void Instance::EnumerateClass( Reflect::Compositor<Instance>& comp ) { Reflect::Field* fieldSolid = comp.AddField( &Instance::m_Solid, "m_Solid" ); Reflect::Field* fieldSolidOverride = comp.AddField( &Instance::m_SolidOverride, "m_SolidOverride" ); Reflect::Field* fieldTransparent = comp.AddField( &Instance::m_Transparent, "m_Transparent" ); Reflect::Field* fieldTransparentOverride = comp.AddField( &Instance::m_TransparentOverride, "m_TransparentOverride" ); }
void Shader::EnumerateClass( Reflect::Compositor<Shader>& comp ) { comp.AddField( &Shader::m_WrapU, "m_WrapU" ); comp.AddField( &Shader::m_WrapV, "m_WrapV" ); comp.AddField( &Shader::m_RepeatU, "m_RepeatU" ); comp.AddField( &Shader::m_RepeatV, "m_RepeatV" ); comp.AddField( &Shader::m_BaseColor, "m_BaseColor" ); comp.AddField( &Shader::m_AssetPath, "m_AssetPath" ); }
void Transform::EnumerateClass( Reflect::Compositor<Transform>& comp ) { Reflect::Field* fieldScale = comp.AddField( &Transform::m_Scale, "m_Scale" ); Reflect::Field* fieldRotate = comp.AddField( &Transform::m_Rotate, "m_Rotate" ); Reflect::Field* fieldTranslate = comp.AddField( &Transform::m_Translate, "m_Translate" ); Reflect::Field* fieldObjectTransform = comp.AddField( &Transform::m_ObjectTransform, "m_ObjectTransform" ); Reflect::Field* fieldGlobalTransform = comp.AddField( &Transform::m_GlobalTransform, "m_GlobalTransform" ); Reflect::Field* fieldInheritTransform = comp.AddField( &Transform::m_InheritTransform, "m_InheritTransform" ); }
void Transform::EnumerateClass( Reflect::Compositor<Transform>& comp ) { comp.AddField( (Vector3 Transform::*)&Transform::m_Scale, "m_Scale" ); comp.AddField( (Vector3 Transform::*)&Transform::m_Rotate, "m_Rotate" ); comp.AddField( &Transform::m_Translate, "m_Translate" ); comp.AddField( &Transform::m_ObjectTransform, "m_ObjectTransform" ); comp.AddField( &Transform::m_GlobalTransform, "m_GlobalTransform" ); comp.AddField( &Transform::m_InheritTransform, "m_InheritTransform" ); }
void AmbientLight::EnumerateClass( Reflect::Compositor<AmbientLight>& comp ) { Reflect::Field* fieldOcclusionColor = comp.AddField( &AmbientLight::m_OcclusionColor, "m_OcclusionColor" ); Reflect::Field* fieldSamples = comp.AddField( &AmbientLight::m_Samples, "m_Samples" ); Reflect::Field* fieldSampleDistance = comp.AddField( &AmbientLight::m_SampleDistance, "m_SampleDistance" ); Reflect::Field* fieldSampleEnvironment = comp.AddField( &AmbientLight::m_SampleEnvironment, "m_SampleEnvironment" ); Reflect::Field* fieldDoAmbientOcclusion = comp.AddField( &AmbientLight::m_DoAmbientOcclusion, "m_DoAmbientOcclusion" ); Reflect::Field* fieldSpread = comp.AddField( &AmbientLight::m_Spread, "m_Spread" ); }
void Light::EnumerateClass( Reflect::Compositor<Light>& comp ) { comp.AddField( &Light::m_Color, "m_Color" ); }
void Locator::EnumerateClass( Reflect::Compositor<Locator>& comp ) { Reflect::EnumerationField* enumShape = comp.AddEnumerationField( &Locator::m_Shape, "m_Shape" ); }
