Example #1
0
void MenuScreen::refresh_key_menu() {
	Menu::Titles titles;
	for(int i=0;i<Keys::NBKEYS;i++) {
		titles.push_back(Keys::name(Keys::KEY(i))+" PI:"+string(SDL_GetKeyName(Options::player1keys.keys[i]))+" PII:"+string(SDL_GetKeyName(Options::player2keys.keys[i])));
	}
	if(key_menu)
		delete key_menu;
	key_menu=new Menu(titles,ttf_path,&ids[20]);
}
Example #2
0
MenuScreen::MenuScreen(const SpriteCollection *spr_coll,const std::string &ttf_path,TextureIds ids) {
	this->spr_coll=spr_coll;

	//main menu
	Menu::Titles titles;
	//titles.push_back("human versus cpu");
	titles.push_back("Human versus human");
	titles.push_back("Survival mode");
	titles.push_back("Patterns");
	titles.push_back("Options");
	titles.push_back("Quit");
	main_menu=new Menu(titles,ttf_path,&ids[10]);

	//option menu
	titles.clear();
    ai_level=NORMAL;
	titles.push_back("AI Level: Knight");
	titles.push_back("Keys");
	titles.push_back(Options::soundOn()?"Sound: on":"Sound: off");
	titles.push_back("Fullscreen");
	titles.push_back("Return");
	option_menu=new Menu(titles,ttf_path,&ids[0]);

	titles.clear();
	titles.push_back("select swap PI:a PII:o");
	titles.push_back("validate PI:z PII:p");
	titles.push_back("up PI:e PII:UP");
	titles.push_back("down PI:d PII:DOWN");
	titles.push_back("right PI:f PII:RIGHT");
	titles.push_back("left PI:s PII:LEFT");
	key_menu=new Menu(titles,ttf_path,&ids[20]);

	menus.push(main_menu);
}
Example #3
0
MenuScreen::MenuScreen(const SpriteCollection *spr_coll,const string &ttf_path,TextureIds ids) {
	this->spr_coll=spr_coll;
	this->ttf_path=ttf_path;
	this->ids=ids;

	//main menu
	Menu::Titles titles;
	//titles.push_back("human versus cpu");
	titles.push_back("Human versus human");
	titles.push_back("Survival mode");
	titles.push_back("Demo");
	titles.push_back("Patterns");
	titles.push_back("Options");
	titles.push_back("Quit");
	main_menu=new Menu(titles,ttf_path,&ids[10]);

	//option menu
	titles.clear();
    ai_level=NORMAL;
	titles.push_back("AI Level: Knight");
	titles.push_back("Keys");
	titles.push_back(Options::soundOn()?"Sound: on":"Sound: off");
	titles.push_back(Options::fullscreenOn()?"Fullscreen":"Windowed");
	titles.push_back("Return");
	option_menu=new Menu(titles,ttf_path,&ids[0]);

	key_menu=NULL;
	refresh_key_menu();
	
	menus.push(main_menu);
}