Example #1
0
void CObjectTitle::update(Ogre::SceneNode *pUnitObjectNode, Ogre::SceneNode *pCameraNode)
{
   
   float distance = getDistance(pUnitObjectNode->getPosition().x, pUnitObjectNode->getPosition().z,
                                pCameraNode->getPosition().x, pCameraNode->getPosition().z);
   if(distance > 50) {
      m_pOverlay->hide();
      return;
   }

   if(!m_pObject->isInScene()) {
      m_pOverlay->hide();
      return;
   }

   // Derive the average point between the top-most corners of the object's bounding box
   const Ogre::AxisAlignedBox &AABB = m_pObject->getWorldBoundingBox(true);
   Ogre::Vector3 point = (AABB.getCorner(Ogre::AxisAlignedBox::FAR_LEFT_TOP)
                        + AABB.getCorner(Ogre::AxisAlignedBox::FAR_RIGHT_TOP)
                        + AABB.getCorner(Ogre::AxisAlignedBox::NEAR_LEFT_TOP)
                        + AABB.getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_TOP)) / 4;

   // Is the camera facing that point? If not, hide the overlay and return.
   Ogre::Plane cameraPlane = Ogre::Plane(Ogre::Vector3(m_pCamera->getDerivedOrientation().zAxis()), m_pCamera->getDerivedPosition());
   if(cameraPlane.getSide(point) != Ogre::Plane::NEGATIVE_SIDE) {
      m_pOverlay->hide();
      return;
   }

   // Derive the 2D screen-space coordinates for that point
   point = m_pCamera->getProjectionMatrix() * (m_pCamera->getViewMatrix() * point);

   // Transform from coordinate space [-1, 1] to [0, 1]
   Ogre::Real x = (point.x / 2) + 0.5f;
   Ogre::Real y = 1 - ((point.y / 2) + 0.5f);

   // Update the position (centering the text)
   m_pContainer->setPosition(x - (m_textDim.x / 6), y - 0.05f);
   m_pOverlay->show();
}
void ObjectTitle::update()
{
    if(!object->isInScene())
    {
	setVisible(false);
        overlay->hide();
        return;
    }
 
    // Derive the average point between the top-most corners of the object's bounding box
    const Ogre::AxisAlignedBox &AABB = object->getWorldBoundingBox(true);
    Ogre::Vector3 point = (AABB.getCorner(AxisAlignedBox::FAR_LEFT_TOP)
        + AABB.getCorner(AxisAlignedBox::FAR_RIGHT_TOP)
        + AABB.getCorner(AxisAlignedBox::NEAR_LEFT_TOP)
        + AABB.getCorner(AxisAlignedBox::NEAR_RIGHT_TOP)) / 4;
 
    // Is the camera facing that point? If not, hide the overlay and return.
    Ogre::Plane cameraPlane = Plane(Vector3(camera->getDerivedOrientation().zAxis()), camera->getDerivedPosition());
    if(cameraPlane.getSide(point) != Plane::NEGATIVE_SIDE)
    {
	setVisible(false);
        overlay->hide();
        return;
    }
 
    // Derive the 2D screen-space coordinates for that point
    point = camera->getProjectionMatrix() * (camera->getViewMatrix() * point);
 
    // Transform from coordinate space [-1, 1] to [0, 1]
    Real x = (point.x / 2) + 0.5f;
    Real y = 1 - ((point.y / 2) + 0.5f);
 
    // Update the position (centering the text)
    container->setPosition(x - (textDim.x / 2), y);
    setVisible(true);
    overlay->show();
}
void MovableTextOverlay::_getMinMaxEdgesOfTopAABBIn2D(Ogre::Real& MinX, Ogre::Real& MinY, Ogre::Real& MaxX, Ogre::Real& MaxY)
{
	const Ogre::Camera* mpCam = mAttrs->getCamera();

	MinX = 0;
	MinY = 0;
	MaxX = 0;
	MaxY = 0;

	Ogre::Real X[4];// the 2D dots of the AABB in screencoordinates
	Ogre::Real Y[4];

	if (!mpMov->isInScene())
	   return;

	const Ogre::AxisAlignedBox &AABB = mpMov->getWorldBoundingBox(true);// the AABB of the target
	const Ogre::Vector3 CornersOfTopAABB[4] = {	AABB.getCorner(AxisAlignedBox::FAR_LEFT_TOP),
										AABB.getCorner(AxisAlignedBox::FAR_RIGHT_TOP),
										AABB.getCorner(AxisAlignedBox::NEAR_LEFT_TOP),
										AABB.getCorner(AxisAlignedBox::NEAR_RIGHT_TOP)};

