void cleanupContent() { // get rid of the shared pointers before shutting down ogre or exceptions occure std::cout << "Imposto i servizi per gli shader di texture\n"; mActiveFragmentProgram.setNull(); mActiveFragmentParameters.setNull(); mActiveVertexProgram.setNull(); mActiveVertexParameters.setNull(); mActiveMaterial.setNull(); std::cout << "Impostazione terminata\n"; }