void setUpBaseParameters(const Ogre::GpuProgramParametersSharedPtr& params)
    {
        assert(params.isNull()==false);

        struct AutoParamPair { Ogre::String name; Ogre::GpuProgramParameters::AutoConstantType type; };

        //A list of auto params that might be present in the shaders generated
        static const AutoParamPair AUTO_PARAMS[] = {
            { "vpWidth",            Ogre::GpuProgramParameters::ACT_VIEWPORT_WIDTH },
            { "vpHeight",           Ogre::GpuProgramParameters::ACT_VIEWPORT_HEIGHT },
            { "worldView",          Ogre::GpuProgramParameters::ACT_WORLDVIEW_MATRIX },
            { "invProj",            Ogre::GpuProgramParameters::ACT_INVERSE_PROJECTION_MATRIX },
            { "invView",            Ogre::GpuProgramParameters::ACT_INVERSE_VIEW_MATRIX },
            { "flip",               Ogre::GpuProgramParameters::ACT_RENDER_TARGET_FLIPPING },
            { "lightDiffuseColor",  Ogre::GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR },
            { "lightSpecularColor", Ogre::GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR },
            { "lightFalloff",       Ogre::GpuProgramParameters::ACT_LIGHT_ATTENUATION },
            { "lightPos",           Ogre::GpuProgramParameters::ACT_LIGHT_POSITION_VIEW_SPACE },
            { "lightDir",           Ogre::GpuProgramParameters::ACT_LIGHT_DIRECTION_VIEW_SPACE },
            { "spotParams",         Ogre::GpuProgramParameters::ACT_SPOTLIGHT_PARAMS },
            { "farClipDistance",    Ogre::GpuProgramParameters::ACT_FAR_CLIP_DISTANCE },
            { "shadowViewProjMat",  Ogre::GpuProgramParameters::ACT_TEXTURE_VIEWPROJ_MATRIX }
        };
        int numParams = sizeof(AUTO_PARAMS) / sizeof(AutoParamPair);
        
        for (int i=0; i<numParams; i++)
        {
            if (params->_findNamedConstantDefinition(AUTO_PARAMS[i].name))
            {
                params->setNamedAutoConstant(AUTO_PARAMS[i].name, AUTO_PARAMS[i].type);
            }
        }
    }
Example #2
0
void WaterMaterialGenerator::individualFragmentProgramParams(Ogre::GpuProgramParametersSharedPtr params)
{
	// can't set a vector2, need to pack it in vector3
	#define _vec3(prop) Vector3(prop.x, prop.y, 1.0)
	
	params->setIgnoreMissingParams(true);
	
	params->setNamedConstant("enableShadows", Real(1.f));
	params->setNamedConstant("waveBump_Speed_HighFreq_Spec", mDef->mProps->waveBump_Speed_HighFreq_Spec);
	params->setNamedConstant("depthPars", mDef->mProps->depthPars);
	params->setNamedConstant("depthColor", mDef->mProps->depthColour);
	params->setNamedConstant("deepColor", mDef->mProps->deepColour);
	params->setNamedConstant("shallowColor", mDef->mProps->shallowColour);
	params->setNamedConstant("reflectionColor", mDef->mProps->reflectionColour);
	params->setNamedConstant("matSpec", mDef->mProps->specular);
	params->setNamedConstant("reflVal_Refl2_Distort_Opacity", mDef->mProps->reflVal_Refl2_Distort_Opacity);
	params->setNamedConstant("fresnelPowerBias", Vector3(mDef->mProps->fresnelPower, mDef->mProps->fresnelBias, 0));
	
	if (needShadows())
	{
		params->setNamedConstant("pssmSplitPoints", mParent->pApp->splitPoints);
		for (int i=0; i<mParent->getNumShadowTex(); ++i)
			params->setNamedAutoConstant("invShadowMapSize"+toStr(i), GpuProgramParameters::ACT_INVERSE_TEXTURE_SIZE, i+mShadowTexUnit_start);
	}
}
Example #3
0
void WaterMaterialGenerator::individualVertexProgramParams(Ogre::GpuProgramParametersSharedPtr params)
{
	params->setIgnoreMissingParams(true); //! workaround 'Parameter texWorldViewProjMatrix0 does not exist' - no idea why its happening
	if (needShadows())
	for (int i=0; i<mParent->getNumShadowTex(); ++i)
	{
		params->setNamedAutoConstant("texWorldViewProjMatrix"+toStr(i), GpuProgramParameters::ACT_TEXTURE_WORLDVIEWPROJ_MATRIX, i);
	}
}
Example #4
0
	//-----------------------------------------------------------------------
	void ParticleRenderer::_createSoftMaterial(void)
	{
		Ogre::String newMaterialName = SOFT_PREFIX + mParentTechnique->getMaterialName();
		if (!Ogre::MaterialManager::getSingletonPtr()->getByName(newMaterialName).isNull())
		{
			mParentTechnique->setMaterialName(newMaterialName);
			return;
		}

