static void BuildCellLines(
    Ogre::ManualObject& manualObject,
    const float cellWidth,
    const float cellHeight,
    const Ogre::Vector3& minBoundary,
    const Ogre::ColourValue& color,
    const size_t xOffset,
    const size_t yOffset,
    const size_t zOffset)
{
    const unsigned int vertexCount =
        static_cast<unsigned int>(manualObject.getCurrentVertexCount());

    const Ogre::Vector3 offset = minBoundary +
        Ogre::Vector3(
        xOffset * cellWidth, yOffset * cellHeight, zOffset * cellWidth);

    manualObject.position(offset);
    manualObject.colour(color);

    manualObject.position(offset + Ogre::Vector3(cellWidth, 0, 0));
    manualObject.colour(color);

    manualObject.position(offset + Ogre::Vector3(0, 0, cellWidth));
    manualObject.colour(color);

    manualObject.position(offset + Ogre::Vector3(cellWidth, 0, cellWidth));
    manualObject.colour(color);

    manualObject.index(vertexCount);
    manualObject.index(vertexCount + 1);

    manualObject.index(vertexCount);
    manualObject.index(vertexCount + 2);

    manualObject.index(vertexCount + 2);
    manualObject.index(vertexCount + 3);

    manualObject.index(vertexCount + 1);
    manualObject.index(vertexCount + 3);
}