void SoundDetector::_generateEventOutgoingObject(Ogre::String objectName)
{
	if(debug)
	{
		Ogre::RenderWindow* win = ClassPack::getSingleton()->getRenderWindow();
		Ogre::String str = "Outgoing : ";
		str.append( objectName );
		win->setDebugText( str );
	}
	eventMng->createDetectionEvent("outgoingSound_" + mName, objectName);
}