Example #1
0
//! Create Scene
void CtfPlugIn::open(){
  irr::scene::ISceneManager* SMgr = 0;
  irr::scene::ISceneNode* SRoot = 0;
  if(irrPointers.SMgr){
    SMgr = irrPointers.SMgr;
    SRoot = irrPointers.SMgr->getRootSceneNode();
#ifdef useIrrExtensions13
    //! Create "ground plane"
    if(nGround) irrPointers.SMgr->addToDeletionQueue(nGround);
    nGround = irrPointers.SMgr->addGridSceneNode();
    nGround->setPosition(irr::core::vector3df(0,0,0));
    nGround->setAccentlineColor(nGround->getGridColor());
#endif
  }
  resetCount = 0;
  // create the seeker ("hero"/"attacker")
  ctfSeeker = new CtfSeeker(SMgr, SRoot);
  all.push_back(ctfSeeker);
  // create the specified number of enemies,
  // storing pointers to them in an array.
  for(int i = 0; i < maxEnemyCount; i++){
    ctfEnemies[i] = new CtfEnemy(SMgr, SRoot);
    all.push_back(ctfEnemies[i]);
  }
  lstObstacleMesh.clear();
  CtfBase::obstacleCount = -1;
  CtfBase::initializeObstacles();

  setInfoText(Text2);
}
Example #2
0
//! Clear Scene
void MapDrivePlugIn::close(){
#ifdef useIrrExtensions13
  if(nGround) irrPointers.SMgr->addToDeletionQueue(nGround);
  nGround = NULL;
#endif
  vehicles.clear();
  irrPointers.SMgr->addToDeletionQueue(vehicle);
  lstObstacleMesh.clear();
}
Example #3
0
//! Clear Scene
void CtfPlugIn::close(){
#ifdef useIrrExtensions13
  if(nGround) irrPointers.SMgr->addToDeletionQueue(nGround);
  nGround = NULL;
#endif
  // delete seeker
  irrPointers.SMgr->addToDeletionQueue(ctfSeeker);
  ctfSeeker = NULL;
  // delete each enemy
  for(int i = 0; i < maxEnemyCount; i++){
    irrPointers.SMgr->addToDeletionQueue(ctfEnemies[i]);
    ctfEnemies[i] = NULL;
  }
  // clear the group of all vehicles
  all.clear();
  // delete obstacles
  while(CtfBase::obstacleCount > 0) CtfBase::removeOneObstacle();
  CtfBase::obstacleCount = -1;
  lstObstacleMesh.clear();
}