int init(int argc, char **argv) { OSG::osgInit(argc,argv); // GLUT init glutInit(&argc, argv); glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); int winid = glutCreateWindow("OpenSG"); glutKeyboardFunc(key); glutVisibilityFunc(vis); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutIdleFunc(display); // glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); // glEnable( GL_DEPTH_TEST ); // glEnable( GL_LIGHTING ); // glEnable( GL_LIGHT0 ); // glFrontFace(GL_CW); glEnable(GL_CULL_FACE); // OSG OSG::SceneFileHandler::the()->print(); // create the graph // beacon for camera and light OSG::NodeUnrecPtr b1n = OSG::Node::create(); OSG::GroupUnrecPtr b1 = OSG::Group::create(); b1n->setCore( b1 ); // transformation OSG::NodeUnrecPtr t1n = OSG::Node::create(); OSG::TransformUnrecPtr t1 = OSG::Transform::create(); t1n->setCore( t1 ); t1n->addChild( b1n ); cam_trans = t1; // light OSG::NodeUnrecPtr dlight = OSG::Node::create(); OSG::DirectionalLightUnrecPtr dl = OSG::DirectionalLight::create(); dlight->setCore( dl ); // dlight->setCore( Group::create() ); dl->setAmbient( .0, .0, .0, 1 ); dl->setDiffuse( .8f, .8f, .8f, 1.f ); dl->setDirection(0,0,1); dl->setBeacon( b1n); // root root = OSG::Node::create(); OSG::GroupUnrecPtr gr1 = OSG::Group::create(); root->setCore( gr1 ); root->addChild( t1n ); root->addChild( dlight ); // Load the file OSG::NodeUnrecPtr file = NULL; if(argc > 1) file = OSG::SceneFileHandler::the()->read(argv[1], NULL); if ( file == NULL ) { std::cerr << "Couldn't load file, ignoring" << std::endl; file = OSG::makeSphere(4, 2.0); } #if 0 OSG::GeometryPtr pGeo = cast_dynamic<OSG::GeometryPtr>(file->getCore()); if(pGeo == NULL && file->getNChildren() != 0) { pGeo = cast_dynamic<OSG::GeometryPtr>(file->getChild(0)->getCore()); } if(pGeo == NULL) { fprintf(stderr, "no geo\n"); } #endif // OSG::GraphOpRefPtr op = OSG::GraphOpFactory::the()->create("Stripe"); // op->traverse(file); // createOptimizedPrimitives(pGeo); // createSharedIndex(pGeo); OSG::Thread::getCurrentChangeList()->commitChanges(); // file->dump(); file->updateVolume(); #if 0 const char *outFileName = "/tmp/foo1.osg"; OSG::IndentFileOutStream outFileStream(outFileName); if( !outFileStream ) { std::cerr << "Can not open output stream to file: " << outFileName << std::endl; return -1; } std::cerr << "STARTING PRINTOUT:" << std::endl; OSGWriter writer( outFileStream, 4 ); writer.write( file ); outFileStream.close(); OSG::SceneFileHandler::the()->write(file, "/tmp/foo.osb"); #endif // return 0; OSG::Vec3f min,max; file->getVolume().getBounds( min, max ); std::cout << "Volume: from " << min << " to " << max << std::endl; OSG::MultiCoreUnrecPtr pMCore = OSG::MultiCore::create(); pCOver = OSG::ChunkOverrideGroup::create(); scene_trans = OSG::Transform::create(); pMCore->addCore(scene_trans); pMCore->addCore(pCOver ); OSG::NodeUnrecPtr sceneTrN = OSG::Node::create(); sceneTrN->setCore(pMCore); sceneTrN->addChild(file); dlight->addChild(sceneTrN); std::cerr << "Tree: " << std::endl; // root->dump(); // Camera cam = OSG::PerspectiveCamera::create(); cam->setBeacon( b1n ); cam->setFov( OSG::osgDegree2Rad( 90 ) ); cam->setNear( 0.1f ); cam->setFar( 100000 ); // Background OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create(); bkgnd->setColor(OSG::Color3f(1,0,0)); // Viewport vp = OSG::Viewport::create(); vp->setCamera( cam ); vp->setBackground( bkgnd ); vp->setRoot( root ); vp->setSize( 0,0, 1,1 ); #if 0 OSG::UInt8 imgdata[] = { 64,64,64, 