void PickVisitor::apply(osg::Projection& projection) { runNestedPickVisitor( projection, _lastViewport.get(), projection.getMatrix(), _lastViewMatrix, _mx, _my ); }
void CVRCullVisitor::apply(osg::Projection& node) { // push the culling mode. pushCurrentMask(); // push the node's state. StateSet* node_state = node.getStateSet(); if(node_state) pushStateSet(node_state); // record previous near and far values. float previous_znear = _computed_znear; float previous_zfar = _computed_zfar; // take a copy of the current near plane candidates DistanceMatrixDrawableMap previousNearPlaneCandidateMap; previousNearPlaneCandidateMap.swap(_nearPlaneCandidateMap); _computed_znear = FLT_MAX; _computed_zfar = -FLT_MAX; ref_ptr<RefMatrix> matrix = createOrReuseMatrix(node.getMatrix()); pushProjectionMatrix(matrix.get()); //OSG_NOTIFY(osg::INFO)<<"Push projection "<<*matrix<<std::endl; // note do culling check after the frustum has been updated to ensure // that the node is not culled prematurely. bool status = _cullingStatus; bool firstStatus = _firstCullStatus; if(!isCulled(node)) { handle_cull_callbacks_and_traverse(node); } _firstCullStatus = firstStatus; _cullingStatus = status; popProjectionMatrix(); //OSG_NOTIFY(osg::INFO)<<"Pop projection "<<*matrix<<std::endl; _computed_znear = previous_znear; _computed_zfar = previous_zfar; // swap back the near plane candidates previousNearPlaneCandidateMap.swap(_nearPlaneCandidateMap); // pop the node's state off the render graph stack. if(node_state) popStateSet(); // pop the culling mode. popCurrentMask(); }
void IntersectionVisitor::apply(osg::Projection& projection) { if (!enter(projection)) return; pushProjectionMatrix(new osg::RefMatrix(projection.getMatrix()) ); // now push an new intersector clone transform to the new local coordinates push_clone(); traverse(projection); // pop the clone. pop_clone(); popProjectionMatrix(); leave(); }
void CollectOccludersVisitor::apply(osg::Projection &node) { if (isCulled(node)) return; // push the culling mode. pushCurrentMask(); ref_ptr<osg::RefMatrix> matrix = createOrReuseMatrix(node.getMatrix()); pushProjectionMatrix(matrix.get()); handle_cull_callbacks_and_traverse(node); popProjectionMatrix(); // pop the culling mode. popCurrentMask(); }
void CURRENT_CLASS::apply(osg::Projection &proj) { if(shouldContinueTraversal(proj)) { // Push the new projection matrix view frustum _projectionMatrices.push_back(proj.getMatrix()); pushLocalFrustum(); // Traverse the group ++_currentDepth; traverse(proj); --_currentDepth; // Reload original matrix and frustum _localFrusta.pop_back(); _bbCorners.pop_back(); _projectionMatrices.pop_back(); } }