bool CompositeViewer::checkNeedToDoFrame() { if (_requestRedraw) return true; if (_requestContinousUpdate) return true; for(RefViews::iterator itr = _views.begin(); itr != _views.end(); ++itr) { osgViewer::View* view = itr->get(); if (view) { // If the database pager is going to update the scene the render flag is // set so that the updates show up if (view->getDatabasePager()->requiresUpdateSceneGraph() || view->getDatabasePager()->getRequestsInProgress()) return true; // if there update callbacks then we need to do frame. if (view->getCamera()->getUpdateCallback()) return true; if (view->getSceneData()!=0 && view->getSceneData()->getNumChildrenRequiringUpdateTraversal()>0) return true; } } // check if events are available and need processing if (checkEvents()) return true; if (_requestRedraw) return true; if (_requestContinousUpdate) return true; return false; }
void CompositeViewer::advance( const uint32_t frameNumber, const FrameData& frameData ) { _frameStamp->setFrameNumber( frameNumber ); // reference time has to use osg::Timer because other OSG internals that // attempt to compute relative time based on the frame stamp also use it // (e.g. IncrementalCompileOperation) _frameStamp->setReferenceTime( osg::Timer::instance( )->delta_s( _startTick, osg::Timer::instance( )->tick( ))); _frameStamp->setSimulationTime( frameData.getSimulationTime( )); const time_t calendar = frameData.getCalendarTime( ); struct tm now; if( NULL != gmtime_r( &calendar, &now )) _frameStamp->setCalendarTime( now ); #if OSG_VERSION_GREATER_OR_EQUAL( 3, 0, 0 ) for( RefViews::iterator vitr = _views.begin( ); vitr != _views.end( ); ++vitr ) { osgViewer::View *view = vitr->get( ); view->getEventQueue( )->frame( _frameStamp->getReferenceTime( )); } #endif if( osg::Referenced::getDeleteHandler( )) { osg::Referenced::getDeleteHandler( )->flush( ); osg::Referenced::getDeleteHandler( )->setFrameNumber( frameNumber ); } }
bool CompositeViewer::checkNeedToDoFrame() { if (_requestRedraw) return true; if (_requestContinousUpdate) return true; for(RefViews::iterator itr = _views.begin(); itr != _views.end(); ++itr) { osgViewer::View* view = itr->get(); if (view) { // If the database pager is going to update the scene the render flag is // set so that the updates show up if (view->getDatabasePager()->requiresUpdateSceneGraph() || view->getDatabasePager()->getRequestsInProgress()) return true; } } // now do a eventTraversal to see if any events might require a new frame. eventTraversal(); if (_requestRedraw) return true; if (_requestContinousUpdate) return true; return false; }
void CompositeViewer::getViews(Views& views, bool onlyValid) { for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { views.push_back(vitr->get()); } }
int CompositeViewer::run() { for(RefViews::iterator itr = _views.begin(); itr != _views.end(); ++itr) { osgViewer::View* view = itr->get(); if ((view->getCameraManipulator()==0) && view->getCamera()->getAllowEventFocus()) { view->setCameraManipulator(new osgGA::TrackballManipulator()); } } setReleaseContextAtEndOfFrameHint(false); return ViewerBase::run(); }
void CompositeViewer::setCameraWithFocus(osg::Camera* camera) { _cameraWithFocus = camera; if (camera) { for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); if (view->containsCamera(camera)) { _viewWithFocus = view; return; } } } _viewWithFocus = 0; }
void CompositeViewer::getScenes(Scenes& scenes, bool onlyValid) { scenes.clear(); typedef std::set<osgViewer::Scene*> SceneSet; SceneSet sceneSet; for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { osgViewer::View* view = vitr->get(); if (view->getScene() && (!onlyValid || view->getScene()->getSceneData())) { if (sceneSet.count(view->getScene())==0) { sceneSet.insert(view->getScene()); scenes.push_back(view->getScene()); } } } }
void CompositeViewer::getCameras(Cameras& cameras, bool onlyActive) { cameras.clear(); for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); if (view->getCamera() && (!onlyActive || (view->getCamera()->getGraphicsContext() && view->getCamera()->getGraphicsContext()->valid())) ) cameras.push_back(view->getCamera()); for(View::Slaves::iterator itr = view->_slaves.begin(); itr != view->_slaves.end(); ++itr) { if (itr->_camera.valid() && (!onlyActive || (itr->_camera->getGraphicsContext() && itr->_camera->getGraphicsContext()->valid())) ) cameras.push_back(itr->_camera.get()); } } }