128,128,128, 192,192,192, 255,255,255 }; #endif pImg = OSG::Image::create(); pImg->set(OSG::Image::OSG_RGB_PF, 128, 128); //, 1, 1, 1, 0.0, imgdata); tx1o = OSG::TextureObjChunk::create(); tx1e = OSG::TextureEnvChunk::create(); tx1o->setImage (pImg ); tx1o->setMinFilter(GL_LINEAR ); tx1o->setMagFilter(GL_LINEAR ); tx1o->setWrapS (GL_CLAMP ); tx1o->setWrapT (GL_CLAMP ); tx1e->setEnvMode (GL_REPLACE); OSG::SimpleMaterialUnrecPtr mat = OSG::SimpleMaterial::create(); mat->setDiffuse(OSG::Color3f(1,1,1)); mat->setLit (false ); mat->addChunk (tx1o ); mat->addChunk (tx1e ); OSG::PolygonForegroundUnrecPtr pFG = OSG::PolygonForeground::create(); pFG->setMaterial(mat); OSG::MFPnt2f *pPos = pFG->editMFPositions(); OSG::MFVec3f *pTex = pFG->editMFTexCoords(); pPos->push_back(OSG::Pnt2f(0.0f, 0.0f)); pPos->push_back(OSG::Pnt2f(0.3f, 0.0f)); pPos->push_back(OSG::Pnt2f(0.3f, 0.3f)); pPos->push_back(OSG::Pnt2f(0.0f, 0.3f)); pTex->push_back(OSG::Vec3f(0.0f, 1.0f, 0.0f)); pTex->push_back(OSG::Vec3f(1.0f, 1.0f, 0.0f)); pTex->push_back(OSG::Vec3f(1.0f, 0.0f, 0.0f)); pTex->push_back(OSG::Vec3f(0.0f, 0.0f, 0.0f)); vp->addForeground(pFG); OSG::SimpleMaterialUnrecPtr matFgCheck = OSG::SimpleMaterial::create(); matFgCheck->setDiffuse(OSG::Color3f(0,1,0)); matFgCheck->setLit (false ); OSG::PolygonForegroundUnrecPtr pFGCheck = OSG::PolygonForeground::create(); pFGCheck->setMaterial(matFgCheck); pPos = pFGCheck->editMFPositions(); pPos->push_back(OSG::Pnt2f(0.6f, 0.0f)); pPos->push_back(OSG::Pnt2f(0.9f, 0.0f)); pPos->push_back(OSG::Pnt2f(0.9f, 0.3f)); pPos->push_back(OSG::Pnt2f(0.6f, 0.3f)); vp->addForeground(pFG); vp->addForeground(pFGCheck); // vp->dump(); // Background OSG::SolidBackgroundUnrecPtr bkgndFBO = OSG::SolidBackground::create(); bkgndFBO->setColor(OSG::Color3f(1.0,0.5,0.5)); // Viewport vpFBO = OSG::FBOViewport::create(); vpFBO->setCamera (cam ); vpFBO->setBackground(bkgndFBO ); vpFBO->setRoot (root ); vpFBO->setSize (0, 0, 1, 1); vpFBO->addForeground(pFGCheck); OSG::FrameBufferObjectUnrecPtr pFBO = OSG::FrameBufferObject::create(); pTexBuffer = OSG::TextureBuffer::create(); OSG::RenderBufferUnrecPtr pDepthBuffer = OSG::RenderBuffer ::create(); pDepthBuffer->setInternalFormat(GL_DEPTH_COMPONENT24 ); pTexBuffer->setTexture(tx1o); pFBO->setSize(128, 128); pFBO->setColorAttachment(pTexBuffer, 0); pFBO->setDepthAttachment(pDepthBuffer ); pFBO->editMFDrawBuffers()->clear(); pFBO->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT); vpFBO->setFrameBufferObject(pFBO); // Window std::cout << "GLUT winid: " << winid << std::endl; GLint glvp[4]; glGetIntegerv( GL_VIEWPORT, glvp ); gwin = OSG::GLUTWindow::create(); gwin->setGlutId(winid); gwin->setSize( glvp[2], glvp[3] ); win = gwin; win->addPort(vpFBO ); win->addPort(vp ); win->init(); // Action rentravact = OSG::RenderAction::create(); // renact->setFrustumCulling(false); // tball OSG::Vec3f pos; pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), min[1] + ((max[1] - min[1]) * 0.5), max[2] + ( max[2] - min[2] ) * 1.5 ); float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6; OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2, min[1] + (max[1] - min[1]) / 2, min[2] + (max[2] - min[2]) / 2); fprintf(stderr, "Startpos : %f %f %f\n", pos[0], pos[1], pos[2]); tball.setMode( OSG::Trackball::OSGObject ); tball.setStartPosition( pos, true ); tball.setSum( true ); tball.setTranslationMode( OSG::Trackball::OSGFree ); tball.setTranslationScale(scale); tball.setRotationCenter(tCenter); // run... pPoly = OSG::PolygonChunk::create(); pCOver->subChunk(pPoly); return 0; }