	Ogre::Vector3 CameraPlainNormal = mpCam->getDerivedOrientation().zAxis();//The normal vector of the plaine.this points directly infront of the cam

	Ogre::Plane CameraPlain = Plane(CameraPlainNormal,mpCam->getDerivedPosition());//the plaine that devides the space bevor and behin the cam

	for (int i = 0; i < 4; i++)
	{
	  X[i] = 0;
	  Y[i] = 0;
	  
	  _getScreenCoordinates(CornersOfTopAABB[i],X[i],Y[i]);// transfor into 2d dots

	  
	  if (CameraPlain.getSide(CornersOfTopAABB[i]) == Plane::NEGATIVE_SIDE)
	  {
	     
		 if (i == 0)// accept the first set of values, no matter how bad it might be.
		 {
			MinX = X[i];
			MinY = Y[i];
			MaxX = X[i];
			MaxY = Y[i];
		 }
		 else// now compare if you get "better" values
		 {
			if (MinX > X[i])// get the x minimum
			{
			   MinX = X[i];
			}
			if (MinY > Y[i])// get the y minimum
			{
			   MinY = Y[i];
			}
			if (MaxX < X[i])// get the x maximum
			{
			   MaxX = X[i];
			}
			if (MaxY < Y[i])// get the y maximum
			{
			   MaxY = Y[i];
			}
		 }
	  }
	  else
	  {
		MinX = 0;
		MinY = 0;
		MaxX = 0;
		MaxY = 0;
		break;
	  }
	}
} 
Example #4
0
void TextCanvasBatch::update()
{
    std::vector<TextCanvas*> visibleTexts;

    for( TextCanvasMap::iterator i = mTextMap.begin(); i != mTextMap.end(); i++)
    {
        if( !i->second->mTarget ) continue;
        if( !i->second->mTarget->isInScene() ) continue;

        // Derive the average point between the top-most corners of the object's bounding box
        const Ogre::AxisAlignedBox &AABB = i->second->mTarget->getWorldBoundingBox(true);
        Ogre::Vector3 point = (AABB.getCorner(Ogre::AxisAlignedBox::FAR_LEFT_TOP)
            + AABB.getCorner(Ogre::AxisAlignedBox::FAR_RIGHT_TOP)
            + AABB.getCorner(Ogre::AxisAlignedBox::NEAR_LEFT_TOP)
            + AABB.getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_TOP)) / 4;

        // Is the camera facing that point? If not, hide the overlay and return.
        Ogre::Plane cameraPlane = Ogre::Plane(Ogre::Vector3(mCamera->getDerivedOrientation().zAxis()), mCamera->getDerivedPosition());
        if(cameraPlane.getSide(point) != Ogre::Plane::NEGATIVE_SIDE)
            continue;

        Ogre::Real distance = mCamera->getDerivedPosition().distance(point);

        // scale [40, 400] to [5, 0]: (-5 / 360)x + (50 / 9) = y
        distance = Ogre::Math::Floor((-10 / 360.0)*distance + (100 / 9.0));

        if(distance < 0) distance = 0; 
        else if(distance > 10) distance = 10;

        // Derive the 2D (x,y) screen-space coordinates for that point
        point = mCamera->getProjectionMatrix() * (mCamera->getViewMatrix() * point);
        Ogre::Real x = (point.x / 2) + 0.5f;
        Ogre::Real y = 1 - ((point.y / 2) + 0.5f);

        i->second->mPosition = Ogre::Vector3(x, y, distance);

        visibleTexts.push_back( i->second ); 
    }

    mCanvas.clear();

    const Ogre::uint charPerLine = 24;
    const Ogre::uint maxCharPerLine = 36;

    for(std::vector<TextCanvas*>::iterator i = visibleTexts.begin(); i != visibleTexts.end(); i++)
    {
        int x = (*i)->mPosition.x * mCamera->getViewport()->getActualWidth();
        int y = (*i)->mPosition.y * mCamera->getViewport()->getActualHeight();

