void GlobalPoseSensorPanel::OnRefreshList( wxCommandEvent& event ) { this->mComponentChoice->Clear(); if(mpComponent->IsInitialized()) { JAUS::Address::List components = mpComponent->DiscoveryService()->GetComponentsWithService(JAUS::LocalPoseSensor::Name); JAUS::Address::List::iterator component; for(component = components.begin(); component != components.end(); component++) { this->mComponentChoice->Append(ConvertString(component->ToString())); } } if(this->mComponentChoice->GetSelection() < 0 && this->mComponentChoice->GetCount() > 0) { this->mComponentChoice->SetSelection(0); mConnectButton->Enable(); } else { mConnectButton->Disable(); } }
int main(int argc, char* argv[]) { JAUS::Component component; // Setup identification info. For questions about this, // see the previous tutorial(s). JAUS::Discovery* discoveryService = NULL; discoveryService = component.DiscoveryService(); discoveryService->SetSubsystemIdentification(JAUS::Subsystem::Vehicle, "Robot"); discoveryService->SetNodeIdentification("Primary Computer"); discoveryService->SetComponentIdentification("Baseline"); JAUS::Address componentID(1000, 1, 2); // Initialize! std::cout << "Initializing component..."; if(component.Initialize(componentID) == false) { std::cout << "Failed to initialize component [" << componentID.ToString() << "]\n"; return 0; } std::cout << "Success!\n"; // Now go into your main computer loop until the // component has been told to shutdown. JAUS::Time::Stamp displayStatusTimeMs = JAUS::Time::GetUtcTimeMs(); while(true) { JAUS::Management* managementService = NULL; managementService = component.ManagementService(); if(managementService->GetStatus() == JAUS::Management::Status::Shutdown) { // Exit program. break; } if(JAUS::Time::GetUtcTimeMs() - displayStatusTimeMs > 500) { // Use the discovery service to get a list of // discovered subsystems. (see below for how to clear map). JAUS::Subsystem::Map discoveredSubsystems; discoveryService->GetSubsystems(discoveredSubsystems); std::cout << "======================================================\n"; JAUS::Subsystem::Map::iterator subsystem; // The map is indexed by the subsystem number. for(subsystem = discoveredSubsystems.begin(); subsystem != discoveredSubsystems.end(); subsystem++) { std::cout << "Subsystem: " << subsystem->first << " Identification: " << subsystem->second->mIdentification << std::endl; // Lets see if it has specific service we // want to communicate with. For this tutorial // let's check for the Liveness service, which // supports the Query Heartbeat Pulse and // Report Heartbeat Pulse messages. // We can use the subsystem data structure to // get a list of components on the subsystem that // have the service, so we can send a message to it. JAUS::Address::List componentsWithLiveness; componentsWithLiveness = subsystem->second->GetComponentsWithService(JAUS::Liveness::Name); JAUS::Address::List::iterator c; for(c = componentsWithLiveness.begin(); c != componentsWithLiveness.end(); c++) { // First, make sure it is not the // component we are using, because we // want to talk to a different one. if( (*c) != component.GetComponentID()) { // Now that we have the ID of // component with the Liveness // service, lets send a query message // and wait for the response. // Setup the query message to send. JAUS::QueryHeartbeatPulse query; query.SetDestinationID( (*c) ); query.SetSourceID(component.GetComponentID()); // This is the response message we want. JAUS::ReportHeartbeatPulse response; // Send and see if we got a // response, but only wait up to 1 second // for a response. Default value for waiting // is 100 ms. std::cout << "\tSending Query to " << c->ToString() << std::endl; if(component.Send(&query, &response, 1000)) { std::cout << "\tReceived Response Message!\n\t"; response.Print(); } } } // The above steps can be used to find any component // with a specific service you wish to communicate with. } // Make sure you delete the subsystem map when // you are done with it, otherwise you will have a // memory leak. JAUS::Subsystem::DeleteSubsystemMap(discoveredSubsystems); displayStatusTimeMs = JAUS::Time::GetUtcTimeMs(); } if(CxUtils::GetChar() == 27) { break; } CxUtils::SleepMs(1); } // Shutdown your component completely. Any // services added or belonging to the component // will be deleted. component.Shutdown(); return 0; }
