int PCBNEW_CONTROL::ZoomFitScreen( const TOOL_EVENT& aEvent ) { KIGFX::VIEW* view = getView(); EDA_DRAW_PANEL_GAL* galCanvas = m_frame->GetGalCanvas(); BOARD* board = getModel<BOARD>(); board->ComputeBoundingBox(); BOX2I boardBBox = board->ViewBBox(); VECTOR2D scrollbarSize = VECTOR2D( galCanvas->GetSize() - galCanvas->GetClientSize() ); VECTOR2D screenSize = view->ToWorld( galCanvas->GetClientSize(), false ); if( boardBBox.GetWidth() == 0 || boardBBox.GetHeight() == 0 ) { // Empty view view->SetScale( 17.0 ); // works fine for the standard worksheet frame view->SetCenter( screenSize / 2.0 ); } else { VECTOR2D vsize = boardBBox.GetSize(); double scale = view->GetScale() / std::max( fabs( vsize.x / screenSize.x ), fabs( vsize.y / screenSize.y ) ); view->SetScale( scale ); view->SetCenter( boardBBox.Centre() ); } // Take scrollbars into account VECTOR2D worldScrollbarSize = view->ToWorld( scrollbarSize, false ); view->SetCenter( view->GetCenter() + worldScrollbarSize / 2.0 ); return 0; }
int PCBNEW_CONTROL::ZoomFitScreen( const TOOL_EVENT& aEvent ) { KIGFX::VIEW* view = m_frame->GetGalCanvas()->GetView(); KIGFX::GAL* gal = m_frame->GetGalCanvas()->GetGAL(); BOARD* board = getModel<BOARD>(); board->ComputeBoundingBox(); BOX2I boardBBox = board->ViewBBox(); VECTOR2I screenSize = gal->GetScreenPixelSize(); if( boardBBox.GetSize().x == 0 || boardBBox.GetSize().y == 0 ) { // Empty view view->SetCenter( view->ToWorld( VECTOR2D( screenSize.x / 2, screenSize.y / 2 ) ) ); view->SetScale( 17.0 ); } else { // Autozoom to board double iuPerX = screenSize.x ? boardBBox.GetWidth() / screenSize.x : 1.0; double iuPerY = screenSize.y ? boardBBox.GetHeight() / screenSize.y : 1.0; double bestZoom = std::max( iuPerX, iuPerY ); double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor(); double zoom = 1.0 / ( zoomFactor * bestZoom ); view->SetCenter( boardBBox.Centre() ); view->SetScale( zoom ); } return 0; }
// Cursor control int PCBNEW_CONTROL::CursorControl( const TOOL_EVENT& aEvent ) { long type = aEvent.Parameter<long>(); bool fastMove = type & COMMON_ACTIONS::CURSOR_FAST_MOVE; type &= ~COMMON_ACTIONS::CURSOR_FAST_MOVE; GRID_HELPER gridHelper( m_frame ); VECTOR2D cursor = getViewControls()->GetCursorPosition(); VECTOR2I gridSize = gridHelper.GetGrid(); VECTOR2D newCursor = gridHelper.Align( cursor ); if( fastMove ) gridSize = gridSize * 10; switch( type ) { case COMMON_ACTIONS::CURSOR_UP: newCursor -= VECTOR2D( 0, gridSize.y ); break; case COMMON_ACTIONS::CURSOR_DOWN: newCursor += VECTOR2D( 0, gridSize.y ); break; case COMMON_ACTIONS::CURSOR_LEFT: newCursor -= VECTOR2D( gridSize.x, 0 ); break; case COMMON_ACTIONS::CURSOR_RIGHT: newCursor += VECTOR2D( gridSize.x, 0 ); break; case COMMON_ACTIONS::CURSOR_CLICK: // fall through case COMMON_ACTIONS::CURSOR_DBL_CLICK: { TOOL_ACTIONS action = TA_NONE; int modifiers = 0; modifiers |= wxGetKeyState( WXK_SHIFT ) ? MD_SHIFT : 0; modifiers |= wxGetKeyState( WXK_CONTROL ) ? MD_CTRL : 0; modifiers |= wxGetKeyState( WXK_ALT ) ? MD_ALT : 0; if( type == COMMON_ACTIONS::CURSOR_CLICK ) action = TA_MOUSE_CLICK; else if( type == COMMON_ACTIONS::CURSOR_DBL_CLICK ) action = TA_MOUSE_DBLCLICK; else assert( false ); TOOL_EVENT evt( TC_MOUSE, action, BUT_LEFT | modifiers ); evt.SetMousePosition( getViewControls()->GetCursorPosition() ); m_toolMgr->ProcessEvent( evt ); return 0; } break; } // Handler cursor movement KIGFX::VIEW* view = getView(); newCursor = view->ToScreen( newCursor ); newCursor.x = KiROUND( newCursor.x ); newCursor.y = KiROUND( newCursor.y ); // Pan the screen if required const VECTOR2I& screenSize = view->GetGAL()->GetScreenPixelSize(); BOX2I screenBox( VECTOR2I( 0, 0 ), screenSize ); if( !screenBox.Contains( newCursor ) ) { VECTOR2D delta( 0, 0 ); if( newCursor.x < screenBox.GetLeft() ) { delta.x = newCursor.x - screenBox.GetLeft(); newCursor.x = screenBox.GetLeft(); } else if( newCursor.x > screenBox.GetRight() ) { delta.x = newCursor.x - screenBox.GetRight(); // -1 is to keep the cursor within the drawing area, // so the cursor coordinates are still updated newCursor.x = screenBox.GetRight() - 1; } if( newCursor.y < screenBox.GetTop() ) { delta.y = newCursor.y - screenBox.GetTop(); newCursor.y = screenBox.GetTop(); } else if( newCursor.y > screenBox.GetBottom() ) { delta.y = newCursor.y - screenBox.GetBottom(); // -1 is to keep the cursor within the drawing area, // so the cursor coordinates are still updated newCursor.y = screenBox.GetBottom() - 1; } view->SetCenter( view->GetCenter() + view->ToWorld( delta, false ) ); } m_frame->GetGalCanvas()->WarpPointer( newCursor.x, newCursor.y ); return 0; }