OSG_BASE_DLLMAPPING bool MatrixLookAt(OSG::Matrix &result, OSG::Pnt3f from, OSG::Pnt3f at, OSG::Vec3f up ) { Vec3f view; Vec3f right; Vec3f newup; Vec3f tmp; view = from - at; view.normalize(); right = up.cross(view); if(right.dot(right) < TypeTraits<Real>::getDefaultEps()) { return true; } right.normalize(); newup = view.cross(right); result.setIdentity (); result.setTranslate(from[0], from[1], from[2]); Matrix tmpm; tmpm.setValue(right, newup, view); result.mult(tmpm); return false; }
btCollisionShape* VRPhysics::getConvexShape() { btConvexHullShape* shape = new btConvexHullShape(); OSG::Matrix m; OSG::Matrix M = vr_obj->getWorldMatrix(); M.invert(); vector<OSG::VRObject*> geos = vr_obj->getObjectListByType("Geometry"); for (auto g : geos) { OSG::VRGeometry* geo = (OSG::VRGeometry*)g; if (geo == 0) continue; if (geo->getMesh() == 0) continue; OSG::GeoVectorPropertyRecPtr pos = geo->getMesh()->getPositions(); if (pos == 0) continue; if (geo != vr_obj) { m = geo->getWorldMatrix(); m.multLeft(M); } for (unsigned int i = 0; i<pos->size(); i++) { OSG::Pnt3f p; pos->getValue(p,i); if (geo != vr_obj) m.mult(p,p); for (int i=0; i<3; i++) p[i] *= scale[i]; shape->addPoint(btVector3(p[0], p[1], p[2])); } } shape->setMargin(collisionMargin); //cout << "\nConstruct Convex shape for " << vr_obj->getName() << endl; return shape; }
OSG::Matrix VRPhysics::fromBTTransform(const btTransform t, OSG::Vec3f scale) { OSG::Matrix m = fromBTTransform(t); // apply scale OSG::Matrix s; s.setScale(scale); m.mult(s); return m; }
OSG_BASE_DLLMAPPING bool MatrixLookAt(OSG::Matrix &result, OSG::Real32 fromx, OSG::Real32 fromy, OSG::Real32 fromz, OSG::Real32 atx, OSG::Real32 aty, OSG::Real32 atz, OSG::Real32 upx, OSG::Real32 upy, OSG::Real32 upz) { Vec3f view; Vec3f right; Vec3f newup; Vec3f up; view.setValues(fromx - atx , fromy - aty, fromz - atz); view.normalize(); up.setValues(upx, upy, upz); right = up.cross(view); if(right.dot(right) < TypeTraits<Real>::getDefaultEps()) { return true; } right.normalize(); newup = view.cross(right); result.setIdentity (); result.setTranslate(fromx, fromy, fromz); Matrix tmpm; tmpm.setValue(right, newup, view); result.mult(tmpm); return false; }
/*! The mouseMove is called by the viewer when the mouse is moved in the viewer and this handle is the active one. \param x the x-pos of the mouse (pixel) \param y the y-pos of the mouse (pixel) */ void PlaneMoveManipulator::mouseMove(const Int16 x, const Int16 y) { SLOG << "==============================" << endLog; SLOG << "PlaneMoveManipulator::mouseMove() enter x=" << x << " y=" << y << endLog; // get the beacon's core (must be ComponentTransform) and it's center if( getTarget() == NULL ) { SWARNING << "Handle has no target.\n"; return; } // get transformation of beacon Transform *t = dynamic_cast<Transform *>(getTarget()->getCore()); if( t == NULL ) { SWARNING << "handled object has no parent transform!\n"; return; } Vec3f translation; // for matrix decomposition Quaternion rotation; Vec3f scaleFactor; Quaternion scaleOrientation; t->getMatrix().getTransform(translation, rotation, scaleFactor, scaleOrientation); OSG::Line viewray; getViewport()->getCamera()->calcViewRay(viewray, x, y, *getViewport()); SLOG << "Manipulator::mouseMove(): viewray: " << viewray << endLog; // Get manipulator axes into world space OSG::Matrix tm = getTarget()->getToWorld(); Vec3f rot_axis; tm.multFull(Vec3f(0,1,0), rot_axis); Plane pl(rot_axis, getClickPoint()); Pnt3f plpoint; if (pl.intersect(viewray, plpoint) == true) // Ignore moving out of the plane... { SLOG << "Manipulator::mouseMove(): plpoint: " << plpoint << endLog; Vec3f trans = getBaseTranslation(); Quaternion rot = getBaseRotation(); // Get manipulator axes into world space Vec3f xp,zp; tm.multFull(Vec3f(1,0,0), xp); tm.multFull(Vec3f(0,0,1), zp); if (getActiveSubHandle() == getHandleXNode()) { Line xaxis(getClickPoint(), xp); Line zaxis(getClickPoint(), zp); Real32 fx = xaxis.getClosestPointT(plpoint); Real32 fz = zaxis.getClosestPointT(plpoint); SLOG << "Manipulator::mouseMove(): xaxis: " << xaxis << " zaxis: " << zaxis <<endLog; SLOG << "Manipulator::mouseMove(): fx: " << fx << " fz: " << fz <<endLog; // Alternative: transform hitpoint into manip space OSG::Matrix m = getTarget()->getToWorld(); m.invert(); Pnt3f mpoint; m.mult(plpoint, mpoint); SLOG << "Manipulator::mouseMove(): mpoint:" << mpoint << endLog; trans = trans + xp * fx + zp * fz; } else if (getActiveSubHandle() == getHandleZNode()) { Pnt3f wcenter; tm.multFull(Pnt3f(0,getLength()[1],0), wcenter); Vec3f vclick, vcurrent; vclick = getClickPoint() - wcenter; vcurrent = plpoint - wcenter; vclick.normalize(); vcurrent.normalize(); Real32 a = vclick.enclosedAngle(vcurrent); SLOG << "Manipulator::mouseMove(): wcenter:" << wcenter << "" <<endLog; SLOG << "Manipulator::mouseMove(): vclick:" << vclick << " vcurrent:" << vcurrent <<endLog; SLOG << "Manipulator::mouseMove(): angle:" << a << " deg: " << osgRad2Degree(a) << endLog; } Matrix m; m.setTransform(trans, rot, scaleFactor, scaleOrientation); t->setMatrix(m); } setLastMousePos(Pnt2f(Real32(x), Real32(y))); updateHandleTransform(); //SLOG << "Manipulator::mouseMove() leave\n" << std::flush; }