/** Loop for generating drive commands. */ void GlobalCommand::CommandThread() { JAUS::AccessControl* control = NULL; JAUS::Management* management = NULL; control = GetComponent()->AccessControlService(); management = GetComponent()->ManagementService(); while(mCommandThread.QuitThreadFlag() == false && control) { JAUS::Address baselineComponentID; JAUS::Address driverToControl; JAUS::Message* driveCommandToSend = NULL; if(baselineComponentID.IsValid() == false) { //JAUS::Address::List idList = GetComponent()->DiscoveryService()->GetSubsystem(GetComponentID().mSubsystem)->GetComponentsWithService(JAUS::PrimitiveDriver::Name); JAUS::Address::List idList = GetComponent()->DiscoveryService()->GetSubsystem(GetComponentID().mSubsystem)->GetComponentsWithService(JAUS::Microcontroller::Name); if(idList.size() > 0) { baselineComponentID = idList.front(); } } if(baselineComponentID.IsValid() == false) { CxUtils::SleepMs(1); //std::cout << "Baseline Invalid\n"; continue; } // Take control of the correct component based on the // type of control mode we are. If Power, control Primitive Driver // component, and release control of Velocity State Driver. Do the // reverse for Velocity State Driver JAUS::SetVelocityVector setVelocityVector; JAUS::SetMicrocontrollerState setMicrocontrollerState; mCommandMutex.Lock(); if(mControlReady==true) { //Control the three orientation angles setVelocityVector.SetRoll(mDesiredRoll); setVelocityVector.SetPitch(mDesiredPitch); setVelocityVector.SetYaw(mDesiredYaw); //Set the depth in meters, if surface called, force surface if(mSurfaceFlag) { setVelocityVector.SetPositionZ(0); } else { setVelocityVector.SetPositionZ(mDesiredDepth); } //Set the velocities setVelocityVector.SetVelocityX(mDesiredAxialVel); setVelocityVector.SetVelocityY(mDesiredLateralVel); } mCommandMutex.Unlock(); setVelocityVector.SetSourceID(mGlobalInfo->GetComponentID()); setVelocityVector.SetDestinationID(baselineComponentID); //setVelocityVector.Print(); mCommandMutex.Lock(); (*setMicrocontrollerState.GetDigitalStates())["Torpedo1"] = FireUpdate(mTorpedo1,mTorpedo1Ticks); (*setMicrocontrollerState.GetDigitalStates())["Torpedo2"] = FireUpdate(mTorpedo2,mTorpedo2Ticks); (*setMicrocontrollerState.GetDigitalStates())["Dropper1"] = FireUpdate(mDropper1,mDropper1Ticks); (*setMicrocontrollerState.GetDigitalStates())["Dropper2"] = FireUpdate(mDropper2,mDropper2Ticks); (*setMicrocontrollerState.GetDigitalStates())["GrabberArm1"] = FireUpdate(mGrabber1,mGrabber1Ticks); (*setMicrocontrollerState.GetDigitalStates())["GrabberArm2"] = FireUpdate(mGrabber2,mGrabber2Ticks); //setMicrocontrollerState mCommandMutex.Unlock(); mCommandMutex.Lock(); bool estop; mGlobalInfo->GetInfo(GlobalInfo::EStop, estop); if (!estop) { (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Left_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Left_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Left_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Forward_Arrow_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Forward_Arrow_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Forward_Arrow_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Right_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Right_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Right_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Left_Arrow_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Left_Arrow_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Left_Arrow_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Center_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Center_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Center_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Right_Arrow_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Right_Arrow_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Right_Arrow_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Left_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Left_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Left_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Back_Arrow_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Back_Arrow_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Back_Arrow_Blue"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Right_Red"] = 255; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Right_Green"] = 0; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Right_Blue"] = 0; } else { (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Left_Red"] = mUpperLeftRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Left_Green"] = mUpperLeftGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Left_Blue"] = mUpperLeftBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Forward_Arrow_Red"] = mForwardArrowRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Forward_Arrow_Green"] = mForwardArrowGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Forward_Arrow_Blue"] = mForwardArrowBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Right_Red"] = mUpperRightRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Right_Green"] = mUpperRightGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Upper_Right_Blue"] = mUpperRightBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Left_Arrow_Red"] = mLeftArrowRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Left_Arrow_Green"] = mLeftArrowGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Left_Arrow_Blue"] = mLeftArrowBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Center_Red"] = mCenterRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Center_Green"] = mCenterGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Center_Blue"] = mCenterBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Right_Arrow