void LIRenAttachmentEntity::replace_texture_now (const Ogre::String& name, Ogre::TexturePtr& texture) { if (mesh.isNull () || entity == NULL) return; // Translate the name if already replaced before. std::map<Ogre::String, Ogre::String>::const_iterator iter; iter = applied_texture_replaces.find(name); Ogre::String real_name; if (iter != applied_texture_replaces.end()) real_name = iter->second; else real_name = name; // Save the replaced name for future translations. applied_texture_replaces[name] = texture->getName (); // Replace in each submesh. for (size_t subent_idx = 0 ; subent_idx < entity->getNumSubEntities () ; ++subent_idx) { // Get the material of the subent. Ogre::SubEntity* subent = entity->getSubEntity (subent_idx); Ogre::MaterialPtr submat = subent->getMaterial (); if (submat.isNull ()) continue; // Check if there are replaceable textures. if (!render->material_utils->has_overridable_texture (submat, real_name)) continue; // Create a modified version of the material. Ogre::String new_name = render->id.next (); Ogre::MaterialPtr material = submat->clone (new_name, true, LIREN_RESOURCES_TEMPORARY); render->material_utils->replace_texture (material, real_name, texture->getName ()); subent->setMaterial (material); } }