Example #1
0
void updateCamera()
{
	if (StereoHMD)
	{
		NLMISC::CQuat hmdOrient = StereoHMD->getOrientation();
		NLMISC::CMatrix camMatrix = Camera.getMatrix();
		NLMISC::CMatrix hmdMatrix;
		hmdMatrix.setRot(hmdOrient);
		NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future
		posMatrix.translate(StereoHMD->getEyePosition());
		Camera.setMatrix((camMatrix * hmdMatrix) * posMatrix);
	}
	// Set the new position of the snow emitter
	CMatrix	mat = CMatrix::Identity;
	mat.setPos (Camera.getMatrix().getPos()/*+CVector (0.0f, 0.0f, -10.0f)*/);
	Snow.setMatrix(mat);
}
Example #2
0
// ***************************************************************************
void COutpost::initOutpost ()
{
    // remove the outpost from col, if any
    removeOutpost();

    // Add collisions, if correclty setuped
    if (_OutpostId > -1)
    {
        // Register RZ_MAX_BUILDING_PER_OUTPOST observers for the RZ_MAX_BUILDING_PER_OUTPOST buildings
        uint i;
        for (i=0; i<RZ_MAX_BUILDING_PER_OUTPOST; i++)
        {
            // Put the ZC pacs_prim
            TPacsPrimMap::iterator pbIt = PacsPrims.find(NLMISC::strlwr(NLMISC::CFile::getFilenameWithoutExtension(ClientCfg.ZCPacsPrim)));
            if (pbIt != PacsPrims.end())
            {
                // Build the building matrix
                NLMISC::CMatrix instanceMatrix;
                instanceMatrix.identity();
                instanceMatrix.setRot(_Buildings[i].Rotation);
                instanceMatrix.setPos(_Buildings[i].Position);

                // Compute orientation and position
                NLMISC::CVector pos;
                float			angle;
                NLPACS::UMoveContainer::getPACSCoordsFromMatrix(pos, angle, instanceMatrix);

                // insert the matching primitive block
                if (PACS)
                    PACS->addCollisionnablePrimitiveBlock(pbIt->second, 0, 1, &_AddedPrims, angle, pos, true, CVector(1,1,1));
            }
        }
    }

    // add 3D if needed
    if(_Village)
        _Village->initOutpost();
}
/** Load and compute the bbox of the models that are contained in a given instance group
  * \return true if the computed bbox is valid
  */
static void computeIGBBox(const NL3D::CInstanceGroup &ig, CLightingBBox &result, TShapeMap &shapeMap)
{
	result = CLightingBBox(); // starts with void result
	bool firstBBox = true;	
	/// now, compute the union of all bboxs
	for (CInstanceGroup::TInstanceArray::const_iterator it = ig._InstancesInfos.begin(); it != ig._InstancesInfos.end(); ++it)
	{		
		CLightingBBox currBBox;
		
		bool validBBox = false;
		/// get the bbox from file or from map
		if (shapeMap.count(it->Name)) // already loaded ?
		{
			currBBox = shapeMap[it->Name];
			validBBox = true;
		}
		else // must load the shape to get its bbox
		{		
			std::string shapePathName;
			std::string toLoad = it->Name;
			if (getExt(toLoad).empty()) toLoad += ".shape";
			shapePathName = NLMISC::CPath::lookup(toLoad, false, false);

			if (shapePathName.empty())
			{
				nlwarning("Unable to find shape %s", it->Name.c_str());				
			}
			else
			{
				CIFile shapeInputFile;
				
				if (shapeInputFile.open (shapePathName.c_str()))
				{					
					NL3D::CShapeStream shapeStream;
					try
					{
						shapeStream.serial (shapeInputFile);
						// NB Nico :
						// Deal with water shape -> their 'Receiving' box is set to 'void'
						// this prevent the case where a huge surface of water will cause the zone it is attached to (the 'Zone'
						// field in the villages sheets) to load all the zones that the water surface cover. (This caused
						// an 'out of memory error' in the zone lighter due to too many zone being loaded)
						