_Red"] = mRightArrowRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Right_Arrow_Green"] = mRightArrowGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Right_Arrow_Blue"] = mRightArrowBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Left_Red"] = mLowerLeftRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Left_Green"] = mLowerLeftGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Left_Blue"] = mLowerLeftBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Back_Arrow_Red"] = mBackArrowRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Back_Arrow_Green"] = mBackArrowGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Back_Arrow_Blue"] = mBackArrowBlue; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Right_Red"] = mLowerRightRed; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Right_Green"] = mLowerRightGreen; (*setMicrocontrollerState.GetAnalogStates())["Disp_Lower_Right_Blue"] = mLowerRightBlue; } mCommandMutex.Unlock(); setMicrocontrollerState.SetSourceID(mGlobalInfo->GetComponentID()); setMicrocontrollerState.SetDestinationID(baselineComponentID); bool mHaveControl; //release in surface double currDepth; mGlobalInfo->GetInfo(GlobalInfo::DepthSensor, currDepth); if(mSurfaceFlag && currDepth<mSurfaceDepth) { AccessControlService()->ReleaseComponentControl(baselineComponentID); } else if(!AccessControlService()->HaveControl(baselineComponentID)) { AccessControlService()->RequestComponentControl(baselineComponentID); } mHaveControl &= SendCommand(&setMicrocontrollerState, true); //mHaveControl &= SendCommand(&setWrenchEffort, true); if(mControlReady==true) { mHaveControl &= SendCommand(&setVelocityVector, true); } //std::cout << "Here: " << std::endl; //commandLoop++; CxUtils::SleepMs(mDelayTimeMs); /*if(mCommandMode == AI::GlobalCommand::Power) { driverToControl = mPrimitiveDriverComponentID; if(control->HaveControl(mVelocityStateDriverComponentID)) { control->ReleaseComponentControl(mVelocityStateDriverComponentID); } if(!control->HaveControl(driverToControl)) { this->RequestComponentControl(driverToControl, true, true); } driveCommandToSend = &mWrenchEffort; } else if(mCommandMode == AI::GlobalCommand::Velocity) { driverToControl = mVelocityStateDriverComponentID; if(control->HaveControl(mPrimitiveDriverComponentID)) { control->ReleaseComponentControl(mPrimitiveDriverComponentID); } if(!control->HaveControl(driverToControl)) { this->RequestComponentControl(driverToControl, true, true); } if(mStandardsModeFlag) { driveCommandToSend = &mVelocityCommand; } else { driveCommandToSend = &mVelocityVector; } }*/ /*******driverToControl = mVelocityStateDriverComponentID; if(control->HaveControl(mPrimitiveDriverComponentID)) { control->ReleaseComponentControl(mPrimitiveDriverComponentID); } if(!control->HaveControl(driverToControl)) { this->RequestComponentControl(driverToControl, true, true); } driveCommandToSend = &mVelocityVector;******/ /*if(mStandardsModeFlag) { driveCommandToSend = &mVelocityCommand; } if(control->HaveControl(mVelocityStateDriverComponentID)) { driveCommandToSend = &mVelocityVector; }*/ // Send drive command. /******if(driveCommandToSend) { CxUtils::Mutex::ScopedLock lock(&mCommandMutex); driveCommandToSend->SetSourceID(GetComponentID()); driveCommandToSend->SetDestinationID(driverToControl); Send(driveCommandToSend); } CxUtils::SleepMs(mDelayTimeMs);*****/ } }
//////////////////////////////////////////////////////////////////////////////////// /// /// \brief Simple simulation of a component that subscribes to any Local /// Pose Sensor data on network using JTCP. /// /// \param[in] subsystemID Subsystem ID number. /// \param[in] nodeID Node ID number. /// //////////////////////////////////////////////////////////////////////////////////// int RunClient(JAUS::UShort subsystemID, JAUS::Byte nodeID) { JAUS::Component component; JAUS::Address id(subsystemID, nodeID, 1); if(id.IsValid() == false) { std::cout << "Invalid JAUS ID: " << id.ToString() << std::endl; } // Setup identification data. component.DiscoveryService()->SetSubsystemIdentification(JAUS::Subsystem::Vehicle, "Subscriber JTCP Tutorial"); // Change the transport service to use JTCP component.AddService(new JAUS::JTCPClient()); //((JAUS::JTCPClient*)component.TransportService())->AddConnection("10.171.190.61", JAUS::Address(subsystemID, 1, 1)); //((JAUS::JTCPClient*)component.TransportService())->AddConnection("127.0.0.1", JAUS::Address(subsystemID, 1, 1)); // Add support for reading Local Pose messages without having to // add a custom service. component.TransportService()->AddMessageTemplate(new JAUS::ReportLocalPose()); component.TransportService()->AddMessageTemplate(new JAUS::QueryLocalPose()); // Add a callback to get messages when they arrive. LocalPoseCallback localPoseCallback; component.TransportService()->RegisterCallback(JAUS::REPORT_LOCAL_POSE, &localPoseCallback); // Initialize component and communication. if(component.Initialize(id) == false) { std::cout << "Failed to initialize JAUS component with ID: " << id.ToString() << std::endl; return 