void SoundDetector::_generateEventOutgoingObject(Ogre::String objectName) { if(debug) { Ogre::RenderWindow* win = ClassPack::getSingleton()->getRenderWindow(); Ogre::String str = "Outgoing : "; str.append( objectName ); win->setDebugText( str ); } eventMng->createDetectionEvent("outgoingSound_" + mName, objectName); }