void PhysicsGeometry::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e){
    Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
    QByteArray propertyName = propertyChange->propertyName();
    switch (e->type()) {
    case Qt3DCore::NodeAdded: {
        if (propertyName == QByteArrayLiteral("attribute")) {
            m_attributes.push_back(propertyChange->value().value<Qt3DCore::QNodeId>());
        }
        break;
    }
    case Qt3DCore::NodeRemoved: {
        if (propertyName == QByteArrayLiteral("attribute")) {
            m_attributes.removeOne(propertyChange->value().value<Qt3DCore::QNodeId>());
        }
        break;
    }
    case Qt3DCore::NodeUpdated:
        if (propertyName == QByteArrayLiteral("enabled")){
            m_enabled = propertyChange->value().value<bool>();
        }
        else if (propertyName == QByteArrayLiteral("verticesPerPatch")) {
            m_verticesPerPatch = propertyChange->value().value<int>();
            break;
        }
    default:
        break;
    }
}
Example #2
0
    void checkPropertyUpdates()
    {
        // GIVEN
        QScopedPointer<Qt3DRender::QFrameGraph> frameGraph(new Qt3DRender::QFrameGraph());
        TestArbiter arbiter(frameGraph.data());

        // WHEN
        MyFrameGraphNode *activeFrameGraph1 = new MyFrameGraphNode();
        frameGraph->setActiveFrameGraph(activeFrameGraph1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 1);
        Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
        QCOMPARE(change->propertyName(), "activeFrameGraph");
        QCOMPARE(change->subjectId(), frameGraph->id());
        QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), activeFrameGraph1->id());
        QCOMPARE(change->type(), Qt3DCore::NodeUpdated);

        arbiter.events.clear();

        // WHEN
        frameGraph->setActiveFrameGraph(activeFrameGraph1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 0);

        // WHEN
        MyFrameGraphNode *activeFrameGraph2 = new MyFrameGraphNode();
        frameGraph->setActiveFrameGraph(activeFrameGraph2);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 1);
        change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
        QCOMPARE(change->propertyName(), "activeFrameGraph");
        QCOMPARE(change->subjectId(), frameGraph->id());
        QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), activeFrameGraph2->id());
        QCOMPARE(change->type(), Qt3DCore::NodeUpdated);

        arbiter.events.clear();

