CLASS::CLASS() { MyGUI::WindowPtr win = dynamic_cast<MyGUI::WindowPtr>(mMainWidget); m_single_player->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickSelectTerrainButton); m_rig_editor->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickRigEditorButton); m_settings->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickSettingButton); m_about->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickAboutButton); m_exit->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickExitButton); m_multi_player->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickMultiPlayerButton); m_single_player->setCaption(_L("Singleplayer")); m_rig_editor->setCaption(_L("Rig-Editor")); m_settings->setCaption(_L("Settings")); m_about->setCaption(_L("About")); m_exit->setCaption(_L("Quit")); m_multi_player->setCaption(_L("Multiplayer")); win->setCaption(_L("Main Menu")); win->setMovable(false); if (!BSETTING("DevMode", false)) { m_multi_player->setEnabled(false); m_rig_editor->setEnabled(false); } Hide(); }
CLASS::CLASS() { MyGUI::WindowPtr win = dynamic_cast<MyGUI::WindowPtr>(mMainWidget); win->setMovable(false); m_resume_game->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickResumeButton); m_change_map->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickChangeMapButton); m_back_to_menu->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickBackToMenuButton); m_rig_editor->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickRigEditorButton); m_quit_game->eventMouseButtonClick += MyGUI::newDelegate(this, &CLASS::eventMouseButtonClickQuitButton); }