Example #1
0
static bool CC_Lanai32_VarArg(unsigned ValNo, MVT ValVT, MVT LocVT,
                              CCValAssign::LocInfo LocInfo,
                              ISD::ArgFlagsTy ArgFlags, CCState &State) {
  // Handle fixed arguments with default CC.
  // Note: Both the default and fast CC handle VarArg the same and hence the
  // calling convention of the function is not considered here.
  if (ValNo < NumFixedArgs) {
    return CC_Lanai32(ValNo, ValVT, LocVT, LocInfo, ArgFlags, State);
  }

  // Promote i8/i16 args to i32
  if (LocVT == MVT::i8 || LocVT == MVT::i16) {
    LocVT = MVT::i32;
    if (ArgFlags.isSExt())
      LocInfo = CCValAssign::SExt;
    else if (ArgFlags.isZExt())
      LocInfo = CCValAssign::ZExt;
    else
      LocInfo = CCValAssign::AExt;
  }

  // VarArgs get passed on stack
  unsigned Offset = State.AllocateStack(4, 4);
  State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset, LocVT, LocInfo));
  return false;
}
std::string getFlagsString(const ISD::ArgFlagsTy &Flags) {
  if (Flags.isZExt()) {
    return "ZExt";
  } else if (Flags.isSExt()) {
    return "SExt";
  } else if (Flags.isInReg()) {
    return "Reg";
  } else if (Flags.isSRet()) {
    return "SRet";
  } else if (Flags.isByVal()) {
    return "ByVal";
  } else if (Flags.isNest()) {
    return "Nest";
  } else {
    return "No Flags";
  }
}
Example #3
0
static void AnalyzeArguments(CCState &State,
                             SmallVectorImpl<CCValAssign> &ArgLocs,
                             const SmallVectorImpl<ArgT> &Args) {
  static const MCPhysReg RegList[] = {
    MSP430::R15, MSP430::R14, MSP430::R13, MSP430::R12
  };
  static const unsigned NbRegs = array_lengthof(RegList);

  if (State.isVarArg()) {
    AnalyzeVarArgs(State, Args);
    return;
  }

  SmallVector<unsigned, 4> ArgsParts;
  ParseFunctionArgs(Args, ArgsParts);

  unsigned RegsLeft = NbRegs;
  bool UseStack = false;
  unsigned ValNo = 0;

  for (unsigned i = 0, e = ArgsParts.size(); i != e; i++) {
    MVT ArgVT = Args[ValNo].VT;
    ISD::ArgFlagsTy ArgFlags = Args[ValNo].Flags;
    MVT LocVT = ArgVT;
    CCValAssign::LocInfo LocInfo = CCValAssign::Full;

    // Promote i8 to i16
    if (LocVT == MVT::i8) {
      LocVT = MVT::i16;
      if (ArgFlags.isSExt())
          LocInfo = CCValAssign::SExt;
      else if (ArgFlags.isZExt())
          LocInfo = CCValAssign::ZExt;
      else
          LocInfo = CCValAssign::AExt;
    }

    // Handle byval arguments
    if (ArgFlags.isByVal()) {
      State.HandleByVal(ValNo++, ArgVT, LocVT, LocInfo, 2, 2, ArgFlags);
      continue;
    }

    unsigned Parts = ArgsParts[i];

    if (!UseStack && Parts <= RegsLeft) {
      unsigned FirstVal = ValNo;
      for (unsigned j = 0; j < Parts; j++) {
        unsigned Reg = State.AllocateReg(RegList);
        State.addLoc(CCValAssign::getReg(ValNo++, ArgVT, Reg, LocVT, LocInfo));
        RegsLeft--;
      }

      // Reverse the order of the pieces to agree with the "big endian" format
      // required in the calling convention ABI.
      SmallVectorImpl<CCValAssign>::iterator B = ArgLocs.begin() + FirstVal;
      std::reverse(B, B + Parts);
    } else {
      UseStack = true;
      for (unsigned j = 0; j < Parts; j++)
        CC_MSP430_AssignStack(ValNo++, ArgVT, LocVT, LocInfo, ArgFlags, State);
    }
  }
}
static bool CC_MipsO32(unsigned ValNo, EVT ValVT,
                       EVT LocVT, CCValAssign::LocInfo LocInfo,
                       ISD::ArgFlagsTy ArgFlags, CCState &State) {

  static const unsigned IntRegsSize=4, FloatRegsSize=2; 

  static const unsigned IntRegs[] = {
      Mips::A0, Mips::A1, Mips::A2, Mips::A3
  };
  static const unsigned F32Regs[] = {
      Mips::F12, Mips::F14
  };
  static const unsigned F64Regs[] = {
      Mips::D6, Mips::D7
  };

  unsigned Reg=0;
  unsigned UnallocIntReg = State.getFirstUnallocated(IntRegs, IntRegsSize);
  bool IntRegUsed = (IntRegs[UnallocIntReg] != (unsigned (Mips::A0)));

  // Promote i8 and i16
  if (LocVT == MVT::i8 || LocVT == MVT::i16) {
    LocVT = MVT::i32;
    if (ArgFlags.isSExt())
      LocInfo = CCValAssign::SExt;
    else if (ArgFlags.isZExt())
      LocInfo = CCValAssign::ZExt;
    else
      LocInfo = CCValAssign::AExt;
  }

  if (ValVT == MVT::i32 || (ValVT == MVT::f32 && IntRegUsed)) {
    Reg = State.AllocateReg(IntRegs, IntRegsSize);
    IntRegUsed = true;
    LocVT = MVT::i32;
  }

  if (ValVT.isFloatingPoint() && !IntRegUsed) {
    if (ValVT == MVT::f32)
      Reg = State.AllocateReg(F32Regs, FloatRegsSize);
    else
      Reg = State.AllocateReg(F64Regs, FloatRegsSize);
  }

  if (ValVT == MVT::f64 && IntRegUsed) {
    if (UnallocIntReg != IntRegsSize) {
      // If we hit register A3 as the first not allocated, we must
      // mark it as allocated (shadow) and use the stack instead.
      if (IntRegs[UnallocIntReg] != (unsigned (Mips::A3)))
        Reg = Mips::A2;
      for (;UnallocIntReg < IntRegsSize; ++UnallocIntReg)
        State.AllocateReg(UnallocIntReg);
    } 
    LocVT = MVT::i32;
  }

  if (!Reg) {
    unsigned SizeInBytes = ValVT.getSizeInBits() >> 3;
    unsigned Offset = State.AllocateStack(SizeInBytes, SizeInBytes);
    State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset, LocVT, LocInfo));
  } else