void Light::EnumerateClass( Reflect::Compositor<Light>& comp ) { Reflect::Field* fieldColor = comp.AddField( &Light::m_Color, "m_Color" ); Reflect::Field* fieldAttenuate = comp.AddField( &Light::m_Attenuate, "m_Attenuate" ); Reflect::Field* fieldCastShadows = comp.AddField( &Light::m_CastShadows, "m_CastShadows" ); Reflect::Field* fieldDoVisibilityRayTest = comp.AddField( &Light::m_DoVisibilityRayTest, "m_DoVisibilityRayTest" ); Reflect::Field* fieldFactor = comp.AddField( &Light::m_Factor, "m_Factor" ); Reflect::EnumerationField* enumRenderType = comp.AddEnumerationField( &Light::m_RenderType, "m_RenderType" ); Reflect::EnumerationField* enumFlareType = comp.AddEnumerationField( &Light::m_FlareType, "m_FlareType" ); Reflect::Field* fieldDrawDist = comp.AddField( &Light::m_DrawDist, "m_DrawDist" ); Reflect::Field* fieldKillIfInactive = comp.AddField( &Light::m_KillIfInactive, "m_KillIfInactive" ); Reflect::Field* fieldAllowOversized = comp.AddField( &Light::m_AllowOversized, "m_AllowOversized" ); Reflect::Field* fieldEmitPhotons = comp.AddField( &Light::m_EmitPhotons, "m_EmitPhotons" ); Reflect::Field* fieldNumPhotons = comp.AddField( &Light::m_NumPhotons, "m_NumPhotons" ); Reflect::Field* fieldPhotonEnergy = comp.AddField( &Light::m_PhotonEnergy, "m_PhotonEnergy" ); Reflect::Field* fieldAnimationColor = comp.AddField( &Light::m_AnimationColor, "m_AnimationColor" ); Reflect::Field* fieldAnimationIntensity = comp.AddField( &Light::m_AnimationIntensity, "m_AnimationIntensity" ); Reflect::Field* fieldAnimationDuration = comp.AddField( &Light::m_AnimationDuration, "m_AnimationDuration" ); Reflect::Field* fieldRandomAnimOffset = comp.AddField( &Light::m_RandomAnimOffset, "m_RandomAnimOffset" ); Reflect::Field* fieldPhysicalLight = comp.AddField( &Light::m_PhysicalLight, "m_PhysicalLight" ); }
void CurveControlPoint::EnumerateClass( Reflect::Compositor<CurveControlPoint>& comp ) { comp.AddField( &CurveControlPoint::m_Position, "m_Position" ); }
void ShaderAsset::EnumerateClass( Reflect::Compositor<ShaderAsset>& comp ) { comp.GetComposite().m_UIName = TXT( "Shader" ); comp.GetComposite().SetProperty( AssetProperties::FileFilter, "*.shader.*" ); comp.AddField( &ShaderAsset::m_ColorMapPath, "m_ColorMapPath", Reflect::FieldFlags::FilePath ); comp.AddField( &ShaderAsset::m_NormalMapPath, "m_NormalMapPath", Reflect::FieldFlags::FilePath ); comp.AddField( &ShaderAsset::m_GPIMapPath, "m_GPIMapPath", Reflect::FieldFlags::FilePath ); comp.AddField( &ShaderAsset::m_EnableColorMapTint, "m_EnableColorMapTint" ); comp.AddField( &ShaderAsset::m_ColorMapTint, "m_ColorMapTint" ); comp.AddField( &ShaderAsset::m_NormalMapScaling, "m_NormalMapScaling" ); comp.AddField( &ShaderAsset::m_GlossMapEnabled, "m_GlossMapEnabled" ); comp.AddField( &ShaderAsset::m_GlossMapScaling, "m_GlossMapScaling" ); comp.AddField( &ShaderAsset::m_GlossMapTint, "m_GlossMapTint" ); comp.AddField( &ShaderAsset::m_GlossMapDirtiness, "m_GlossMapDirtiness" ); comp.AddField( &ShaderAsset::m_SpecularPower, "m_SpecularPower" ); comp.AddField( &ShaderAsset::m_ParallaxMapEnabled, "m_ParallaxMapEnabled" ); comp.AddField( &ShaderAsset::m_ParallaxMapScaling, "m_ParallaxMapScaling" ); comp.AddField( &ShaderAsset::m_IncandescentMapEnabled, "m_IncandescentMapEnabled" ); comp.AddField( &ShaderAsset::m_IncandescentMapScaling, "m_IncandescentMapScaling" ); Reflect::Field* fieldDoubleSided = comp.AddField( &ShaderAsset::m_DoubleSided, "m_DoubleSided" ); Reflect::EnumerationField* enumWrapModeU = comp.AddEnumerationField( &ShaderAsset::m_WrapModeU, "m_WrapModeU" ); Reflect::EnumerationField* enumWrapModeV = comp.AddEnumerationField( &ShaderAsset::m_WrapModeV, "m_WrapModeV" ); Reflect::EnumerationField* enumAlphaMode = comp.AddEnumerationField( &ShaderAsset::m_AlphaMode, "m_AlphaMode" ); Reflect::EnumerationField* enumWetSurfaceMode = comp.AddEnumerationField( &ShaderAsset::m_WetSurfaceMode, "m_WetSurfaceMode" ); }
