tcp::endpoint const GetAddressForClient(Realm const& realm, ip::address const& clientAddr) { ip::address realmIp; // Attempt to send best address for client if (clientAddr.is_loopback()) { // Try guessing if realm is also connected locally if (realm.LocalAddress.is_loopback() || realm.ExternalAddress.is_loopback()) realmIp = clientAddr; else { // Assume that user connecting from the machine that authserver is located on // has all realms available in his local network realmIp = realm.LocalAddress; } } else { if (clientAddr.is_v4() && (clientAddr.to_v4().to_ulong() & realm.LocalSubnetMask.to_v4().to_ulong()) == (realm.LocalAddress.to_v4().to_ulong() & realm.LocalSubnetMask.to_v4().to_ulong())) { realmIp = realm.LocalAddress; } else realmIp = realm.ExternalAddress; } tcp::endpoint endpoint(realmIp, realm.port); // Return external IP return endpoint; }