/// if we pack, compress, encode on the way in, that means, therefore, we /// need to decode, uncompress, then unpack on our way out. Right? /// /// This function will base64-DECODE the string contents, then uncompress them using /// zlib, and then unpack the result using whatever is the default packer (MsgPack, Protobuf, etc). /// /// I originally added compression because message sizes were too big. Now I'm adding packing, /// to solve any issues of binary compatibility across various platforms. // bool OTASCIIArmor::GetAndUnpackString(OTString & strData, bool bLineBreaks) const //bLineBreaks=true { size_t outSize = 0; uint8_t * pData = NULL; strData.Release(); if (GetLength() < 1) { return true; } // -------------------------------------------------------------- pData = OTCrypto::It()->Base64Decode(this->Get(), &outSize, bLineBreaks); // pData = OT_base64_decode(Get(), &outSize, (bLineBreaks ? 1 : 0)); if (pData) { std::string str_decoded( pData, pData+outSize ); delete [] pData; pData=NULL; std::string str_uncompressed = decompress_string( str_decoded ); // --------------------------------------- // PUT THE PACKED BUFFER HERE, AND UNPACK INTO strData // -------------------------------------------------------- OTDB::OTPacker * pPacker = OTASCIIArmor::GetPacker(); // No need to check for failure, since this already ASSERTS. No need to cleanup either. OTDB::PackedBuffer * pBuffer = pPacker->CreateBuffer(); // Need to clean this up. OT_ASSERT(NULL != pBuffer); OTCleanup<OTDB::PackedBuffer> theBufferAngel(*pBuffer); // This will make sure buffer is deleted later. pBuffer->SetData(reinterpret_cast<const uint8_t *>(str_uncompressed.data()), str_uncompressed.size()); // ----------------------------- OTDB::OTDBString * pOTDBString = dynamic_cast<OTDB::OTDBString *>(OTDB::CreateObject(OTDB::STORED_OBJ_STRING)); OT_ASSERT(NULL != pOTDBString); OTCleanup<OTDB::OTDBString> theStringAngel(*pOTDBString); // clean up this string. bool bUnpacked = pPacker->Unpack(*pBuffer, *pOTDBString); // ---------------------- if (false == bUnpacked) { OTLog::Error("Failed unpacking string in OTASCIIArmor::GetAndUnpackString.\n"); return false; } // -------------------------------------------------------- // This enforces the null termination. (using the 2nd parameter as nEnforcedMaxLength) strData.Set(pOTDBString->m_string.c_str(), static_cast<uint32_t> (pOTDBString->m_string.length())); return true; } else { OTLog::Error("OTASCIIArmor::GetAndUnpackString: NULL pData while base64-decoding pData.\n"); return false; } }
// This function will base64 DECODE the string contents // and return them as binary in theData // Additionally it will decompress and unpack the data! // bool OTASCIIArmor::GetAndUnpackData(OTData & theData, bool bLineBreaks) const //linebreaks=true { size_t outSize = 0; uint8_t * pData = NULL; theData.Release(); if (GetLength() < 1) return true; // -------------------------------------------------------------- // pData = OT_base64_decode(Get(), &outSize, (bLineBreaks ? 1 : 0)); if (pData) { // -------------------------------------------------------- OTDB::OTPacker * pPacker = OTASCIIArmor::GetPacker(); // No need to check for failure, since this already ASSERTS. No need to cleanup either. OTDB::PackedBuffer * pBuffer = pPacker->CreateBuffer(); // Need to clean this up. OT_ASSERT(NULL != pBuffer); OTCleanup<OTDB::PackedBuffer> theBufferAngel(*pBuffer); // make sure buffer is deleted. pBuffer->SetData(static_cast<const unsigned char*>(pData), outSize); delete [] pData; pData=NULL; // ----------------------------- OTDB::Blob * pBlob = dynamic_cast<OTDB::Blob *>(OTDB::CreateObject(OTDB::STORED_OBJ_BLOB)); OT_ASSERT(NULL != pBlob); OTCleanup<OTDB::Blob> theBlobAngel(*pBlob); // clean up this blob. bool bUnpacked = pPacker->Unpack(*pBuffer, *pBlob); // ---------------------- if (false == bUnpacked) { OTLog::Error("Failed unpacking data in OTASCIIArmor::GetAndUnpackData.\n"); delete [] pData; pData=NULL; return false; } // -------------------------------------------------------- theData.Assign(pBlob->m_memBuffer.data(), pBlob->m_memBuffer.size()); delete [] pData; pData=NULL; return true; } else { OTLog::Error("Error while base64_decoding in OTASCIIArmor::GetAndUnpackData.\n"); return false; } }