int init(int argc, char **argv) { OSG::osgInit(argc,argv); // GLUT init glutInit(&argc, argv); glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); int winid = glutCreateWindow("OpenSG"); glutKeyboardFunc(key); glutVisibilityFunc(vis); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutIdleFunc(display); // OSG OSG::SceneFileHandler::the()->print(); // create the graph // beacon for camera and light OSG::NodeUnrecPtr b1n = OSG::Node::create(); OSG::GroupUnrecPtr b1 = OSG::Group::create(); b1n->setCore(b1); // transformation OSG::NodeUnrecPtr t1n = OSG::Node::create(); OSG::TransformUnrecPtr t1 = OSG::Transform::create(); t1n->setCore (t1 ); t1n->addChild(b1n); cam_trans = t1; // light OSG::NodeUnrecPtr dlight = OSG::Node::create(); OSG::DirectionalLightUnrecPtr dl = OSG::DirectionalLight::create(); dlight->setCore(dl); dl->setAmbient (0.0, 0.0, 0.0, 1.0); dl->setDiffuse (0.8, 0.8, 0.8, 1.0); dl->setDirection(0.0, 0.0, 1.0 ); dl->setBeacon (b1n ); // root OSG::NodeUnrecPtr root = OSG::Node::create(); OSG::GroupUnrecPtr gr1 = OSG::Group::create(); root->setCore (gr1 ); root->addChild(t1n ); root->addChild(dlight); // Load the file OSG::NodeUnrecPtr file = NULL; if(argc > 1) { file = OSG::SceneFileHandler::the()->read(argv[1], NULL); } if(file == NULL) { std::cerr << "Couldn't load file, ignoring" << std::endl; //file = OSG::makeSphere(4, 2.0); file = OSG::Node::create(); OSG::AlgorithmStageUnrecPtr pStage = OSG::AlgorithmStage::create(); file->setCore(pStage); pAlgo = OSG::GPUVolRTV2::create(); pStage->setAlgorithm(pAlgo); // fix/freeze the node volume file->editVolume().setStatic(true); file->editVolume().setBounds( 0.f, 0.f, 0.f, 1.f, 1.f, 1.f); } OSG::commitChanges(); file->updateVolume(); OSG::Vec3f min,max; file->getVolume().getBounds( min, max ); std::cout << "Volume: from " << min << " to " << max << std::endl; OSG::MultiCoreUnrecPtr pMCore = OSG::MultiCore::create(); pCOver = OSG::ChunkOverrideGroup::create(); OSG::TransformRecPtr scene_trans = OSG::Transform::create(); pMCore->addCore(scene_trans); pMCore->addCore(pCOver ); pPoly = OSG::PolygonChunk::create(); OSG::NodeUnrecPtr sceneTrN = OSG::Node::create(); sceneTrN->setCore (pMCore); sceneTrN->addChild(file ); dlight->addChild(sceneTrN); // Camera OSG::PerspectiveCameraRecPtr cam = OSG::PerspectiveCamera::create(); cam->setBeacon(b1n ); cam->setFov (OSG::osgDegree2Rad(60)); cam->setNear (0.1 ); cam->setFar (400 ); // Background OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create(); bkgnd->setColor(OSG::Color3f(0,0,0)); // Viewport OSG::ViewportRecPtr vp = OSG::Viewport::create(); vp->setCamera (cam ); vp->setBackground(bkgnd ); vp->setRoot (root ); vp->setSize (0, 0, 1, 1); // Window std::cout << "GLUT winid: " << winid << std::endl; GLint glvp[4]; glGetIntegerv(GL_VIEWPORT, glvp); OSG::GLUTWindowUnrecPtr gwin = OSG::GLUTWindow::create(); gwin->setGlutId(winid); gwin->setSize( glvp[2], glvp[3] ); win = gwin; win->addPort(vp); win->init(); // Action rentravact = OSG::RenderAction::create(); // renact->setFrustumCulling(false); // tball OSG::Vec3f pos; pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), min[1] + ((max[1] - min[1]) * 0.5), max[2] + ( max[2] - min[2] ) * 1.5 ); float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6; OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2, min[1] + (max[1] - min[1]) / 2, min[2] + (max[2] - min[2]) / 2); fprintf(stderr, "Startpos : %f %f %f\n", pos[0], pos[1], pos[2]); tball.setMode (OSG::Trackball::OSGObject); tball.setStartPosition (pos, true ); tball.setSum (true ); tball.setTranslationMode (OSG::Trackball::OSGFree ); tball.setTranslationScale(scale ); tball.setRotationCenter (tCenter ); // run... return 0; }
