void svvimApp::prepareSettings (Settings *settings) { app::console() << "prepareSettings (entering)\n"; mCurrentMovie = qtime::MovieGl(getResourcePath("water-under.m4v")); mCurrentMovie.play(); mCurrentMovie.setVolume(0.); mFrameTexture = mCurrentMovie.getTexture(); // settings->setWindowSize(mCurrentMovie.getWidth(), mCurrentMovie.getHeight()); settings->setFrameRate(mCurrentMovie.getFramerate()*2); settings->setFullScreen(true); // ... app::console() << "prepareSettings (leaving)\n"; }
void VideoPanApp::loadMovieFile( const string &moviePath ) { try { mMovie = qtime::MovieGl( moviePath ); console() << "Dimensions:" << mMovie.getWidth() << " x " << mMovie.getHeight() << std::endl; console() << "Duration: " << mMovie.getDuration() << " seconds" << std::endl; console() << "Frames: " << mMovie.getNumFrames() << std::endl; console() << "Framerate: " << mMovie.getFramerate() << std::endl; console() << "Alpha channel: " << mMovie.hasAlpha() << std::endl; console() << "Has audio: " << mMovie.hasAudio() << " Has visuals: " << mMovie.hasVisuals() << std::endl; mMovie.setLoop( true, true ); mMovie.seekToFrame(24000); mMovie.setVolume(0); mMovie.play(); mMovie.stop(); } catch( ... ) { console() << "Unable to load the movie." << std::endl; } }
void svvimApp::setup() { mLastElapsedSecondsSwitch = 0; mPerlinGenerator = Perlin(); mBgTextureList = new gl::Texture [3]; mPoolWaterMovie = qtime::MovieGl(getResourcePath("water-over.m4v")); mPoolWaterMovie.setLoop(); mPoolWaterMovie.play(); mMovieList = new qtime::MovieGl [13]; mMovieList[ 0] = qtime::MovieGl(getResourcePath("SVVIM4_VIS_04.mov")); mMovieList[ 1] = qtime::MovieGl(getResourcePath("SVVIM4_VIS_08.mov")); mMovieList[ 2] = qtime::MovieGl(getResourcePath("SVVIM4_VIS_10.mov")); mMovieList[ 3] = qtime::MovieGl(getResourcePath("SVVIM4_VIS_11.mov")); mMovieList[ 4] = qtime::MovieGl(getResourcePath("SVVIM4_VIS_07.mov")); mMovieList[ 5] = qtime::MovieGl(getResourcePath("movie-006.mov")); mMovieList[ 6] = qtime::MovieGl(getResourcePath("movie-002.mov")); mMovieList[ 7] = qtime::MovieGl(getResourcePath("movie-008.mov")); mMovieList[ 8] = qtime::MovieGl(getResourcePath("movie-009.mov")); mMovieList[ 9] = qtime::MovieGl(getResourcePath("movie-010.mov")); mMovieList[10] = qtime::MovieGl(getResourcePath("movie-011.mov")); mMovieList[11] = qtime::MovieGl(getResourcePath("movie-012.mov")); mMovieList[12] = qtime::MovieGl(getResourcePath("movie-013.mov")); // Load Svvim Logo from PNG app::console() << "setup\n"; // Compile shader try { mShader = gl::GlslProg(loadResource(RES_VERT_GLSL), loadResource(RES_FRAG_GLSL)); } catch (const std::exception & e) { mShader = gl::GlslProg(); console() << "Compile error in shader: " << e.what() << "\n"; } // Begin reading MIC mInput = audio::Input(); mInput.start(); // mMovieIndex = 4; mCurrentMovie = mMovieList[mMovieIndex]; mCurrentMovie.play(); mCurrentMovie.setVolume(0.); gl::Texture::Format format; format.setTargetRect(); mImageTexture = gl::Texture(loadImage(loadResource("saturday-night.jpg")), format); mSvvimLogoPng = gl::Texture(loadImage(loadResource(RES_SVVIM_LOGO_PNG)), format); mCurrentBgTexture = gl::Texture(loadImage(loadResource("bgMarble.png")), format); mCurrentMovie.seekToTime(82.); gl::enableAlphaBlending(); }