						// FIXME : test for water case hardcoded for now						
						CWaterShape *ws = dynamic_cast<CWaterShape *>(shapeStream.getShapePointer());
						if (ws)
						{
							CAABBox bbox;
							shapeStream.getShapePointer()->getAABBox(bbox);
							currBBox.OccludingBox = CPotentialBBox(bbox); // occluding box is used, though the water shape
																		 // doesn't cast shadow -> the tiles flag ('above', 'intersect', 'below water')
																		 // are updated inside the zone_lighter
							currBBox.ReceivingBox.IsVoid = true; // no lighted by the zone lighter !!!
							currBBox.removeVoid();
							shapeMap[it->Name] = currBBox;							
						}
						else
						{

							CAABBox bbox;
							shapeStream.getShapePointer()->getAABBox(bbox);
							currBBox.OccludingBox = CPotentialBBox(bbox);
							currBBox.ReceivingBox = CPotentialBBox(bbox);
							currBBox.removeVoid();
							shapeMap[it->Name] = currBBox;
						}
						validBBox = true;
					}
					
					catch (NLMISC::Exception &e)
					{
						nlwarning("Error while loading shape %s. \n\t Reason : %s ", it->Name.c_str(), e.what());
					}				
				}
				else
				{
					nlwarning("Unable to open shape file %s to get its bbox", it->Name.c_str());
				}
			}
		}


		if (validBBox)
		{
			/// build the model matrix
			NLMISC::CMatrix mat;
			mat.scale(it->Scale);
			NLMISC::CMatrix rotMat;
			rotMat.setRot(it->Rot);
			mat = rotMat * mat;
			mat.setPos(it->Pos);

			/// transform the bbox
			currBBox.transform(mat);
			currBBox.removeVoid();			
			if (firstBBox)
			{
				result = currBBox;
				firstBBox = false;
			}
			else // add to previous one
			{						
				result.makeUnion(currBBox);
			}			
		}		
	}	
}
Example #4
0
void CProgress::internalProgress (float value)
{
	// Get croped value
	value = getCropedValue (value);

	// can't do anything if no driver
	if (Driver == NULL)
		return;

	if (Driver->AsyncListener.isKeyPushed (KeyDOWN))
		selectTipsOfTheDay (TipsOfTheDayIndex-1);
	if (Driver->AsyncListener.isKeyPushed (KeyUP))
		selectTipsOfTheDay (TipsOfTheDayIndex+1);

	// Create camera for stereo mode
	bool stereoHMD = StereoHMD && !MainCam.empty() && (MainCam.getTransformMode() == UCamera::RotQuat);
	CVector oldPos;
	CQuat oldQuat;
	if (stereoHMD)
	{
		MainCam.getPos(oldPos);
		MainCam.getRotQuat(oldQuat);
		StereoHMD->setInterfaceMatrix(CMatrix()); // identity
		NLMISC::CQuat hmdOrient = StereoHMD->getOrientation();
		NLMISC::CMatrix camMatrix;
		camMatrix.identity();
		NLMISC::CMatrix hmdMatrix;
		hmdMatrix.setRot(hmdOrient);
		NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future
		posMatrix.translate(StereoHMD->getEyePosition());
		NLMISC::CMatrix mat = ((camMatrix * hmdMatrix) * posMatrix);
		MainCam.setPos(mat.getPos());
		MainCam.setRotQuat(mat.getRot());
		StereoDisplay->updateCamera(0, &MainCam);
	}
	uint i = 0;
	while ((!stereoHMD && i == 0) || (stereoHMD && StereoDisplay->nextPass()))
	{
		++i;
		if (stereoHMD)
		{
			// modify cameras for stereo display
			const CViewport &vp = StereoDisplay->getCurrentViewport();
			Driver->setViewport(vp);
			StereoDisplay->getCurrentMatrix(0, &MainCam);
			StereoDisplay->getCurrentFrustum(0, &MainCam);

			// begin current pass
			StereoDisplay->beginRenderTarget();

			nldebug("Cam pos: %f, %f, %f", MainCam.getPos().x, MainCam.getPos().y, MainCam.getPos().z);
		}

		if (!stereoHMD || StereoDisplay->wantClear())
		{
			Driver->clearBuffers(CRGBA(0, 0, 0, 0));
		}

		if (stereoHMD && StereoDisplay->wantScene())
		{
			Driver->setMatrixMode3D(MainCam);
		}

		if (!stereoHMD || StereoDisplay->wantInterface2D())
		{
			// nldebug("Draw progress 2D");

			// Font factor
			float fontFactor = 1;
			if (Driver->getWindowHeight() > 0)
				fontFactor = (float)Driver->getWindowHeight() / 600.f;
			fontFactor *= _FontFactor;