void CompositeViewer::getContexts(Contexts& contexts, bool onlyValid) { typedef std::set<osg::GraphicsContext*> ContextSet; ContextSet contextSet; for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { osgViewer::View* view = vitr->get(); if (view->getCamera() && view->getCamera()->getGraphicsContext() && (view->getCamera()->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(view->getCamera()->getGraphicsContext()); } for(unsigned int i=0; i<view->getNumSlaves(); ++i) { View::Slave& slave = view->getSlave(i); if (slave._camera.valid() && slave._camera->getGraphicsContext() && (slave._camera->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(slave._camera->getGraphicsContext()); } } } contexts.clear(); contexts.reserve(contextSet.size()); for(ContextSet::iterator itr = contextSet.begin(); itr != contextSet.end(); ++itr) { contexts.push_back(const_cast<osg::GraphicsContext*>(*itr)); } }
void CompositeViewer::getScenes(Scenes& scenes, bool onlyValid) { typedef std::set<osgViewer::Scene*> SceneSet; SceneSet sceneSet; for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { osgViewer::View* view = vitr->get(); if (view->getScene() && (!onlyValid || view->getScene()->getSceneData())) { sceneSet.insert(view->getScene()); } } for(SceneSet::iterator sitr = sceneSet.begin(); sitr != sceneSet.end(); ++sitr) { scenes.push_back(const_cast<osgViewer::Scene*>(*sitr)); } }
void CompositeViewer::getContexts(Contexts& contexts, bool onlyValid) { typedef std::set<osg::GraphicsContext*> ContextSet; ContextSet contextSet; contexts.clear(); for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { osgViewer::View* view = vitr->get(); osg::GraphicsContext* gc = view->getCamera() ? view->getCamera()->getGraphicsContext() : 0; if (gc && (gc->valid() || !onlyValid)) { if (contextSet.count(gc)==0) { contextSet.insert(gc); contexts.push_back(gc); } } for(unsigned int i=0; i<view->getNumSlaves(); ++i) { View::Slave& slave = view->getSlave(i); osg::GraphicsContext* sgc = slave._camera.valid() ? slave._camera->getGraphicsContext() : 0; if (sgc && (sgc->valid() || !onlyValid)) { if (contextSet.count(sgc)==0) { contextSet.insert(sgc); contexts.push_back(sgc); } } } } }
bool CompositeViewer::checkEvents() { for(RefViews::iterator itr = _views.begin(); itr != _views.end(); ++itr) { osgViewer::View* view = itr->get(); if (view) { // check events from any attached sources for(View::Devices::iterator eitr = view->getDevices().begin(); eitr != view->getDevices().end(); ++eitr) { osgGA::Device* es = eitr->get(); if (es->getCapabilities() & osgGA::Device::RECEIVE_EVENTS) { if (es->checkEvents()) return true; } } } } // get events from all windows attached to Viewer. Windows windows; getWindows(windows); for(Windows::iterator witr = windows.begin(); witr != windows.end(); ++witr) { if ((*witr)->checkEvents()) return true; } return false; }
bool CompositeViewer::checkNeedToDoFrame() { // check if any event handler has prompted a redraw if (_requestRedraw) return true; if (_requestContinousUpdate) return true; // check if any view needs to update the scene graph for(RefViews::iterator itr = _views.begin(); itr != _views.end(); ++itr) { osgViewer::View* view = itr->get(); if (view && view->requiresUpdateSceneGraph()) return true; } // check if events are available and need processing if (checkEvents()) return true; // and check again if any event handler has prompted a redraw if (_requestRedraw) return true; if (_requestContinousUpdate) return true; return false; }
void CompositeViewer::eventTraversal() { if (_done) return; if (_views.empty()) return; double beginEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // OSG_NOTICE<<"CompositeViewer::frameEventTraversal()."<<std::endl; // need to copy events from the GraphicsWindow's into local EventQueue; typedef std::map<osgViewer::View*, osgGA::EventQueue::Events> ViewEventsMap; ViewEventsMap viewEventsMap; Contexts contexts; getContexts(contexts); Scenes scenes; getScenes(scenes); osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() : _views[0].get(); osg::Camera* masterCamera = masterView->getCamera(); osgGA::GUIEventAdapter* eventState = masterView->getEventQueue()->getCurrentEventState(); osg::Matrix masterCameraVPW = masterCamera->getViewMatrix() * masterCamera->getProjectionMatrix(); if (masterCamera->getViewport()) { osg::Viewport* viewport = masterCamera->getViewport(); masterCameraVPW *= viewport->computeWindowMatrix(); } for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr); if (gw) { gw->checkEvents(); osgGA::EventQueue::Events gw_events; gw->getEventQueue()->takeEvents(gw_events); osgGA::EventQueue::Events::iterator itr; for(itr = gw_events.begin(); itr != gw_events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); //OSG_NOTICE<<"event->getGraphicsContext()="<<event->getGraphicsContext()<<std::endl; bool pointerEvent = false; float x = event->getX(); float y = event->getY(); bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS; if (invert_y && gw->getTraits()) y = gw->getTraits()->height - y; switch(event->getEventType()) { case(osgGA::GUIEventAdapter::RESIZE): setCameraWithFocus(0); break; case(osgGA::GUIEventAdapter::PUSH): case(osgGA::GUIEventAdapter::RELEASE): case(osgGA::GUIEventAdapter::DOUBLECLICK): case(osgGA::GUIEventAdapter::DRAG): case(osgGA::GUIEventAdapter::MOVE): { pointerEvent = true; if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus()) { osg::GraphicsContext::Cameras& cameras = gw->getCameras(); for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin(); citr != cameras.end(); ++citr) { osg::Camera* camera = *citr; if (camera->getView() && camera->getAllowEventFocus() && camera->getRenderTargetImplementation()==osg::Camera::FRAME_BUFFER) { osg::Viewport* viewport = camera ? camera->getViewport() : 0; if (viewport && x >= viewport->x() && y >= viewport->y() && x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) ) { setCameraWithFocus(camera); // If this camera is not a slave camera if (camera->getView()->getCamera() == camera) { eventState->setGraphicsContext(gw); eventState->setInputRange( viewport->x(), viewport->y(), viewport->x()+viewport->width(), viewport->y()+viewport->height()); } else { eventState->setInputRange(-1.0, -1.0, 1.0, 1.0); } if (getViewWithFocus()!=masterView) { // need to reset the masterView masterView = getViewWithFocus(); masterCamera = masterView->getCamera(); eventState = masterView->getEventQueue()->getCurrentEventState(); masterCameraVPW = masterCamera->getViewMatrix() * masterCamera->getProjectionMatrix(); if (masterCamera->getViewport()) { osg::Viewport* viewport = masterCamera->getViewport(); masterCameraVPW *= viewport->computeWindowMatrix(); } } // If this camera is not a slave camera if (camera->getView()->getCamera() == camera) { eventState->setGraphicsContext(gw); eventState->setInputRange( viewport->x(), viewport->y(), viewport->x()+viewport->width(), viewport->y()+viewport->height()); } else { eventState->setInputRange(-1.0, -1.0, 1.0, 1.0); } } } } } break; } default: break; } if (pointerEvent) { if (getCameraWithFocus()) { osg::Viewport* viewport = getCameraWithFocus()->getViewport(); osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix(); if (viewport) localCameraVPW *= viewport->computeWindowMatrix(); osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW ); osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix; x = new_coord.x(); y = new_coord.y(); event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(x); event->setY(y); event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } // pass along the new pointer events details to the eventState of the viewer eventState->setX(x); eventState->setY(y); eventState->setButtonMask(event->getButtonMask()); eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } else { event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(eventState->getX()); event->setY(eventState->getY()); event->setButtonMask(eventState->getButtonMask()); event->setMouseYOrientation(eventState->getMouseYOrientation()); } } for(itr = gw_events.begin(); itr != gw_events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::CLOSE_WINDOW): { bool wasThreading = areThreadsRunning(); if (wasThreading) stopThreading(); gw->close(); if (wasThreading) startThreading(); break; } default: break; } } viewEventsMap[masterView].insert( viewEventsMap[masterView].end(), gw_events.begin(), gw_events.end() ); } } // OSG_NOTICE<<"mouseEventState Xmin = "<<eventState->getXmin()<<" Ymin="<<eventState->getYmin()<<" xMax="<<eventState->getXmax()<<" Ymax="<<eventState->getYmax()<<std::endl; for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); view->getEventQueue()->frame( getFrameStamp()->getReferenceTime() ); view->getEventQueue()->takeEvents(viewEventsMap[view]); } // OSG_NOTICE<<"Events "<<events.size()<<std::endl; if ((_keyEventSetsDone!=0) || _quitEventSetsDone) { for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::KEYUP): if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true; break; case(osgGA::GUIEventAdapter::QUIT_APPLICATION): if (_quitEventSetsDone) _done = true; break; default: break; } } } } if (_done) return; if (_eventVisitor.valid()) { _eventVisitor->setFrameStamp(getFrameStamp()); _eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber()); for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; _eventVisitor->setActionAdapter(view); if (view->getSceneData()) { for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); _eventVisitor->reset(); _eventVisitor->addEvent( event ); view->getSceneData()->accept(*_eventVisitor); // Do