int main() { int size = 64; Mercator::Segment *s = new Mercator::Segment(0, 0, size); Mercator::Matrix<2, 2, Mercator::BasePoint> & base = s->getControlPoints(); base[0] = Mercator::BasePoint(10.f, 3.f); base[1].height() = 15.f; base[2] = Mercator::BasePoint(10.f, 10.f); base[3] = Mercator::BasePoint(9.32f, 1.9f); s->populate(); /* s->populateNormals(); float *n=s->getNormals(); i*/ //for (int i=0; i<=size; ++i) { int i=0; for (int j=0; j<=size; ++j) { std::cout << j << ":" << s->get(i,j) << ", " ; } //} /* std::cout << s->get(i,j) << " ; "; std::cout << n[j * size * 3 + i * 3 ] << " : "; std::cout << n[j * size * 3 + i * 3 + 1] << " : "; std::cout << n[j * size * 3 + i * 3 + 2]; std::cout << std::endl; } std::cout << std::endl; } */ Mercator::Terrain t; t.setBasePoint(0,0,10.0); t.setBasePoint(0,1,12.0); t.setBasePoint(1,0,14.0); t.setBasePoint(1,1,16.0); std::cout << t.getSegmentAtIndex(0,0); t.setBasePoint(1,1,12.0); std::cout << t.getSegmentAtIndex(0,0); std::cout << std::endl; return 0; }