Example #1
0
string ToString<m2::RectD>(m2::RectD const & rect)
{
  ostringstream stream;
  stream.precision(12);
  stream << rect.minX() << " " << rect.minY() << " " << rect.maxX() << " " << rect.maxY();
  return stream.str();
}
Example #2
0
void SendStatistics(SearchParams const & params, m2::RectD const & viewport, Results const & res)
{
  size_t const kMaxNumResultsToSend = 10;

  size_t const numResultsToSend = min(kMaxNumResultsToSend, res.GetCount());
  string resultString = strings::to_string(numResultsToSend);
  for (size_t i = 0; i < numResultsToSend; ++i)
    resultString.append("\t" + res.GetResult(i).ToStringForStats());

  string posX, posY;
  if (params.IsValidPosition())
  {
    posX = strings::to_string(MercatorBounds::LonToX(params.m_lon));
    posY = strings::to_string(MercatorBounds::LatToY(params.m_lat));
  }

  alohalytics::TStringMap const stats = {
      {"posX", posX},
      {"posY", posY},
      {"viewportMinX", strings::to_string(viewport.minX())},
      {"viewportMinY", strings::to_string(viewport.minY())},
      {"viewportMaxX", strings::to_string(viewport.maxX())},
      {"viewportMaxY", strings::to_string(viewport.maxY())},
      {"query", params.m_query},
      {"locale", params.m_inputLocale},
      {"results", resultString},
  };
  alohalytics::LogEvent("searchEmitResultsAndCoords", stats);
}
Example #3
0
  void ShapeRenderer::drawRectangle(m2::RectD const & r, graphics::Color const & c, double depth)
  {
    uint32_t id = base_t::mapInfo(Brush::Info(c));
    Resource const * res = base_t::fromID(id);

    if (res == 0)
    {
      LOG(LDEBUG, ("cannot map color"));
      return;
    }

    m2::PointF rectPts[4] = {
      m2::PointF(r.minX(), r.minY()),
      m2::PointF(r.maxX(), r.minY()),
      m2::PointF(r.minX(), r.maxY()),
      m2::PointF(r.maxX(), r.maxY())
    };

    GeometryPipeline & p = pipeline(res->m_pipelineID);

    shared_ptr<gl::BaseTexture> texture = p.texture();

    if (!texture)
    {
      LOG(LDEBUG, ("returning as no texture is reserved"));
      return;
    }

    m2::PointF texPt = texture->mapPixel(m2::RectF(res->m_texRect).Center());

    m2::PointF normal(0, 0);

    addTexturedStripStrided(
          rectPts,
          sizeof(m2::PointF),
          &normal,
          0,
          &texPt,
          0,
          4,
          depth,
          res->m_pipelineID
          );
  }
Example #4
0
ScreenBase const ScaleInto(ScreenBase const & screen, m2::RectD boundRect)
{
  ReduceRectHack(boundRect);

  ScreenBase res = screen;

  double scale = 1;

  m2::RectD clipRect = res.ClipRect();

  ASSERT(boundRect.IsPointInside(clipRect.Center()), ("center point should be inside boundRect"));

  if (clipRect.minX() < boundRect.minX())
  {
    double k = (boundRect.minX() - clipRect.Center().x) / (clipRect.minX() - clipRect.Center().x);
    scale /= k;
    clipRect.Scale(k);
  }
  if (clipRect.maxX() > boundRect.maxX())
  {
    double k = (boundRect.maxX() - clipRect.Center().x) / (clipRect.maxX() - clipRect.Center().x);
    scale /= k;
    clipRect.Scale(k);
  }
  if (clipRect.minY() < boundRect.minY())
  {
    double k = (boundRect.minY() - clipRect.Center().y) / (clipRect.minY() - clipRect.Center().y);
    scale /= k;
    clipRect.Scale(k);
  }
  if (clipRect.maxY() > boundRect.maxY())
  {
    double k = (boundRect.maxY() - clipRect.Center().y) / (clipRect.maxY() - clipRect.Center().y);
    scale /= k;
    clipRect.Scale(k);
  }

  res.Scale(scale);
  res.SetOrg(clipRect.Center());

  return res;
}
Example #5
0
ScreenBase const ShrinkInto(ScreenBase const & screen, m2::RectD boundRect)
{
  ReduceRectHack(boundRect);

  ScreenBase res = screen;

  m2::RectD clipRect = res.ClipRect();
  if (clipRect.minX() < boundRect.minX())
    clipRect.Offset(boundRect.minX() - clipRect.minX(), 0);
  if (clipRect.maxX() > boundRect.maxX())
    clipRect.Offset(boundRect.maxX() - clipRect.maxX(), 0);
  if (clipRect.minY() < boundRect.minY())
    clipRect.Offset(0, boundRect.minY() - clipRect.minY());
  if (clipRect.maxY() > boundRect.maxY())
    clipRect.Offset(0, boundRect.maxY() - clipRect.maxY());

  res.SetOrg(clipRect.Center());