EventTraversal for slaves with their own subgraph for(unsigned int i=0; i<view->getNumSlaves(); ++i) { osg::View::Slave& slave = view->getSlave(i); osg::Camera* camera = slave._camera.get(); if(camera && !slave._useMastersSceneData) { camera->accept(*_eventVisitor); } } // call any camera event callbacks, but only traverse that callback, don't traverse its subgraph // leave that to the scene update traversal. osg::NodeVisitor::TraversalMode tm = _eventVisitor->getTraversalMode(); _eventVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE); if (view->getCamera() && view->getCamera()->getEventCallback()) view->getCamera()->accept(*_eventVisitor); for(unsigned int i=0; i<view->getNumSlaves(); ++i) { osg::View::Slave& slave = view->getSlave(i); osg::Camera* camera = view->getSlave(i)._camera.get(); if (camera && slave._useMastersSceneData && camera->getEventCallback()) { camera->accept(*_eventVisitor); } } _eventVisitor->setTraversalMode(tm); } } } } for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); for(View::EventHandlers::iterator hitr = view->getEventHandlers().begin(); hitr != view->getEventHandlers().end(); ++hitr) { (*hitr)->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view, 0, 0); } } } for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); if (view->getCameraManipulator()) { view->getCameraManipulator()->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view); } } } if (getViewerStats() && getViewerStats()->collectStats("event")) { double endEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal begin time", beginEventTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal end time", endEventTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal time taken", endEventTraversal-beginEventTraversal); } }
void CompositeViewer::updateTraversal() { if (_done) return; double beginUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); _updateVisitor->reset(); _updateVisitor->setFrameStamp(getFrameStamp()); _updateVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber()); Scenes scenes; getScenes(scenes); for(Scenes::iterator sitr = scenes.begin(); sitr != scenes.end(); ++sitr) { Scene* scene = *sitr; if (scene->getSceneData()) { _updateVisitor->setImageRequestHandler(scene->getImagePager()); scene->getSceneData()->accept(*_updateVisitor); } if (scene->getDatabasePager()) { // synchronize changes required by the DatabasePager thread to the scene graph scene->getDatabasePager()->updateSceneGraph(*_frameStamp); } if (scene->getImagePager()) { // synchronize changes required by the DatabasePager thread to the scene graph scene->getImagePager()->updateSceneGraph(*_frameStamp); } } if (_updateOperations.valid()) { _updateOperations->runOperations(this); } for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); Scene* scene = view->getScene(); { // call any camera update callbacks, but only traverse that callback, don't traverse its subgraph // leave that to the scene update traversal. osg::NodeVisitor::TraversalMode tm = _updateVisitor->getTraversalMode(); _updateVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE); if (view->getCamera() && view->getCamera()->getUpdateCallback()) view->getCamera()->accept(*_updateVisitor); for(unsigned int i=0; i<view->getNumSlaves(); ++i) { osg::Camera* camera = view->getSlave(i)._camera.get(); if (camera && camera->getUpdateCallback()) camera->accept(*_updateVisitor); } _updateVisitor->setTraversalMode(tm); } if (view->getCameraManipulator()) { view->setFusionDistance( view->getCameraManipulator()->getFusionDistanceMode(), view->getCameraManipulator()->getFusionDistanceValue() ); view->getCamera()->setViewMatrix( view->getCameraManipulator()->getInverseMatrix()); } view->updateSlaves(); } if (getStats() && getStats()->collectStats("update")) { double endUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal begin time", beginUpdateTraversal); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal end time", endUpdateTraversal); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal time taken", endUpdateTraversal-beginUpdateTraversal); } }