0; } JAUS::Time printTime(true); while(CxUtils::GetChar() != 27 && component.ManagementService()->GetStatus() != JAUS::Management::Status::Shutdown) { // Look for any subsystems. JAUS::Subsystem::Map subsystems; JAUS::Subsystem::Map::iterator subsystem; component.DiscoveryService()->GetSubsystems(subsystems); for(subsystem = subsystems.begin(); subsystem != subsystems.end(); subsystem++) { // Look for local pose sensors to subscribe to. JAUS::Address::List sensors = subsystem->second->GetComponentsWithService(JAUS::LocalPoseSensor::Name); if(sensors.size() > 0) { JAUS::Address::List::iterator id; for(id = sensors.begin(); id != sensors.end(); id++) { if(*id != component.GetComponentID() && component.EventsService()->HaveSubscription(JAUS::REPORT_LOCAL_POSE, *id) == false) { std::cout << "Found new Local Pose Sensors on " << id->ToString() << std::endl; JAUS::QueryLocalPose queryLocalPose; // Request all fields. queryLocalPose.SetPresenceVector(queryLocalPose.GetPresenceVectorMask()); component.EventsService()->RequestPeriodicEvent(*id, &queryLocalPose, 5); } } } } JAUS::Subsystem::DeleteSubsystemMap(subsystems); // Only print to screen every now and then. if(JAUS::Time(true) - printTime > .5) { //std::cout << "=======================================================\n"; //component.EventsService()->PrintStatus(); //printTime.SetCurrentTime(); } // Don't overload the CPU CxUtils::SleepMs(1); } // Do shutdown component.Shutdown(); return 0; }
int main(int argc, char* argv[]) { JAUS::Component component; // Testing prioritized message data component.TransportService()->AddPriorityMessage(JAUS::REPORT_GLOBAL_POSE); // Add the services our component needs. This has to // be done before component initialization. // Second, you cannot add the same service twice. JAUS::GlobalPoseSensor* globalPoseSensor = new JAUS::GlobalPoseSensor(); JAUS::LocalPoseSensor* localPoseSensor = new JAUS::LocalPoseSensor(); JAUS::VelocityStateSensor* velocityStateSensor = new JAUS::VelocityStateSensor(); JAUS::AccelerationStateSensor* accelerationStateSensor = new JAUS::AccelerationStateSensor(); FakeMicrocontroller* mcu = new FakeMicrocontroller(); // Add to our component. component.AddService(globalPoseSensor); component.AddService(localPoseSensor); component.AddService(velocityStateSensor); component.AddService(accelerationStateSensor); component.AddService(mcu); // Tell our sensor services what component we want them // to sync there data with (i.e. who to subscribe to. JAUS::Address syncID(gSubsystemID, gSyncNodeID, gSyncComponentID); globalPoseSensor->SynchronizeToComponent(syncID); localPoseSensor->SynchronizeToComponent(syncID); velocityStateSensor->SynchronizeToComponent(syncID); accelerationStateSensor->SynchronizeToComponent(syncID); mcu->SynchronizeToComponent(syncID); // Example of how to use events callback EventCallback callback; component.EventsService()->RegisterCallback(&callback); // Try load settings files. // These files determine your UDP network // settings, what Services to turn on/off // or any Service specific settings. See the // example file for settings file format. if(component.LoadSettings("settings/services.xml") == false) { // Working directory probably not set (or not running from output directory), so // use default values. component.DiscoveryService()->SetSubsystemIdentification(JAUS::Subsystem::Vehicle, "Simulation"); // Set optional identification info for this component. component.DiscoveryService()->SetComponentIdentification("Synchronize"); } // Initialize component with component given ID. if(component.Initialize(JAUS::Address(gSubsystemID, gNodeID, gComponentID)) == false) { std::cout << "Failed to Initialize Component.\n"; return 0; } bool foundSyncID = false; CxUtils::Time::Stamp printTimeMs = 0; while(CxUtils::GetChar() != 27) { // This is a short example code to dynamically lookup a // component ID for the service you want to synchronize on your // subsystem (like in your AI program if the services may run on different computers). #if 0 // Enable synchronization for each sensor. if(globalPoseSensor->IsSynchronizing() == false) { // Find sensor to sync to. JAUS::Address::List idList = component.DiscoveryService()->GetSubsystem(gSubsystemID)->GetComponentsWithService(JAUS::GlobalPoseSensor::Name); if(idList.size() > 0) { globalPoseSensor->SynchronizeToComponent(idList.front()); } } #endif if(CxUtils::Time::GetUtcTimeMs() - printTimeMs > 500) { // Print status of services. std::cout << "\n======================================================\n"; globalPoseSensor->PrintStatus(); std::cout << std::endl; localPoseSensor->PrintStatus(); std::cout << std::endl; velocityStateSensor->PrintStatus(); std::cout << std::endl; accelerationStateSensor->PrintStatus(); std::cout << std::endl; mcu->PrintStatus(); std::cout << std::endl; printTimeMs = CxUtils::Time::GetUtcTimeMs(); } CxUtils::SleepMs(1); } // Don't delete services, they are // deleted by the Component class. // Shutdown any components associated with our subsystem. component.Shutdown(); return 0; }