  // This assert fails near x = 180 (Philipines).
  //ASSERT ( boundRect.IsRectInside(res.ClipRect()), (clipRect, res.ClipRect()) );
  return res;
}
Example #6
0
  void ShapeRenderer::drawRoundedRectangle(m2::RectD const & r, double rad, graphics::Color const & c, double depth)
  {
    uint32_t id = base_t::mapInfo(Brush::Info(c));
    Resource const * res = base_t::fromID(id);

    if (res == 0)
    {
      LOG(LDEBUG, ("cannot map color"));
      return;
    }

    GeometryPipeline & p = pipeline(res->m_pipelineID);

    shared_ptr<gl::BaseTexture> texture = p.texture();

    if (!texture)
    {
      LOG(LDEBUG, ("returning as no texture is reserved"));
      return;
    }

    m2::PointF texPt = texture->mapPixel(m2::RectF(res->m_texRect).Center());

    vector<m2::PointD> seg00;
    vector<m2::PointD> seg10;
    vector<m2::PointD> seg11;
    vector<m2::PointD> seg01;

    approximateArc(m2::PointD(r.minX() + rad, r.minY() + rad),
                   math::pi,
                   3 * math::pi / 2,
                   rad,
                   seg00);

    approximateArc(m2::PointD(r.minX() + rad, r.maxY() - rad),
                   math::pi / 2,
                   math::pi,
                   rad,
                   seg01);

    approximateArc(m2::PointD(r.maxX() - rad, r.maxY() - rad),
                   0,
                   math::pi / 2,
                   rad,
                   seg11);

    approximateArc(m2::PointD(r.maxX() - rad, r.minY() + rad),
                   3 * math::pi / 2,
                   math::pi * 2,
                   rad,
                   seg10);

    vector<m2::PointF> pts;

    for (unsigned i = 0; i < seg11.size(); ++i)
      pts.push_back(m2::PointF(seg11[i]));

    for (unsigned i = 0; i < seg01.size(); ++i)
      pts.push_back(m2::PointF(seg01[i]));

    for (unsigned i = 0; i < seg00.size(); ++i)
      pts.push_back(m2::PointF(seg00[i]));

    for (unsigned i = 0; i < seg10.size(); ++i)
      pts.push_back(m2::PointF(seg10[i]));

    m2::PointF normal(0, 0);

    addTexturedFanStrided(
          &pts[0],
          sizeof(m2::PointF),
          &normal,
          0,
          &texPt,
          0,
          pts.size(),
          depth,
          res->m_pipelineID
          );
  }
Example #7
0
ScreenBase const ShrinkAndScaleInto(ScreenBase const & screen, m2::RectD boundRect)
{
  ReduceRectHack(boundRect);

  ScreenBase res = screen;

  m2::RectD globalRect = res.ClipRect();

  m2::PointD newOrg = res.GetOrg();
  double scale = 1;
  double offs = 0;

  if (globalRect.minX() < boundRect.minX())
  {
    offs = boundRect.minX() - globalRect.minX();
    globalRect.Offset(offs, 0);
    newOrg.x += offs;

    if (globalRect.maxX() > boundRect.maxX())
    {
      double k = boundRect.SizeX() / globalRect.SizeX();
      scale /= k;
      /// scaling always occur pinpointed to the rect center...
      globalRect.Scale(k);
      /// ...so we should shift a rect after scale
      globalRect.Offset(boundRect.minX() - globalRect.minX(), 0);
    }
  }

  if (globalRect.maxX() > boundRect.maxX())
  {
    offs = boundRect.maxX() - globalRect.maxX();
    globalRect.Offset(offs, 0);
    newOrg.x += offs;

    if (globalRect.minX() < boundRect.minX())
    {
      double k = boundRect.SizeX() / globalRect.SizeX();
      scale /= k;
      globalRect.Scale(k);
      globalRect.Offset(boundRect.maxX() - globalRect.maxX(), 0);
    }
  }

  if (globalRect.minY() < boundRect.minY())
  {
    offs = boundRect.minY() - globalRect.minY();
    globalRect.Offset(0, offs);
    newOrg.y += offs;

    if (globalRect.maxY() > boundRect.maxY())
    {
      double k = boundRect.SizeY() / globalRect.SizeY();
      scale /= k;
      globalRect.Scale(k);
      globalRect.Offset(0, boundRect.minY() - globalRect.minY());
    }
  }

  if (globalRect.maxY() > boundRect.maxY())
  {
    offs = boundRect.maxY() - globalRect.maxY();
    globalRect.Offset(0, offs);
    newOrg.y += offs;

    if (globalRect.minY() < boundRect.minY())
    {
      double k = boundRect.SizeY() / globalRect.SizeY();
      scale /= k;
      globalRect.Scale(k);
      globalRect.Offset(0, boundRect.maxY() - globalRect.maxY());
    }
  }

  res.SetOrg(globalRect.Center());
  res.Scale(scale);

  return res;
}