bool OTASCIIArmor::GetAndUnpackStringMap(std::map<std::string, std::string> & the_map, bool bLineBreaks/*=true*/) const { size_t outSize = 0; uint8_t * pData = NULL; the_map.clear(); if (GetLength() < 1) return true; // -------------------------------------------------------------- // pData = OT_base64_decode(Get(), &outSize, (bLineBreaks ? 1 : 0)); if (pData) { // -------------------------------------------------------- OTDB::OTPacker * pPacker = OTASCIIArmor::GetPacker(); // No need to check for failure, since this already ASSERTS. No need to cleanup either. OTDB::PackedBuffer * pBuffer = pPacker->CreateBuffer(); // Need to clean this up. OT_ASSERT(NULL != pBuffer); OTCleanup<OTDB::PackedBuffer> theBufferAngel(*pBuffer); // make sure buffer is deleted. pBuffer->SetData(static_cast<const unsigned char*>(pData), outSize); delete [] pData; pData=NULL; // ----------------------------- OTDB::StringMap * pStringMap = dynamic_cast<OTDB::StringMap *>(OTDB::CreateObject(OTDB::STORED_OBJ_STRING_MAP)); OT_ASSERT(NULL != pStringMap); OTCleanup<OTDB::StringMap> theMapAngel(*pStringMap); // clean up this map. bool bUnpacked = pPacker->Unpack(*pBuffer, *pStringMap); // ---------------------- if (false == bUnpacked) { OTLog::Error("Failed unpacking data in OTASCIIArmor::GetAndUnpackStringMap.\n"); delete [] pData; pData=NULL; return false; } // ----------------------------- the_map = pStringMap->the_map; // ----------------------------- delete [] pData; pData=NULL; return true; } else { OTLog::Error("Error while base64_decoding in OTASCIIArmor::GetAndUnpackStringMap.\n"); return false; } }
/// if we pack, compress, encode on the way in, that means, therefore, we /// need to decode, uncompress, then unpack on our way out. Right? /// /// This function will base64-DECODE the string contents, then uncompress them using /// zlib, and then unpack the result using whatever is the default packer (MsgPack, Protobuf, etc). /// /// I originally added compression because message sizes were too big. Now I'm adding packing, /// to solve any issues of binary compatibility across various platforms. // bool OTASCIIArmor::GetAndUnpackString(OTString & strData, bool bLineBreaks) const //bLineBreaks=true { size_t outSize = 0; uint8_t * pData = NULL; strData.Release(); if (GetLength() < 1) { return true; } // -------------------------------------------------------------- pData = OTCrypto::It()->Base64Decode(this->Get(), &outSize, bLineBreaks); // pData = OT_base64_decode(Get(), &outSize, (bLineBreaks ? 1 : 0)); if (pData) { // ------------------------------------------- // EASY ZLIB // long nDestLen = DEFAULT_BUFFER_SIZE_EASYZLIB; // todo stop hardcoding numbers (but this one is OK I think.) unsigned char* pDest = new unsigned char [nDestLen+10]; // For safety. OT_ASSERT(NULL != pDest); int nErr = ezuncompress( pDest, &nDestLen, pData, static_cast<long> (outSize) ); if ( nErr == EZ_BUF_ERROR ) { delete [] pDest; pDest = new unsigned char [nDestLen]; // enough room now OT_ASSERT(NULL != pDest); nErr = ezuncompress( pDest, &nDestLen, pData, static_cast<long> (outSize) ); } // Now we're done with this memory, let's free it. delete [] pData; pData=NULL; // ---------------------------------------- if ( nErr == EZ_BUF_ERROR ) { delete [] pDest; pDest = NULL; OT_FAIL_MSG("Buffer error in OTASCIIArmor::GetAndUnpackString\n"); } else if ( nErr == EZ_STREAM_ERROR ) { delete [] pDest; pDest = NULL; OT_FAIL_MSG("pDest is NULL in OTASCIIArmor::GetAndUnpackString\n"); } else if ( nErr == EZ_DATA_ERROR ) { delete [] pDest; pDest = NULL; OTLog::vError("corrupted pSrc passed to ezuncompress OTASCIIArmor::GetAndUnpackString, size: %d\n", outSize); OT_FAIL; } else if ( nErr == EZ_MEM_ERROR ) { delete [] pDest; pDest = NULL; OT_FAIL_MSG("Out of memory in OTASCIIArmor::GetAndUnpackString\n"); } // --------------------------------------- // PUT THE PACKED BUFFER HERE, AND UNPACK INTO strData // -------------------------------------------------------- OTDB::OTPacker * pPacker = OTASCIIArmor::GetPacker(); // No need to check for failure, since this already ASSERTS. No need to cleanup either. OTDB::PackedBuffer * pBuffer = pPacker->CreateBuffer(); // Need to clean this up. OT_ASSERT(NULL != pBuffer); OTCleanup<OTDB::PackedBuffer> theBufferAngel(*pBuffer); // This will make sure buffer is deleted later. const size_t theDestLen = nDestLen; pBuffer->SetData(pDest, // const unsigned char * theDestLen); delete [] pDest; pDest=NULL; // ----------------------------- OTDB::OTDBString * pOTDBString = dynamic_cast<OTDB::OTDBString *>(OTDB::CreateObject(OTDB::STORED_OBJ_STRING)); OT_ASSERT(NULL != pOTDBString); OTCleanup<OTDB::OTDBString> theStringAngel(*pOTDBString); // clean up this string. bool bUnpacked = pPacker->Unpack(*pBuffer, *pOTDBString); // ---------------------- if (false == bUnpacked) { OTLog::Error("Failed unpacking string in OTASCIIArmor::GetAndUnpackString.\n"); return false; } // -------------------------------------------------------- // This enforces the null termination. (using the 2nd parameter as nEnforcedMaxLength) strData.Set(pOTDBString->m_string.c_str(), static_cast<uint32_t> (pOTDBString->m_string.length())); return true; } else { OTLog::Error("OTASCIIArmor::GetAndUnpackString: NULL pData while base64-decoding pData.\n"); return false; } }