void SpotLight::EnumerateClass( Reflect::Compositor<SpotLight>& comp ) { comp.AddField( &SpotLight::m_InnerRadius, "m_InnerRadius" ); comp.AddField( &SpotLight::m_OuterRadius, "m_OuterRadius" ); comp.AddField( &SpotLight::m_InnerConeAngle, "m_InnerConeAngle" ); comp.AddField( &SpotLight::m_OuterConeAngle, "m_OuterConeAngle" ); comp.AddField( &SpotLight::m_ShadowMapHiRes, "m_ShadowMapHiRes" ); comp.AddField( &SpotLight::m_GodRayEnabled, "m_GodRayEnabled" ); comp.AddField( &SpotLight::m_GodRayOpacity, "m_GodRayOpacity" ); comp.AddField( &SpotLight::m_GodRayDensity, "m_GodRayDensity" ); comp.AddField( &SpotLight::m_GodRayQuality, "m_GodRayQuality" ); comp.AddField( &SpotLight::m_GodRayFadeNear, "m_GodRayFadeNear" ); comp.AddField( &SpotLight::m_GodRayFadeFar, "m_GodRayFadeFar" ); comp.AddField( &SpotLight::m_GodRayClipPlanePhiOffset, "m_GodRayClipPlanePhiOffset" ); comp.AddField( &SpotLight::m_GodRayClipPlaneOffset, "m_GodRayClipPlaneOffset" ); comp.AddField( &SpotLight::m_OffsetFactor, "m_OffsetFactor" ); comp.AddField( &SpotLight::m_OffsetUnits, "m_OffsetUnits" ); }
void SearchHistory::EnumerateClass( Reflect::Compositor<SearchHistory>& comp ) { Reflect::Field* fieldMaxMRUQueries = comp.AddField( &SearchHistory::m_MaxMRUQueries, "m_MaxMRUQueries" ); Reflect::Field* fieldSavedMRUQueries = comp.AddField( &SearchHistory::m_SavedMRUQueries, "m_SavedMRUQueries", Reflect::FieldFlags::Hide ); }
void Influence::EnumerateClass( Reflect::Compositor<Influence>& comp ) { Reflect::Field* fieldObjects = comp.AddField( &Influence::m_Objects, "m_Objects" ); Reflect::Field* fieldWeights = comp.AddField( &Influence::m_Weights, "m_Weights" ); }
void ClipboardFileList::EnumerateClass( Reflect::Compositor<ClipboardFileList>& comp ) { Reflect::Field* fieldFiles = comp.AddField( &ClipboardFileList::m_Files, "m_Files" ); Reflect::Field* fieldIsDirty = comp.AddField( &ClipboardFileList::m_IsDirty, "m_IsDirty", Reflect::FieldFlags::Discard ); }
void DependenciesComponent::EnumerateClass( Reflect::Compositor<DependenciesComponent>& comp ) { comp.GetComposite().m_UIName = TXT( "Dependencies" ); Reflect::Field* fieldPaths = comp.AddField( &DependenciesComponent::m_Paths, "m_Paths", Reflect::FieldFlags::Path ); }
void ManifestVersion::EnumerateClass( Reflect::Compositor<ManifestVersion>& comp ) { Reflect::Field* fieldManifestVersion = comp.AddField( &ManifestVersion::m_ManifestVersion, "m_ManifestVersion", Reflect::FieldFlags::Force ); }
void ComponentCollection::EnumerateClass( Reflect::Compositor<ComponentCollection>& comp ) { Reflect::Field* fieldComponentsByType = comp.AddField( &ComponentCollection::m_Components, "m_Components" ); }
void Locator::EnumerateClass( Reflect::Compositor<Locator>& comp ) { Reflect::EnumerationField* field = comp.AddEnumerationField( &Locator::m_Shape, "m_Shape" ); field->SetProperty( TXT( "HelpText" ), TXT( "Determines the shape of the locator node." ) ); }