			// Set 2d view.
			Driver->setMatrixMode2D11();

			// Display the loading background.
			drawLoadingBitmap(value);

			// temporary values for conversions
			float x, y, width, height;

			for(uint i = 0; i < ClientCfg.Logos.size(); i++)
			{
				std::vector<string> res;
				explode(ClientCfg.Logos[i], std::string(":"), res);
				if(res.size()==9 && i<LogoBitmaps.size() && LogoBitmaps[i]!=NULL)
				{
					fromString(res[1], x);
					fromString(res[2], y);
					fromString(res[3], width);
					fromString(res[4], height);
					Driver->drawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]);
				}
			}

			if (TextContext != NULL)
			{
				// Init the Pen.
				TextContext->setKeep800x600Ratio(false);
				TextContext->setColor(CRGBA(255,255,255));
				TextContext->setFontSize((uint)(12.f * fontFactor));
				TextContext->setHotSpot(UTextContext::TopRight);

#if !FINAL_VERSION
				// Display the Text.
				TextContext->printAt(1, 0.98f, _ProgressMessage);
#else
				if( ClientCfg.LoadingStringCount > 0 )
				{
					TextContext->printAt(1, 0.98f, _ProgressMessage);
				}
#endif // FINAL_VERSION

				// Display the build version.
				TextContext->setFontSize((uint)(12.f * fontFactor));
				TextContext->setHotSpot(UTextContext::TopRight);
				string str;
#if FINAL_VERSION
				str = "FV ";
#else
				str = "DEV ";
#endif
				str += RYZOM_VERSION;
				TextContext->printfAt(1.0f,1.0f, str.c_str());

				// Display the tips of the day.
				TextContext->setFontSize((uint)(16.f * fontFactor));
				TextContext->setHotSpot(UTextContext::MiddleTop);
				ucstring::size_type index = 0;
				ucstring::size_type end = TipsOfTheDay.find((ucchar)'\n');
				if (end == string::npos)
					end = TipsOfTheDay.size();
				float fY = ClientCfg.TipsY;
				if (!TipsOfTheDay.empty())
				{
					while (index < end)
					{
						// Get the line
						ucstring line = TipsOfTheDay.substr (index, end-index);

						// Draw the line
						TextContext->printAt(0.5f, fY, line);
						fY = nextLine (TextContext->getFontSize(), Driver->getWindowHeight(), fY);

						index=end+1;
						end = TipsOfTheDay.find((ucchar)'\n', index);
						if (end == ucstring::npos)
							end = TipsOfTheDay.size();
					}

					// More help
					TextContext->setFontSize((uint)(12.f * fontFactor));
					/* todo tips of the day uncomment
					ucstring ucstr = CI18N::get ("uiTipsEnd");
					TextContext->printAt(0.5f, fY, ucstr); */
					fY = nextLine (TextContext->getFontSize(), Driver->getWindowHeight(), fY);
					fY = nextLine (TextContext->getFontSize(), Driver->getWindowHeight(), fY);
				}



				if (!_TPReason.empty())
				{
					TextContext->setHotSpot(UTextContext::MiddleMiddle);
					TextContext->setFontSize((uint)(14.f * fontFactor));
					TextContext->printAt(0.5f, 0.5f, _TPReason);
					TextContext->setHotSpot(UTextContext::BottomLeft);
					TextContext->setColor(NLMISC::CRGBA::White);
				}



				if (!_TPCancelText.empty())
				{
					if (ClientCfg.Width != 0 && ClientCfg.Height != 0)
					{
						TextContext->setFontSize((uint)(15.f * fontFactor));
						TextContext->setHotSpot(UTextContext::BottomLeft);

						ucstring uc = CI18N::get("uiR2EDTPEscapeToInteruptLoading") + " (" + _TPCancelText + ") - " + CI18N::get("uiDelayedTPCancel");
						UTextContext::CStringInfo info = TextContext->getStringInfo(uc);
						float stringX = 0.5f - info.StringWidth/(ClientCfg.Width*2);
						TextContext->printAt(stringX, 7.f / ClientCfg.Height, uc);
					}
				}


				// Teleport help
				//fY = ClientCfg.TeleportInfoY;
				if (!ApplyTextCommands && LoadingContinent && !LoadingContinent->Indoor)
				{
					TextContext->setFontSize((uint)(13.f * fontFactor));

