Example #1
0
void
ShaderGenerator::apply(osg::Group& group)
{
    if ( !_active ) return;

    traverse(group);

#if 0
    std::set<VirtualProgram*> childVPs;
    unsigned childrenWithVP = 0;
    for(unsigned i=0; i<group.getNumChildren(); ++i)
    {
        osg::StateSet* stateset = group.getChild(i)->getStateSet();
        if ( !stateset )
            break;

        VirtualProgram* vp = dynamic_cast<VirtualProgram*>(stateset->getAttribute(VirtualProgram::SA_TYPE));
        if ( vp )
        {
            childVPs.insert( vp );
            childrenWithVP++;
        }
    }
    if ( childrenWithVP == group.getNumChildren() && childVPs.size() == 1 )
    {
        group.getOrCreateStateSet()->setAttributeAndModes( *childVPs.begin(), 1 );
        for(unsigned i=0; i<group.getNumChildren(); ++i)
        {
            group.getChild(i)->getStateSet()->removeAttribute(VirtualProgram::SA_TYPE);
        }
    }
#endif
}
Example #2
0
void TileMapper::apply(osg::Group& node)
{
    if (node.getName()=="TileContent") 
    {
        _containsGeode = true;
        return;
    }

    if (isCulled(node))
	return;

    // push the culling mode.
    pushCurrentMask();

    TileIdentifier* tid = dynamic_cast<TileIdentifier*>(node.getUserData());
    
    if (tid)
    {
        _tileStack.push_back(TileStack::value_type(*tid,&node));

        _containsGeode = false;
    }

    traverse(node);

    if (tid)
    {
        if (_containsGeode)
        {
            insertTile(*tid);

            _containsGeode = false;

#if 0
            std::cout<<"found Group="<<tid->lod
		     <<"  X="<<tid->x
		     <<"  Y="<<tid->y
		     <<"  ptr="<<&node<<std::endl;  

            std::cout<<"      inheritance list "<<_tileStack.size()<<std::endl;
            for(TileStack::iterator itr=_tileStack.begin();
                itr!=_tileStack.end();
                ++itr)
            {
                std::cout<<"      LOD="<<itr->first.lod
                         <<" X="<<itr->first.x
                         <<" Y="<<itr->first.y
                         <<" className="<<itr->second->className()
                         <<" ptr="<<itr->second<<std::endl;      
            }

            
            osg::StateSet* stateset = node.getOrCreateStateSet();
            osg::Material* material = new osg::Material;
            material->setColorMode(osg::Material::OFF);
            stateset->setAttribute(material);
            
            switch(tid->lod)
            {
            case(0): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f)); break;
            case(1): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,0.0f,0.0f,1.0f)); break;
            case(2): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,1.0f,0.0f,1.0f)); break;
            case(3): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,0.0f,1.0f,1.0f)); break;
            case(4): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,0.0f,1.0f,1.0f)); break;
            }
            
#endif            

        }
    
        _tileStack.pop_back();
    }

    // pop the culling mode.
    popCurrentMask();
}