int doMain (int argc, char **argv) { OSG::osgInit(argc,argv); // GLUT init glutInit(&argc, argv); glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(800, 800); int winid = glutCreateWindow("OpenSG"); glutKeyboardFunc(key); glutVisibilityFunc(vis); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutIdleFunc(display); // OSG OSG::SceneFileHandler::the()->print(); // create the graph // beacon for camera and light OSG::NodeUnrecPtr b1n = OSG::Node::create(); OSG::GroupUnrecPtr b1 = OSG::Group::create(); fprintf(stderr, "Create b1n %p %d %d \n", b1n.get(), b1n->getRefCount(), b1n->getWeakRefCount()); b1n->setCore( b1 ); // transformation OSG::NodeUnrecPtr t1n = OSG::Node::create(); OSG::TransformUnrecPtr t1 = OSG::Transform::create(); t1n->setCore (t1 ); t1n->addChild(b1n); fprintf(stderr, "Create t1n %p %d %d \n", t1n.get(), t1n->getRefCount(), t1n->getWeakRefCount()); cam_trans = t1; // light OSG::NodeUnrecPtr dlight = OSG::Node::create(); OSG::DirectionalLightUnrecPtr dl = OSG::DirectionalLight::create(); { dlight->setCore(dl); dl->setAmbient( .3f, .3f, .3f, 1 ); dl->setDiffuse( .8f, .8f, .8f, .8f ); dl->setDirection(0,0,1); dl->setBeacon( b1n); } fprintf(stderr, "Create dlight %p %d %d \n", dlight.get(), dlight->getRefCount(), dlight->getWeakRefCount()); hdrroot = OSG::Node::create(); hdrroot->editVolume().setInfinite(); hdrroot->editVolume().setStatic (); hdrroot->setCore(OSG::Group::create()); // root root = OSG::Node:: create(); OSG::GroupUnrecPtr gr1 = OSG::Group::create(); root->setCore(gr1); hdrroot->addChild(root); root->addChild(t1n ); root->addChild(dlight); fprintf(stderr, "Create root %p %d %d \n", root.get(), root->getRefCount(), root->getWeakRefCount()); // Load the file OSG::NodeUnrecPtr file = NULL; if(argc > 1) { file = OSG::SceneFileHandler::the()->read(argv[1], NULL); } if(file == NULL) { std::cerr << "Couldn't load file, ignoring" << std::endl; // file = makeBox(2.f, 2.f, 2.f, 2, 2, 2); file = OSG::makeSphere(4, 2.0); } OSG::NodeUnrecPtr pCubeRoot = OSG::Node::create(); OSG::CubeMapGeneratorUnrecPtr pCubeGen = OSG::CubeMapGenerator::create(); pCubeRoot->addChild(file); pCubeRoot->setCore(pCubeGen); // pCubeRoot->setCore(Group::create()); OSG::NodeUnrecPtr pCubeSceneRoot = OSG::Node::create(); OSG::VisitSubTreeUnrecPtr pCubeVisit = OSG::VisitSubTree::create(); pCubeSceneRoot->setCore(pCubeVisit); pCubeVisit->setSubTreeRoot(root); pCubeGen->setRoot (pCubeSceneRoot); pCubeGen->setTextureFormat(GL_RGB32F_ARB ); pCubeGen->setSize (512, 512 ); pCubeGen->setTexUnit (3); // Cubemap Background OSG::SolidBackgroundUnrecPtr cubeBkgnd = OSG::SolidBackground::create(); { cubeBkgnd->setColor(OSG::Color3f(0.5f, 0.3f, 0.3f)); } pCubeGen->setBackground(cubeBkgnd); OSG::NodeUnrecPtr pAnimRoot = setupAnim(); scene_trans = OSG::Transform::create(); OSG::NodeUnrecPtr sceneTrN = OSG::Node::create(); scene_trans->editMatrix()[3][2] = -50.f; sceneTrN->setCore (scene_trans); sceneTrN->addChild(pCubeRoot ); sceneTrN->addChild(pAnimRoot ); OSG::Thread::getCurrentChangeList()->commitChanges(); OSG::Vec3f min,max; sceneTrN->updateVolume(); sceneTrN->getVolume().getBounds(min, max); std::cout << "Volume: from " << min << " to " << max << std::endl; dlight->addChild(sceneTrN); // Camera cam = OSG::PerspectiveCamera::create(); { cam->setBeacon( b1n ); cam->setFov( OSG::osgDegree2Rad( 90 ) ); cam->setNear( 0.1f ); cam->setFar( 100000 ); } // Background OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create(); { bkgnd->setColor(OSG::Color3f(0.3f, 0.3f, 0.3f)); } // Viewport vp = OSG::Viewport::create(); { vp->setCamera( cam ); vp->setBackground( bkgnd ); vp->setRoot( hdrroot ); // vp->setRoot( root ); vp->setSize( 0,0, 1,1 ); } // Window OSG::GLUTWindowUnrecPtr gwin; GLint glvp[4]; glGetIntegerv(GL_VIEWPORT, glvp); gwin = OSG::GLUTWindow::create(); { gwin->setGlutId(winid); gwin->setSize( glvp[2], glvp[3] ); win = gwin; win->addPort( vp ); win->init(); } // Action rentravact = OSG::RenderAction::create(); rentravact->setVolumeDrawing(true); // rentravact->setFrustumCulling(false); // tball OSG::Vec3f pos; pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), min[1] + ((max[1] - min[1]) * 0.5), max[2] + ( max[2] - min[2] ) * 1.5 ); float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6; OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2, min[1] + (max[1] - min[1]) / 2, min[2] + (max[2] - min[2]) / 2); fprintf(stderr, "Startpos : %f %f %f\n", pos[0], pos[1], pos[2]); tball.setMode (OSG::Trackball::OSGObject); tball.setStartPosition (pos, true ); tball.setSum (true ); tball.setTranslationMode (OSG::Trackball::OSGFree ); tball.setTranslationScale(scale ); tball.setRotationCenter (tCenter ); fprintf(stderr, "Create b1n %p %d %d \n", b1n.get(), b1n->getRefCount(), b1n->getWeakRefCount()); fprintf(stderr, "Create t1n %p %d %d \n", t1n.get(), t1n->getRefCount(), t1n->getWeakRefCount()); fprintf(stderr, "Create dlight %p %d %d \n", dlight.get(), dlight->getRefCount(), dlight->getWeakRefCount()); fprintf(stderr, "Create hdrroot %p %d %d \n", hdrroot.get(), hdrroot->getRefCount(), hdrroot->getWeakRefCount()); fprintf(stderr, "Create root %p %d %d \n", root.get(), root->getRefCount(), root->getWeakRefCount()); return 0; }
int doMain (int argc, char **argv) { int dummy; // OSG init OSG::osgInit(argc, argv); // create the graph // beacon for camera and light OSG::NodeUnrecPtr b1n = OSG::Node::create(); OSG::GroupUnrecPtr b1 = OSG::Group::create(); b1n->setCore( b1 ); // transformation OSG::NodeUnrecPtr t1n = OSG::Node::create(); OSG::TransformUnrecPtr t1 = OSG::Transform::create(); t1n->setCore( t1 ); t1n->addChild( b1n ); cam_trans = t1; // light OSG::NodeUnrecPtr dlight = OSG::Node::create(); OSG::DirectionalLightUnrecPtr dl = OSG::DirectionalLight::create(); dlight->setCore( dl ); dl->setAmbient( .3, .3, .3, 1 ); dl->setDiffuse( 1, 1, 1, 1 ); dl->setDirection(0,0,1); dl->setBeacon( b1n); // root root = OSG::Node::create(); OSG::GroupUnrecPtr gr1 = OSG::Group::create(); root->setCore( gr1 ); root->addChild( t1n ); root->addChild( dlight ); // Load the file OSG::NodeUnrecPtr file = NULL; if ( argc > 1 ) file = OSG::SceneFileHandler::the()->read(argv[1]); if ( file == NULL ) { std::cerr << "Couldn't load file, ignoring" << std::endl; file = OSG::makeTorus( .5, 2, 16, 16 ); } OSG::Thread::getCurrentChangeList()->commitChanges(); file->updateVolume(); OSG::Vec3f min,max; file->getVolume().getBounds( min, max ); std::cout << "Volume: from " << min << " to " << max << std::endl; dlight->addChild( file ); std::cerr << "Tree: " << std::endl; //root->dump(); // Camera cam = OSG::PerspectiveCamera::create(); cam->setBeacon( b1n ); cam->setFov( OSG::osgDegree2Rad( 90 ) ); cam->setNear( 0.1 ); cam->setFar( 100000 ); // Background OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create(); bkgnd->setColor(OSG::Color3f(0,0,1)); // Viewport vp = OSG::Viewport::create(); vp->setCamera( cam ); vp->setBackground( bkgnd ); vp->setRoot( root ); vp->setSize( 0,0, 1,1 ); // Action ract = OSG::RenderAction::create(); // tball OSG::Vec3f pos; pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), min[1] + ((max[1] - min[1]) * 0.5), max[2] + ( max[2] - min[2] ) * 1.5 ); float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6; OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2, min[1] + (max[1] - min[1]) / 2, min[2] + (max[2] - min[2]) / 2); tball.setMode( OSG::Trackball::OSGObject ); tball.setStartPosition( pos, true ); tball.setSum( true ); tball.setTranslationMode( OSG::Trackball::OSGFree ); tball.setTranslationScale(scale); tball.setRotationCenter(tCenter); // CoreGL init // Install event handler EventHandlerUPP eventHandlerUPP = NewEventHandlerUPP(eventHandler); EventTypeSpec eventList[] = { { kEventClassTextInput, kEventTextInputUnicodeForKeyEvent }, { kEventClassMouse, kEventMouseDown }, { kEventClassMouse, kEventMouseUp }, { kEventClassMouse, kEventMouseDragged } }; InstallApplicationEventHandler(eventHandlerUPP, GetEventTypeCount(eventList), eventList, 0, 0); CGDisplayCapture(kCGDirectMainDisplay); CGLPixelFormatAttribute attribs[] = { kCGLPFADoubleBuffer, kCGLPFAFullScreen, kCGLPFADepthSize, (CGLPixelFormatAttribute)16, kCGLPFADisplayMask, (CGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), (CGLPixelFormatAttribute)0 }; CGLPixelFormatObj pixelFormatObj; GLint numPixelFormats; CGLChoosePixelFormat(attribs, &pixelFormatObj, &numPixelFormats); CGLContextObj contextObj; CGLCreateContext(pixelFormatObj, 0, &contextObj); CGLDestroyPixelFormat(pixelFormatObj); CGLSetCurrentContext(contextObj); CGLSetFullScreen(contextObj); // Create OpenSG window win = OSG::CoreGLWindow::create(); win->addPort( vp ); win->setContext ( contextObj ); win->init(); win->resize( CGDisplayPixelsWide(kCGDirectMainDisplay), CGDisplayPixelsHigh(kCGDirectMainDisplay) ); win->activate(); // do some OpenGL init. Will move into State Chunks later. glEnable( GL_DEPTH_TEST ); glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); redraw(); // Main loop ( event dispatching ) RunApplicationEventLoop(); // Cleanup CGLSetCurrentContext(0); CGLClearDrawable(contextObj); CGLDestroyContext(contextObj); CGReleaseAllDisplays(); DisposeEventHandlerUPP(eventHandlerUPP); ract = NULL; win = NULL; root = NULL; file = NULL; vp = NULL; cam_trans = NULL; cam = NULL; return 0; }
// Setup the part of the scene rooted at animRoot // This includes a file to animate, a beacon for a light, // and a staged core to render this subtree from the position // of the light. void initAnimSetup(int argc, char **argv) { // beacon for light and stage camera OSG::GroupNodeRefPtr beacon = OSG::GroupNodeRefPtr::create(); // transformation for beacon cam_transScene = OSG::TransformNodeRefPtr::create(); cam_transScene.node()->addChild(beacon); // light OSG::DirectionalLightNodeRefPtr dlight = OSG::DirectionalLightNodeRefPtr::create(); dlight->setAmbient (.3f, .3f, .3f, 1); dlight->setDiffuse ( 1, 1, 1, 1); dlight->setDirection( 0, 0, 1 ); dlight->setBeacon (beacon ); // animRoot animRoot = OSG::GroupNodeRefPtr::create(); animRoot.node()->addChild(cam_transScene ); // Load the file and put it