					// Print some more info
					uint32 day = RT.getRyzomDay();
					str = toString (CI18N::get ("uiTipsTeleport").toUtf8().c_str(),
						CI18N::get (LoadingContinent->LocalizedName).toUtf8().c_str(),
						day,
						(uint)RT.getRyzomTime(),
						CI18N::get ("uiSeason"+toStringEnum(CRyzomTime::getSeasonByDay(day))).toUtf8().c_str(),
						CI18N::get (WeatherManager.getCurrWeatherState().LocalizedName).toUtf8().c_str());
					ucstring ucstr;
					ucstr.fromUtf8 (str);
					TextContext->setHotSpot(UTextContext::MiddleBottom);
					TextContext->setColor(CRGBA(186, 179, 163, 255));
					TextContext->printAt(0.5f, 25/768.f, ucstr);
				}

				// apply text commands
				if( ApplyTextCommands )
				{
					std::vector<CClientConfig::SPrintfCommand> printfCommands = ClientCfg.PrintfCommands;
					if(FreeTrial) printfCommands = ClientCfg.PrintfCommandsFreeTrial;

					if( !printfCommands.empty() )
					{
						TextContext->setHotSpot(UTextContext::MiddleBottom);

						vector<CClientConfig::SPrintfCommand>::iterator itpc;
						for( itpc = printfCommands.begin(); itpc != printfCommands.end(); ++itpc )
						{
							float x = 0.5f;//((*itpc).X / 1024.f);
							float y = ((*itpc).Y / 768.f);
							TextContext->setColor( (*itpc).Color );
							TextContext->setFontSize( (uint)(16.f * fontFactor));

							// build the ucstr(s)
							ucstring ucstr = CI18N::get((*itpc).Text);
							vector<ucstring> vucstr;
							ucstring sep("\n");
							splitUCString(ucstr,sep,vucstr);

							// Letter size
							UTextContext::CStringInfo si = TextContext->getStringInfo(ucstring("|"));
							uint fontHeight = (uint) si.StringHeight + 2; // we add 2 pixels for the gap

							uint i;
							float newy = y;
							for( i=0; i<vucstr.size(); ++i )
							{
								TextContext->printAt(x,newy, vucstr[i]);
								newy = nextLine(fontHeight, Driver->getWindowHeight(), newy);
							}
						}
					}
				}
			}
		}

		if (stereoHMD)
		{
			StereoDisplay->endRenderTarget();
		}
	} /* stereo loop */

	if (stereoHMD)
	{
		MainCam.setPos(oldPos);
		MainCam.setRotQuat(oldQuat);
	}

	// Clamp
	clamp (value, 0.f, 1.f);

	// Set matrix
	Driver->setMatrixMode2D11 ();

	// want to receive the 'mouse down' event to deal with the 'cancel tp button'
	Driver->EventServer.addListener(EventMouseDownId,	this);

	// Update messages
	CInputHandlerManager::getInstance()->pumpEventsNoIM();

	Driver->EventServer.removeListener(EventMouseDownId,	this);

	// Exit ?
	bool activeDriver =  Driver->isActive();
	if ((UseEscapeDuringLoading && Driver->AsyncListener.isKeyPushed (KeyESCAPE)) || !activeDriver)
	{
		// Release the application
		releaseMainLoop(true);
		release();
		// Leave the application
		extern void quitCrashReport ();
		quitCrashReport ();
		exit(EXIT_SUCCESS);
	}

	if(!_TPCancelText.empty() &&  Driver->AsyncListener.isKeyPushed(KeySHIFT) && Driver->AsyncListener.isKeyPushed(KeyESCAPE))
	{
		_TPCancelFlag = true;
	}


	CBGDownloaderAccess::getInstance().update();
	// Display to screen.
	Driver->swapBuffers();

	// \todo GUIGUI : Remove this when possible.
	NetMngr.update();
	IngameDbMngr.flushObserverCalls();
	NLGUI::CDBManager::getInstance()->flushObserverCalls();

	// update system dependent progress bar
	static uint previousValue = 0;
	uint currentValue = (uint)(value*100.0f);

	if (currentValue != previousValue)
	{
		CSystemUtils::updateProgressBar(currentValue, 100);
		previousValue = currentValue;
	}
}