void CompositeViewer::eventTraversal() { if (_done) return; if (_views.empty()) return; double cutOffTime = _frameStamp->getReferenceTime(); double beginEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // need to copy events from the GraphicsWindow's into local EventQueue for each view; typedef std::map<osgViewer::View*, osgGA::EventQueue::Events> ViewEventsMap; ViewEventsMap viewEventsMap; Contexts contexts; getContexts(contexts); // set done if there are no windows checkWindowStatus(contexts); if (_done) return; osgGA::EventQueue::Events all_events; for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr); if (gw) { gw->checkEvents(); osgGA::EventQueue::Events gw_events; gw->getEventQueue()->takeEvents(gw_events, cutOffTime); for(osgGA::EventQueue::Events::iterator itr = gw_events.begin(); itr != gw_events.end(); ++itr) { (*itr)->setGraphicsContext(gw); } all_events.insert(all_events.end(), gw_events.begin(), gw_events.end()); } } // sort all the events in time order so we can make sure we pass them all on in the correct order. all_events.sort(SortEvents()); // pass on pointer data onto non mouse events to keep the position data usable by all recipients of all events. for(osgGA::EventQueue::Events::iterator itr = all_events.begin(); itr != all_events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::PUSH): case(osgGA::GUIEventAdapter::RELEASE): case(osgGA::GUIEventAdapter::DOUBLECLICK): case(osgGA::GUIEventAdapter::MOVE): case(osgGA::GUIEventAdapter::DRAG): { if ((event->getEventType()!=osgGA::GUIEventAdapter::DRAG && event->getEventType()!=osgGA::GUIEventAdapter::RELEASE) || !_previousEvent || _previousEvent->getGraphicsContext()!=event->getGraphicsContext() || _previousEvent->getNumPointerData()<2) { generatePointerData(*event); } else { reprojectPointerData(*_previousEvent, *event); } #if 0 // assign topmost PointeData settings as the events X,Y and InputRange osgGA::PointerData* pd = event->getPointerData(event->getNumPointerData()-1); event->setX(pd->x); event->setY(pd->y); event->setInputRange(pd->xMin, pd->yMin, pd->xMax, pd->yMax); event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); #else if (event->getMouseYOrientation()!=osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS) { event->setY((event->getYmax()-event->getY())+event->getYmin()); event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } #endif _previousEvent = event; break; } default: if (_previousEvent.valid()) event->copyPointerDataFrom(*_previousEvent); break; } osgGA::PointerData* pd = event->getNumPointerData()>0 ? event->getPointerData(event->getNumPointerData()-1) : 0; osg::Camera* camera = pd ? dynamic_cast<osg::Camera*>(pd->object.get()) : 0; osgViewer::View* view = camera ? dynamic_cast<osgViewer::View*>(camera->getView()) : 0; if (!view) { if (_viewWithFocus.valid()) { // OSG_NOTICE<<"Falling back to using _viewWithFocus"<<std::endl; view = _viewWithFocus.get(); } else if (!_views.empty()) { // OSG_NOTICE<<"Falling back to using first view as one with focus"<<std::endl; view = _views[0].get(); } } // reassign view with focus if (_viewWithFocus != view) _viewWithFocus = view; if (view) { viewEventsMap[view].push_back( event ); osgGA::GUIEventAdapter* eventState = view->getEventQueue()->getCurrentEventState(); eventState->copyPointerDataFrom(*event); } _previousEvent = event; } // handle any close windows for(osgGA::EventQueue::Events::iterator itr = all_events.begin(); itr != all_events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::CLOSE_WINDOW): { bool wasThreading = areThreadsRunning(); if (wasThreading) stopThreading(); if (event->getGraphicsContext()) { event->getGraphicsContext()->close(); } if (wasThreading) startThreading(); break; } default: break; } } for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); // get events from user Devices attached to Viewer. for(osgViewer::View::Devices::iterator eitr = view->getDevices().begin(); eitr != view->getDevices().end(); ++eitr) { osgGA::Device* es = eitr->get(); if (es->getCapabilities() & osgGA::Device::RECEIVE_EVENTS) es->checkEvents(); // open question, will we need to reproject mouse coordinates into current view's coordinate frame as is down for GraphicsWindow provided events? // for now assume now and just get the events directly without any reprojection. es->getEventQueue()->takeEvents(viewEventsMap[view], cutOffTime); } // generate frame event view->getEventQueue()->frame( getFrameStamp()->getReferenceTime() ); view->getEventQueue()->takeEvents(viewEventsMap[view], cutOffTime); } if ((_keyEventSetsDone!