Example #1
0
/**
 * Return a local point in a cylinder shape
 *
 * @param basis a basis vector
 * @param alongAxis symmetry axis vector of a cylinder
 * @param polarAngle a polar angle (in radians) of a point in a cylinder
 * @param radialLength radial position of point in a cylinder
 * @return a local point inside the cylinder
 */
Kernel::V3D localPointInCylinder(const Kernel::V3D &basis,
                                 const Kernel::V3D &alongAxis,
                                 double polarAngle, double radialLength) {
  // Use basis to get a second perpendicular vector to define basis2
  Kernel::V3D basis2;
  if (basis.X() == 0) {
    basis2.setX(1.);
  } else if (basis.Y() == 0) {
    basis2.setY(1.);
  } else if (basis.Z() == 0) {
    basis2.setZ(1.);
  } else {
    basis2.setX(-basis.Y());
    basis2.setY(basis.X());
    basis2.normalize();
  }
  const Kernel::V3D basis3{basis.cross_prod(basis2)};
  const Kernel::V3D localPoint{
      ((basis2 * std::cos(polarAngle) + basis3 * std::sin(polarAngle)) *
       radialLength) +
      alongAxis};
  return localPoint;
}
Example #2
0
/**
 * Calculate volume.
 * @return The volume.
 */
double MeshObject::volume() const {
  // Select centre of bounding box as centre point.
  // For each triangle calculate the signed volume of
  // the tetrahedron formed by the triangle and the
  // centre point. Then add to total.

  BoundingBox bb = getBoundingBox();
  double cX = 0.5 * (bb.xMax() + bb.xMin());
  double cY = 0.5 * (bb.yMax() + bb.yMin());
  double cZ = 0.5 * (bb.zMax() + bb.zMin());
  Kernel::V3D centre(cX, cY, cZ);

  double volumeTimesSix(0.0);

  Kernel::V3D vertex1, vertex2, vertex3;
  for (size_t i = 0; getTriangle(i, vertex1, vertex2, vertex3); ++i) {
    Kernel::V3D a = vertex1 - centre;
    Kernel::V3D b = vertex2 - centre;
    Kernel::V3D c = vertex3 - centre;
    volumeTimesSix += a.scalar_prod(b.cross_prod(c));
  }

  return volumeTimesSix / 6.0;
}