pcl::IndicesPtr radiusFiltering( const typename pcl::PointCloud<PointT>::Ptr & cloud, const pcl::IndicesPtr & indices, float radiusSearch, int minNeighborsInRadius) { typedef typename pcl::search::KdTree<PointT> KdTree; typedef typename KdTree::Ptr KdTreePtr; KdTreePtr tree (new KdTree(false)); if(indices->size()) { pcl::IndicesPtr output(new std::vector<int>(indices->size())); int oi = 0; // output iterator tree->setInputCloud(cloud, indices); for(unsigned int i=0; i<indices->size(); ++i) { std::vector<int> kIndices; std::vector<float> kDistances; int k = tree->radiusSearch(cloud->at(indices->at(i)), radiusSearch, kIndices, kDistances); if(k > minNeighborsInRadius) { output->at(oi++) = indices->at(i); } } output->resize(oi); return output; } else { pcl::IndicesPtr output(new std::vector<int>(cloud->size())); int oi = 0; // output iterator tree->setInputCloud(cloud); for(unsigned int i=0; i<cloud->size(); ++i) { std::vector<int> kIndices; std::vector<float> kDistances; int k = tree->radiusSearch(cloud->at(i), radiusSearch, kIndices, kDistances); if(k > minNeighborsInRadius) { output->at(oi++) = i; } } output->resize(oi); return output; } }
pcl::IndicesPtr normalFiltering( const typename pcl::PointCloud<PointT>::Ptr & cloud, const pcl::IndicesPtr & indices, float angleMax, const Eigen::Vector4f & normal, float radiusSearch, const Eigen::Vector4f & viewpoint) { typedef typename pcl::search::KdTree<PointT> KdTree; typedef typename KdTree::Ptr KdTreePtr; pcl::NormalEstimation<PointT, pcl::Normal> ne; ne.setInputCloud (cloud); if(indices->size()) { ne.setIndices(indices); } KdTreePtr tree (new KdTree(false)); if(indices->size()) { tree->setInputCloud(cloud, indices); } else { tree->setInputCloud(cloud); } ne.setSearchMethod (tree); pcl::PointCloud<pcl::Normal>::Ptr cloud_normals (new pcl::PointCloud<pcl::Normal>); ne.setRadiusSearch (radiusSearch); if(viewpoint[0] != 0 || viewpoint[1] != 0 || viewpoint[2] != 0) { ne.setViewPoint(viewpoint[0], viewpoint[1], viewpoint[2]); } ne.compute (*cloud_normals); pcl::IndicesPtr output(new std::vector<int>(cloud_normals->size())); int oi = 0; // output iterator Eigen::Vector3f n(normal[0], normal[1], normal[2]); for(unsigned int i=0; i<cloud_normals->size(); ++i) { Eigen::Vector4f v(cloud_normals->at(i).normal_x, cloud_normals->at(i).normal_y, cloud_normals->at(i).normal_z, 0.0f); float angle = pcl::getAngle3D(normal, v); if(angle < angleMax) { output->at(oi++) = indices->size()!=0?indices->at(i):i; } } output->resize(oi); return output; }
bool checkChange() { cv::Mat mask = cv::Mat::zeros(color.rows, color.cols, CV_8U); cv::Mat img = cv::Mat::zeros(color.rows, color.cols, CV_32FC4); size_t changedPixels = 0; size_t size = indices->size(); changes.clear(); // Check pixel changes for(size_t i = 0; i < indices->size(); ++i) { const int idx = indices->at(i); cv::Vec4f v = invariantColor(color.at<cv::Vec3b>(idx), depth.at<uint16_t>(idx)); img.at<cv::Vec4f>(idx) = v; mask.at<uint8_t>(idx) = 1; if(checkChange(v, idx)) { changes.push_back(idx); ++changedPixels; } } // Check pixels that are masked out in current but not in last frame for(size_t i = 0; i < lastIndices.size(); ++i) { const int idx = lastIndices.at(i); if(!mask.at<uint8_t>(idx)) { changes.push_back(idx); ++changedPixels; ++size; } } lastImg = img; lastMask = mask; indices->swap(lastIndices); const float diff = changedPixels / (float)size; outInfo(changedPixels << " from " << size << " pixels changed (" << diff * 100 << "%)"); return diff > threshold; }