successfully: */
	GLint compileStatus;
	glGetObjectParameterivARB(shaderObject,GL_OBJECT_COMPILE_STATUS_ARB,&compileStatus);
	if(!compileStatus)
		{
		/* Get some more detailed information: */
		GLcharARB compileLogBuffer[2048];
		GLsizei compileLogSize;
		glGetInfoLogARB(shaderObject,sizeof(compileLogBuffer),&compileLogSize,compileLogBuffer);
		
		/* Signal an error: */
		Misc::throwStdErr("glCompileShaderFromFile: Error \"%s\" while compiling shader %s",compileLogBuffer,shaderSourceFileName);
		}
	}
void LensDistortionParameters::write(IO::File& file) const
{
    file.setEndianness(Misc::LittleEndian);
    file.write<double>(center.getComponents(),2);
    file.write<double>(radiusScale2);
    file.write<double>(kappa,2);
    file.write<double>(rho,3);
}
Example #5
0
	void Sample::LoadData( IO::File &file ) {
		if( !Compressed ) {

			// subtract offset for unsigned samples
			int offset = (Convert&1) ? 0 : (Data.Bits16 ? -32768 : -128);

			// signed samples
			if( Data.Bits16 ) {
				Data.Data16 = new s16[ Data.Length ];
				for( int i = 0; i < Data.Length; i++ ) {
					Data.Data16[i] = file.Read16() + offset;
				}
			} else {
				Data.Data8 = new s8[ Data.Length ];
				for( int i = 0; i < Data.Length; i++ ) {
					Data.Data8[i] = file.Read8() + offset;
				}
			}
		} else {
			// TODO : accept compressed samples.
		}
	}
Example #6
0
void GLFont::CharInfo::read(IO::File& file)
	{
	file.read(width);
	file.read(ascent);
	file.read(descent);
	file.read(glyphOffset);
	file.read(rasterLineOffset);
	file.read(spanOffset);
	}
Example #7
0
	Envelope::Envelope( IO::File &file ) {
		u8 FLG = file.Read8();
		Enabled = !!(FLG & 1);
		Loop = !!(FLG & 2);
		Sustain = !!(FLG & 4);
		IsFilter = !!(FLG & 128);

		Length = file.Read8();
		
		LoopStart = file.Read8();
		LoopEnd = file.Read8();
		
		SustainStart = file.Read8();
		SustainEnd = file.Read8();

		for( int i = 0; i < 25; i++ ) {
			Nodes[i].y = file.Read8();
			Nodes[i].x = file.Read16();
		}
	}
Example #8
0
	Sample::Sample( IO::File &file ) {
		file.Skip(4);	// IMPS
		DOSFilename[12] = 0;
		for( int i = 0; i < 12; i++ )
			DOSFilename[i] = file.Read8();
		file.Skip(1);	// 00h
		GlobalVolume = file.Read8();
		u8 Flags = file.Read8();
		
		HasSample = !!(Flags & 1);
		Data.Bits16 = !!(Flags & 2);
		Stereo = !!(Flags & 4);
		Compressed = !!(Flags & 8);
		Data.Loop = !!(Flags & 16);
		Data.Sustain = !!(Flags & 32);
		Data.BidiLoop = !!(Flags & 64);
		Data.BidiSustain = !!(Flags & 128);
		
		DefaultVolume = file.Read8();

		Name[26] = 0;
		for( int i = 0; i < 26; i++ )
			Name[i] = file.Read8();
		
		Convert = file.Read8();
		DefaultPanning = file.Read8();
		
		Data.Length = file.Read32();
		Data.LoopStart = file.Read32();
		Data.LoopEnd = file.Read32();
		Data.C5Speed = file.Read32();
		Data.SustainStart = file.Read32();
		Data.SustainEnd = file.Read32();

		u32 SamplePointer = file.Read32();

		VibratoSpeed = file.Read8();
		VibratoDepth = file.Read8();
		VibratoRate = file.Read8();
		VibratoForm = file.Read8();

		file.Seek( SamplePointer );
		LoadData( file );
	}
Example #9
0
	Instrument::Instrument( IO::File &file ) {
		file.Skip(4); // IMPI
		DOSFilename[12] = 0;
		for( int i = 0; i < 12; i++ )
			DOSFilename[i] = file.Read8();
		file.Skip(1);	// 00h
		NewNoteAction = file.Read8();
		DuplicateCheckType = file.Read8();
		DuplicateCheckAction = file.Read8();
		Fadeout = file.Read16();
		PPS = file.Read8();
		PPC = file.Read8();
		GlobalVolume = file.Read8();
		DefaultPan = file.Read8();
		RandomVolume = file.Read8();
		RandomPanning = file.Read8();
		TrackerVersion = file.Read16();
		NumberOfSamples = file.Read8();

		Name[26] = 0;
		for( int i = 0; i < 26; i++ )
			Name[i] = file.Read8();

		InitialFilterCutoff = file.Read8();
		InitialFilterResonance = file.Read8();

		MidiChannel = file.Read8();
		MidiProgram = file.Read8();
		MidiBank = file.Read16();

		file.Read8(); // reserved
		
		for( int i = 0; i < 120; i++ ) {
			Notemap[i].Note = file.Read8();
			Notemap[i].Sample = file.Read8();
		}
		
		VolumeEnvelope = new Envelope( file );
		PanningEnvelope = new Envelope( file );
		PitchEnvelope = new Envelope( file );
	}