=0) || _quitEventSetsDone) { for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::KEYUP): if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true; break; case(osgGA::GUIEventAdapter::QUIT_APPLICATION): if (_quitEventSetsDone) _done = true; break; default: break; } } } } if (_done) return; if (_eventVisitor.valid()) { _eventVisitor->setFrameStamp(getFrameStamp()); _eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber()); for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; if (view && view->getSceneData()) { _eventVisitor->setActionAdapter(view); for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); _eventVisitor->reset(); _eventVisitor->addEvent( event ); view->getSceneData()->accept(*_eventVisitor); // Do EventTraversal for slaves with their own subgraph for(unsigned int i=0; i<view->getNumSlaves(); ++i) { osg::View::Slave& slave = view->getSlave(i); osg::Camera* camera = slave._camera.get(); if(camera && !slave._useMastersSceneData) { camera->accept(*_eventVisitor); } } // call any camera event callbacks, but only traverse that callback, don't traverse its subgraph // leave that to the scene update traversal. osg::NodeVisitor::TraversalMode tm = _eventVisitor->getTraversalMode(); _eventVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE); if (view->getCamera() && view->getCamera()->getEventCallback()) view->getCamera()->accept(*_eventVisitor); for(unsigned int i=0; i<view->getNumSlaves(); ++i) { osg::View::Slave& slave = view->getSlave(i); osg::Camera* camera = view->getSlave(i)._camera.get(); if (camera && slave._useMastersSceneData && camera->getEventCallback()) { camera->accept(*_eventVisitor); } } _eventVisitor->setTraversalMode(tm); } } } } for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); for(View::EventHandlers::iterator hitr = view->getEventHandlers().begin(); hitr != view->getEventHandlers().end(); ++hitr) { (*hitr)->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view, 0, _eventVisitor.get()); } } } for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); if (view->getCameraManipulator()) { view->getCameraManipulator()->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view); } } } if (getViewerStats() && getViewerStats()->collectStats("event")) { double endEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal begin time", beginEventTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal end time", endEventTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal time taken", endEventTraversal-beginEventTraversal); } }
void CompositeViewer::updateTraversal() { if (_done) return; double beginUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); _updateVisitor->reset(); _updateVisitor->setFrameStamp(getFrameStamp()); _updateVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber()); Scenes scenes; getScenes(scenes); for(Scenes::iterator sitr = scenes.begin(); sitr != scenes.end(); ++sitr) { Scene* scene = *sitr; scene->updateSceneGraph(*_updateVisitor); } // if we have a shared state manager prune any unused entries if (osgDB::Registry::instance()->getSharedStateManager()) osgDB::Registry::instance()->getSharedStateManager()->prune(); // update the Registry object cache. osgDB::Registry::instance()->updateTimeStampOfObjectsInCacheWithExternalReferences(*getFrameStamp()); osgDB::Registry::instance()->removeExpiredObjectsInCache(*getFrameStamp()); if (_incrementalCompileOperation.valid()) { // merge subgraphs that have been compiled by the incremental compiler operation. _incrementalCompileOperation->mergeCompiledSubgraphs(getFrameStamp()); } if (_updateOperations.valid()) { _updateOperations->runOperations(this); } for(RefViews::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); { // Do UpdateTraversal for slaves with their own subgraph for(unsigned int i=0; i<view->getNumSlaves(); ++i) { osg::View::Slave& slave = view->getSlave(i); osg::Camera* camera = slave._camera.get(); if(camera && !slave._useMastersSceneData) { camera->accept(*_updateVisitor); } } // call any camera update callbacks, but only traverse that callback, don't traverse its subgraph // leave that to the scene update traversal. osg::NodeVisitor::TraversalMode tm = _updateVisitor->getTraversalMode(); _updateVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE); if (view->getCamera() && view->getCamera()->getUpdateCallback()) view->getCamera()->accept(*_updateVisitor); for(unsigned int i=0; i<view->getNumSlaves(); ++i) { osg::View::Slave& slave = view->getSlave(i); osg::Camera* camera = slave._camera.get(); if (camera && slave._useMastersSceneData && camera->getUpdateCallback()) { camera->accept(*_updateVisitor); } } _updateVisitor->setTraversalMode(tm); } if (view->getCameraManipulator()) { view->setFusionDistance( view->getCameraManipulator()->getFusionDistanceMode(), view->getCameraManipulator()->getFusionDistanceValue() ); view->getCameraManipulator()->updateCamera(*(view->getCamera())); } view->updateSlaves(); } if (getViewerStats() && getViewerStats()->collectStats("update")) { double endUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal begin time", beginUpdateTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal end time", endUpdateTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal time taken", endUpdateTraversal-beginUpdateTraversal); } }