        // WHEN
        frameGraph->setActiveFrameGraph(Q_NULLPTR);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 1);
        change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
        QCOMPARE(change->propertyName(), "activeFrameGraph");
        QCOMPARE(change->subjectId(), frameGraph->id());
        QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), Qt3DCore::QNodeId());
        QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
    }
void PhysicsGeometryRenderer::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e){
    switch (e->type()) {
        case Qt3DCore::NodeUpdated: {
            Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
            QByteArray propertyName = propertyChange->propertyName();
            if (propertyName == QByteArrayLiteral("geometryFunctor")){ // Mesh with source
                m_geometry_functor= propertyChange->value().value<Qt3DRender::QGeometryFunctorPtr>();
                m_dirty=true;
            }
            else if (propertyName == QByteArrayLiteral("enabled")){
                m_enabled = propertyChange->value().value<bool>();
            }else if (propertyChange->propertyName() == QByteArrayLiteral("instanceCount")) {
                m_instanceCount = propertyChange->value().value<int>();
                m_dirty = true;
            } else if (propertyName == QByteArrayLiteral("primitiveCount")) {
                m_primitiveCount = propertyChange->value().value<int>();
                m_dirty = true;
            } else if (propertyName == QByteArrayLiteral("baseVertex")) {
                m_baseVertex = propertyChange->value().value<int>();
                m_dirty = true;
            } else if (propertyName == QByteArrayLiteral("baseInstance")) {
                m_baseInstance = propertyChange->value().value<int>();
                m_dirty = true;
            } else if (propertyName == QByteArrayLiteral("restartIndex")) {
                m_restartIndex = propertyChange->value().value<int>();
                m_dirty = true;
            } else if (propertyName == QByteArrayLiteral("primitiveRestart")) {
                m_primitiveRestart = propertyChange->value().value<bool>();
                m_dirty = true;
            }
            break;
    }
    case Qt3DCore::NodeAdded: {
        Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
        if (propertyChange->propertyName() == QByteArrayLiteral("geometry")) {
            m_geometry = propertyChange->value().value<Qt3DCore::QNodeId>();
        }
        break;
    }
    case Qt3DCore::NodeRemoved: {
        Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
        if (propertyChange->propertyName() == QByteArrayLiteral("geometry")) {
            m_geometry = Qt3DCore::QNodeId();
        }
        break;
    }
    default:
        break;
    }
}
void PhysicsBodyInfo::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
{
    Qt3DCore::QScenePropertyChangePtr e = qSharedPointerCast< Qt3DCore::QScenePropertyChange>(change);
    if (e->type() == Qt3DCore::NodeUpdated) {
        /*if (e->propertyName() == QByteArrayLiteral("attachPhysicsTransfrom")) {
            bool val = e->value().toBool();
            if(val){
                QVector<Qt3D::QEntity*> entities = this->entities();
                if (entities.size() > 1)
                    qWarning()<< "It is strongly discouraged to share PhysicsBodyInfo component between entities";
                Q_FOREACH(Qt3D::QEntity* e, entities){
                    bool hasPhysicsTransform=false;
                    QMatrix4x4 m;
                    Q_FOREACH(Qt3D::QComponent* c, e->components()){
                        if(c->inherits("Qt3D::QTransform") && c->objectName().compare("@MaDeByPhYsIcS@")!=0){
                            c->setEnabled(false);
                            m=qobject_cast<Qt3D::QTransform*>(c)->matrix();
                        }
                        else if(c->inherits("Qt3D::QTransform") && c->objectName().compare("@MaDeByPhYsIcS@")==0){
                            hasPhysicsTransform=true;
                        }
                    }
                    if(!hasPhysicsTransform){
                        Qt3D::QTransform* physics_transform=new Qt3D::QTransform(this->parentNode());
                        physics_transform->setObjectName("@MaDeByPhYsIcS@");
                        Qt3D::QMatrixTransform* matrix= new Qt3D::QMatrixTransform(m,physics_transform);
                        physics_transform->addTransform(matrix);
                        e->addComponent(physics_transform);
                        m_attached_matrix=matrix;
                    }
                }
            }
    }*/
        if(e->propertyName() == QByteArrayLiteral("updateTransform")){
            QMatrix4x4 mat= e->value().value<QMatrix4x4>();
            m_outputTransform->setMatrix(mat);
            emit outputTransformChanged();
        }
        if(e->propertyName() == QByteArrayLiteral("notifyCollision")){
            PhysicsCollisionEventPtrList collisions_list=e->value().value<PhysicsCollisionEventPtrList>();
            if(collisions_list.size()==0){
                if(m_hasCollided){
                    m_hasCollided=false;
                    emit hasCollidedChanged(m_hasCollided);
                }
                m_collisionsList.clear();
                m_collisionsCache.clear();
                emit collisionsListChanged();
            }
            else{
                m_collisionsList.clear();
                m_collisionsCache.clear();
                Q_FOREACH(PhysicsCollisionEventPtr event_ptr,collisions_list){
                    m_collisionsList.append(event_ptr);
                    m_collisionsCache.insert(event_ptr->target());
                    if(m_collisionsList.last()->isNew()){
                        emit collided(m_collisionsList.last());
                    }
                }
                if(!m_hasCollided){
                    m_hasCollided=true;
                    emit hasCollidedChanged(m_hasCollided);
                }
                emit collisionsListChanged();
            }
        }
    void checkPropertyUpdates()
    {
        // GIVEN
        QScopedPointer<Qt3DRender::QTechniqueFilter> techniqueFilter(new Qt3DRender::QTechniqueFilter());
        TestArbiter arbiter(techniqueFilter.data());

        // WHEN
        Qt3DRender::QParameter *param1 = new Qt3DRender::QParameter();
        techniqueFilter->addParameter(param1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 1);
        Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
        QCOMPARE(change->propertyName(), "parameter");
        QCOMPARE(change->subjectId(),techniqueFilter->id());
        QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), param1->id());
        QCOMPARE(change->type(), Qt3DCore::NodeAdded);

        arbiter.events.clear();

        // WHEN
        techniqueFilter->addParameter(param1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 0);

        // WHEN
        techniqueFilter->removeParameter(param1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 1);
        change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
        QCOMPARE(change->propertyName(), "parameter");
        QCOMPARE(change->subjectId(), techniqueFilter->id());
        QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), param1->id());
        QCOMPARE(change->type(), Qt3DCore::NodeRemoved);

        arbiter.events.clear();

        // WHEN
        Qt3DRender::QAnnotation *annotation1 = new Qt3DRender::QAnnotation();
        techniqueFilter->addRequirement(annotation1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 1);
        change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
        QCOMPARE(change->propertyName(), "require");
        QCOMPARE(change->subjectId(),techniqueFilter->id());
        QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), annotation1->id());
        QCOMPARE(change->type(), Qt3DCore::NodeAdded);

        arbiter.events.clear();

        // WHEN
        techniqueFilter->addRequirement(annotation1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 0);

        // WHEN
        techniqueFilter->removeRequirement(annotation1);
        QCoreApplication::processEvents();

        // THEN
        QCOMPARE(arbiter.events.size(), 1);
        change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
        QCOMPARE(change->propertyName(), "require");
        QCOMPARE(change->subjectId(), techniqueFilter->id());
        QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), annotation1->id());
        QCOMPARE(change->type(), Qt3DCore::NodeRemoved);

        arbiter.events.clear();
    }