in the graph // under the sceneXform node. OSG::NodeUnrecPtr file = NULL; if(argc > 1) { file = OSG::SceneFileHandler::the()->read(argv[1]); } if(file == NULL) { std::cerr << "Couldn't load file, ignoring" << std::endl; file = OSG::makeTorus(.5, 2, 16, 16); } OSG::Vec3f min,max; OSG::commitChanges(); file->updateVolume(); file->dump(); file->getVolume().getBounds(min, max); std::cout << "Volume: from " << min << " to " << max << std::endl; sceneTrans.setValues(min[0] + ((max[0] - min[0]) * 0.5), min[1] + ((max[1] - min[1]) * 0.5), max[2] + ( max[2] - min[2]) * 4.5 ); sceneXform = OSG::TransformNodeRefPtr::create(); sceneXform.node()->addChild(file); OSG::NodeUnrecPtr pBoxNode = OSG::makeBox(1, 1, 1, 5, 5, 5); pBoxNode->setTravMask(pBoxNode->getTravMask() & 0x0001); sceneXform.node()->addChild(pBoxNode); dlight.node()->addChild(sceneXform); // ---- STAGE RENDERING SETUP --- // // Camera: setup camera to point from beacon (light pos) // with a 90deg FOV to render the scene OSG::PerspectiveCameraUnrecPtr stage_cam = OSG::PerspectiveCamera::create(); stage_cam->setBeacon(beacon); stage_cam->setFov (OSG::osgDegree2Rad(90)); stage_cam->setNear (0.1f); stage_cam->setFar (100000); // Background OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create(); bkgnd->setColor(OSG::Color3f(0,1,0)); // FBO setup pFBO = OSG::FrameBufferObject::create(); pTexBuffer = OSG::TextureBuffer::create(); #ifdef USE_DEPTH_TEXTURE OSG::TextureBufferUnrecPtr pDepthBuffer = OSG::TextureBuffer::create(); pDepthBuffer->setTexture(txDepth); #else OSG::RenderBufferUnrecPtr pDepthBuffer = OSG::RenderBuffer ::create(); pDepthBuffer->setInternalFormat(GL_DEPTH_COMPONENT24 ); #endif pTexBuffer->setTexture (tx1o); pTexBuffer->setReadBack(true); pFBO->setSize(512, 512); pFBO->setColorAttachment(pTexBuffer, 0); pFBO->setDepthAttachment(pDepthBuffer ); pFBO->editMFDrawBuffers()->clear(); pFBO->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT); // Stage core setup OSG::SimpleStageNodeRefPtr pStage = OSG::SimpleStageNodeRefPtr::create(); pStage->setRenderTarget(pFBO ); pStage->setCamera (stage_cam ); pStage->setBackground (bkgnd); pStage->addPreRenderFunctor (&testPreRenderCB, "" ); pStage->addPostRenderFunctor(&testPostRenderCB, ""); // Setup sub-tree visitor // - This will setup a graph that will render a subtree during traversal pVisit = OSG::VisitSubTreeNodeRefPtr::create(); pVisit->setSubTreeRoot(dlight); pStage.node()->addChild(pVisit); animRoot.node()->addChild(pStage); animRoot.node()->addChild(dlight); }
int doMain (int argc, char **argv) { osx_AllowForeground(); // OSG init OSG::osgInit(argc, argv); // create the graph // beacon for camera and light OSG::NodeUnrecPtr b1n = OSG::Node::create(); OSG::GroupUnrecPtr b1 = OSG::Group::create(); b1n->setCore( b1 ); // transformation OSG::NodeUnrecPtr t1n = OSG::Node::create(); OSG::TransformUnrecPtr t1 = OSG::Transform::create(); t1n->setCore( t1 ); t1n->addChild( b1n ); cam_trans = t1; // light OSG::NodeUnrecPtr dlight = OSG::Node::create(); OSG::DirectionalLightUnrecPtr dl = OSG::DirectionalLight::create(); dlight->setCore( dl ); dl->setAmbient( .0, .0, .0, 1 ); dl->setDiffuse( .8, .8, .8, .8 ); dl->setDirection(0,0,1); dl->setBeacon( b1n); // root root = OSG::Node::create(); OSG::GroupUnrecPtr gr1 = OSG::Group::create(); root->setCore( gr1 ); root->addChild( t1n ); root->addChild( dlight ); // Load the file OSG::NodeUnrecPtr file = NULL; if ( argc > 1 ) file = OSG::SceneFileHandler::the()->read(argv[1]); if ( file == NULL ) { std::cerr << "Couldn't load file, ignoring" << std::endl; file = OSG::makeTorus( .5, 2, 16, 16 ); } OSG::Thread::getCurrentChangeList()->commitChanges(); file->updateVolume(); OSG::Vec3f min,max; file->getVolume().getBounds( min, max ); std::cout << "Volume: from " << min << " to " << max << std::endl; dlight->addChild( file ); std::cerr << "Tree: " << std::endl; //root->dump(); // Camera cam = OSG::PerspectiveCamera::create(); cam->setBeacon( b1n ); cam->setFov( OSG::osgDegree2Rad( 90 ) ); cam->setNear( 0.1 ); cam->setFar( 100000 ); // Background OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create(); bkgnd->setColor(OSG::Color3f(0,0,1)); // Viewport vp = OSG::Viewport::create(); vp->setCamera( cam ); vp->setBackground( bkgnd ); vp->setRoot( root ); vp->setSize( 0,0, 1,1 ); // Action ract = OSG::RenderAction::create(); // tball OSG::Vec3f pos; pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), min[1] + ((max[1] - min[1]) * 0.5), max[2] + ( max[2] - min[2] ) * 1.5 ); float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6; OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2, min[1] + (max[1] - min[1]) / 2, min[2] + (max[2] - min[2]) / 2); tball.setMode( OSG::Trackball::OSGObject ); tball.setStartPosition( pos, true ); tball.setSum( true ); tball.setTranslationMode( OSG::Trackball::OSGFree ); tball.setTranslationScale(scale); tball.setRotationCenter(tCenter); // Carbon init // Create window WindowAttributes windowAttrs = kWindowStandardDocumentAttributes | kWindowLiveResizeAttribute | kWindowStandardHandlerAttribute; Rect contentRect; SetRect(&contentRect, 0, 0, 300, 300); WindowRef window; CreateNewWindow(kDocumentWindowClass, windowAttrs, &contentRect, &window); SetWindowTitleWithCFString(window, CFSTR("testWindowCarbon")); // Install event handler EventHandlerUPP eventHandlerUPP = NewEventHandlerUPP(eventHandler); EventTypeSpec eventList[] = { { kEventClassTextInput, kEventTextInputUnicodeForKeyEvent }, { kEventClassMouse, kEventMouseDown }, { kEventClassMouse, kEventMouseUp }, { kEventClassMouse, kEventMouseDragged }, { kEventClassWindow, kEventWindowClose }, { kEventClassWindow, kEventWindowDrawContent }, { kEventClassWindow, kEventWindowBoundsChanged } }; InstallWindowEventHandler(window, eventHandlerUPP, GetEventTypeCount(eventList), eventList, /*this*/0, 0); // Initialize OpenGL GLint attribs[] = { AGL_RGBA, AGL_DOUBLEBUFFER, AGL_DEPTH_SIZE, 16, AGL_NONE }; AGLPixelFormat pixelFormat = aglChoosePixelFormat(0, 0, attribs); if (pixelFormat == 0) std::cerr << "Cannot choose pixel format" << std::endl; AGLContext context = aglCreateContext(pixelFormat, 0); aglDestroyPixelFormat(pixelFormat); if (context == 0) std::cerr << "Cannot create context" << std::endl; aglSetDrawable(context, GetWindowPort(window)); // Create OpenSG window win = OSG::CarbonWindow::create(); win->addPort( vp ); win->setContext ( context ); win->init(); win->resize( 300, 300 ); // Show window RepositionWindow(window, 0, kWindowCascadeOnMainScreen); ShowWindow(window); win->activate(); // do some OpenGL init. Will move into State Chunks later. glEnable( GL_DEPTH_TEST ); glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); // Main loop ( event dispatching ) RunApplicationEventLoop(); // Cleanup aglDestroyContext(context); DisposeWindow(window); DisposeEventHandlerUPP(eventHandlerUPP); ract = NULL; win = NULL; root = NULL; file = NULL; vp = NULL; cam_trans = NULL; cam = NULL; return 0; }