		// Create a new material for soft particles
		if (mUseSoftParticles && mNotifiedDepthMap)
		{
			// Create Vertex program
			Ogre::String softVertexName = "ParticleUniverse_SoftVP"; // Use ParticleUniverse_ to avoid name conflicts.
			Ogre::HighLevelGpuProgramPtr vertexProgram = Ogre::HighLevelGpuProgramManager::getSingleton().createProgram( 
			softVertexName,
			Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
			"hlsl",
			Ogre::GPT_VERTEX_PROGRAM);
			vertexProgram->setSourceFile("pu_soft_sm20.hlsl");
			vertexProgram->setParameter("target", "vs_2_0");
			vertexProgram->setParameter("entry_point", "mainVP"); // Must be same name as in pu_soft_sm20.hlsl
			vertexProgram->load();

			Ogre::String softFragmentName = "ParticleUniverse_SoftFP"; // Use ParticleUniverse_ to avoid name conflicts.
			Ogre::HighLevelGpuProgramPtr fragmentProgram = Ogre::HighLevelGpuProgramManager::getSingleton().createProgram( 
				softFragmentName,
				Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
				"hlsl",
				Ogre::GPT_FRAGMENT_PROGRAM);
			fragmentProgram->setSourceFile("pu_soft_sm20.hlsl");
			fragmentProgram->setParameter("target", "ps_2_0");
			fragmentProgram->setParameter("entry_point", "mainFP"); // Must be same name as in pu_soft_sm20.hlsl
			fragmentProgram->load();

			Ogre::String resourceGroupName = mParentTechnique->getParentSystem() ? 
				mParentTechnique->getParentSystem()->getResourceGroupName() : 
				Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME;

			// Create material with depth texture
			Ogre::MaterialPtr newMaterial = Ogre::MaterialManager::getSingleton().getByName(newMaterialName);
			if (!newMaterial.getPointer())
			{
				newMaterial = Ogre::MaterialManager::getSingleton().create(newMaterialName, resourceGroupName);
				Ogre::Pass* newPass = newMaterial->getTechnique(0)->getPass(0);
				newPass->setDepthCheckEnabled(true);
				newPass->setDepthWriteEnabled(false);
				newPass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
				newPass->createTextureUnitState(ParticleSystemManager::getSingleton().getDepthTextureName());

				// Get the first texture from the old material (assume it has at least 1 technique and one pass)
				Ogre::Pass* oldPass = mParentTechnique->getMaterial()->getBestTechnique()->getPass(0);
				newPass->setLightingEnabled(oldPass->getLightingEnabled());
				if (oldPass->getNumTextureUnitStates() > 0)
				{
					Ogre::TextureUnitState* oldTextureUnitState = oldPass->getTextureUnitState(0);
					newPass->createTextureUnitState(oldTextureUnitState->getTextureName());
				}

				// Set the vertex and fragment parameters
				newPass->setVertexProgram(softVertexName);
				newPass->setFragmentProgram(softFragmentName);
				Ogre::GpuProgramParametersSharedPtr vertexParams = newPass->getVertexProgramParameters();
				vertexParams->setNamedAutoConstant("worldViewProj", Ogre::GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
				vertexParams->setNamedAutoConstant("depthRange", Ogre::GpuProgramParameters::ACT_SCENE_DEPTH_RANGE);

				// Depth scale must be the same as used in creation of the depth map
				vertexParams->setNamedConstant("depthScale", ParticleSystemManager::getSingleton().getDepthScale());

				Ogre::GpuProgramParametersSharedPtr fragmentParams = newPass->getFragmentProgramParameters();
				fragmentParams->setNamedConstant("contrastPower", mSoftParticlesContrastPower);
				fragmentParams->setNamedConstant("scale", mSoftParticlesScale);
				fragmentParams->setNamedConstant("delta", mSoftParticlesDelta);
			}

			// Set the new material
			mParentTechnique->setMaterialName(newMaterialName);
		}
	}