        Ogre::uint fontSize = (*i)->mPosition.z + 10;
        Ogre::Real fontHeight = mAtlas.getFontMetrics(mFont, fontSize).height;
        Ogre::Real avgAdvance = mAtlas.getGlyphInfo(mFont, fontSize, 'x').advance;
        Ogre::Real spaceAdvance = mAtlas.getGlyphInfo(mFont, fontSize, 'i').advance;
        Ogre::Real pen = x = x - (std::min((*i)->mCaption.length(), charPerLine) * avgAdvance) / 2;

        y -= ((*i)->mCaption.length() / charPerLine) * fontHeight;

        Ogre::uint lineCharCount = 0;

        for(Ogre::String::const_iterator j = (*i)->mCaption.begin(); j != (*i)->mCaption.end(); j++)
        {
            lineCharCount++;

            if(*j == ' ')
            {
                if(lineCharCount > charPerLine)
                {
                    pen = x;
                    y += fontHeight;
                    lineCharCount = 0;
                }
                else
                {
                    pen += spaceAdvance;
                }
                continue;
            }

            if(lineCharCount > maxCharPerLine)
            {
                pen = x;
                y += fontHeight;
                lineCharCount = 0;
            }

            GlyphInfo glyph = mAtlas.getGlyphInfo(mFont, fontSize, (*j));
            mCanvas.drawGlyph(glyph, glyph.bearingX + pen + 1, y - glyph.bearingY + 1, glyph.texInfo.width, glyph.texInfo.height, Ogre::ColourValue(0, 0, 0, 0.7));
            mCanvas.drawGlyph(glyph, glyph.bearingX + pen, y - glyph.bearingY, glyph.texInfo.width, glyph.texInfo.height, toColour<Ogre::ColourValue>( (*i)->mColour ));
            pen += glyph.advance;
        }
    }
}
void EC_OgreMovableTextOverlay::Update()
{
    if (!node_ || !visible_ || !placeable_ || renderer_.expired())
        return;

    if(!node_->isInSceneGraph())
    {
        overlay_->hide();
        return;
    }

    Ogre::Camera* camera = renderer_.lock()->GetCurrentCamera();
    if (!camera)
        return;

    Ogre::Viewport* viewport = camera->getViewport();
    Ogre::Vector3 point = node_->_getDerivedPosition();

    // Is the camera facing that point? If not, hide the overlay and return.
    Ogre::Plane cameraPlane = Ogre::Plane(Ogre::Vector3(camera->getDerivedOrientation().zAxis()), camera->getDerivedPosition());
    if(cameraPlane.getSide(point) != Ogre::Plane::NEGATIVE_SIDE)
    {
        overlay_->hide();
        return;
    }

    // Hide the overlay if it's too far.
    Ogre::Vector3 res = camera->getDerivedPosition() - point;
    float distance = sqrt(res.x * res.x + res.y * res.y + res.z * res.z);

    if (distance > MAX_VISIBILITY_DISTANCE)
    {
        overlay_->hide();
        return;
    }

    // Set the alpha channel for the overlay.
    if (materialHasAlpha_)
        SetAlphaChannelIntensity(distance);

    // Derive the 2D screen-space coordinates for node point.
    point = camera->getProjectionMatrix() * (camera->getViewMatrix() * point);

    // Transform from coordinate space [-1, 1] to [0, 1]
    float x = (point.x / 2) + 0.5f;
    float y = 1 - ((point.y / 2) + 0.5f);

    // Update the position (centering the text)
    container_->setPosition(x - (textDim_.x / 2), y);

    // Update the dimensions also if the window is resized.
    if (windowWidth_ != viewport->getActualWidth() ||
        windowHeight_ != viewport->getActualHeight())
    {
        windowWidth_ = viewport->getActualWidth();
        windowHeight_ = viewport->getActualHeight();
        
        textDim_ = GetTextDimensions(text_);
        container_->setDimensions(textDim_.x, textDim_.y);
    }

    ///\todo Scale the text and width and height of the container?
//        text_element_->setMetricsMode(Ogre::GMM_RELATIVE);
//        text_element_->setPosition(textDim_.x, textDim_.y);
//        text_element_->setPosition(textDim_.x / 10, 0.01);
//        text_element_->setCharHeight(max_x - min_x/*2*0.0175f*///);

    overlay_->show();
}