//----------------------------------------------------------------------------------- void CameraController::update( float timeSinceLast ) { Ogre::Camera *camera = mGraphicsSystem->getCamera(); if( mCameraYaw || mCameraPitch ) { if( mUseSceneNode ) { Ogre::Node *cameraNode = camera->getParentNode(); // Update now as yaw needs the derived orientation. cameraNode->_getFullTransformUpdated(); cameraNode->yaw( Ogre::Radian( mCameraYaw ), Ogre::Node::TS_WORLD ); cameraNode->pitch( Ogre::Radian( mCameraPitch ) ); } else { camera->yaw( Ogre::Radian( mCameraYaw ) ); camera->pitch( Ogre::Radian( mCameraPitch ) ); } mCameraYaw = 0.0f; mCameraPitch = 0.0f; } int camMovementZ = mWASD[2] - mWASD[0]; int camMovementX = mWASD[3] - mWASD[1]; int slideUpDown = mSlideUpDown[0] - mSlideUpDown[1]; if( camMovementZ || camMovementX || slideUpDown ) { Ogre::Vector3 camMovementDir( camMovementX, slideUpDown, camMovementZ ); camMovementDir.normalise(); camMovementDir *= timeSinceLast * 10.0f * (1 + mSpeedMofifier * 5); if( mUseSceneNode ) { Ogre::Node *cameraNode = camera->getParentNode(); cameraNode->translate( camMovementDir, Ogre::Node::TS_LOCAL ); } else { camera->moveRelative( camMovementDir ); } } }