Example #1
0
void Unserialize(Serializer::Reader &rd)
{
	// XXX TODO XXX keep saved data for modules not enabled,
	// so we can re-save it an not lose it
	std::string modname;
	std::string moddata;

	for (;;) {
		modname = rd.String();
		if (modname == "") break;
		moddata = rd.String();
		bool found = false;
		for (std::list<std::string>::const_iterator i = s_modules.begin(); i != s_modules.end(); ++i) {
			if ((*i) == modname) {
				ModCall(modname.c_str(), "Unserialize", 0, moddata);
				found = true;
				break;
			}
		}
		if (!found) {
			// XXX this isn't good. we should keep the data for re-saving in case the module is enabled again
			Warning("Could not find the module '%s'. Continuing, but module data will be lost.", modname.c_str());
		}
	}
}
void BinaryConverter::LoadAnimations(Serializer::Reader &rd)
{
	//load channels and PRS keys
	const Uint32 numAnims = rd.Int32();
	for (Uint32 i = 0; i < numAnims; i++) {
		const std::string animName = rd.String();
		const double duration = rd.Double();
		Animation *anim = new Animation(animName, duration);
		const Uint32 numChans = rd.Int32();
		for (Uint32 j = 0; j < numChans; j++) {
			const std::string tgtName = rd.String();
			MatrixTransform* tgtNode = dynamic_cast<MatrixTransform*>(m_model->m_root->FindNode(tgtName));
			anim->m_channels.push_back(AnimationChannel(tgtNode));
			auto& chan = anim->m_channels.back();
			for (Uint32 numKeys = rd.Int32(); numKeys > 0; numKeys--) {
				const double ktime = rd.Double();
				const vector3f kpos = rd.Vector3f();
				chan.positionKeys.push_back(PositionKey(ktime, kpos));
			}
			for (Uint32 numKeys = rd.Int32(); numKeys > 0; numKeys--) {
				const double ktime = rd.Double();
				const Quaternionf krot = rd.RdQuaternionf();
				chan.rotationKeys.push_back(RotationKey(ktime, krot));
			}
			for (Uint32 numKeys = rd.Int32(); numKeys > 0; numKeys--) {
				const double ktime = rd.Double();
				const vector3f kscale = rd.Vector3f();
				chan.scaleKeys.push_back(ScaleKey(ktime, kscale));
			}
		}
		m_model->m_animations.push_back(anim);
	}
}
void BinaryConverter::LoadMaterials(Serializer::Reader &rd)
{
	for (Uint32 numMats = rd.Int32(); numMats > 0; numMats--) {
		MaterialDefinition m("");
		m.name = rd.String();
		m.tex_diff = rd.String();
		m.tex_spec = rd.String();
		m.tex_glow = rd.String();
		m.tex_ambi = rd.String();
		m.tex_norm = rd.String();
		m.diffuse = rd.Color4UB();
		m.specular = rd.Color4UB();
		m.ambient = rd.Color4UB();
		m.emissive = rd.Color4UB();
		m.shininess = rd.Int16();
		m.opacity = rd.Int16();
		m.alpha_test = rd.Bool();
		m.unlit = rd.Bool();
		m.use_pattern = rd.Bool();

		if (m.use_pattern) m_patternsUsed = true;

		ConvertMaterialDefinition(m);
	}
}
Example #4
0
BBAdvert BBAdvert::Load(Serializer::Reader &rd)
{
	std::string luaMod = rd.String();
	int luaRef = rd.Int32();
	std::string desc = rd.String();
	return BBAdvert(luaMod, luaRef, desc);
}	
Example #5
0
void ShipFlavour::Load(Serializer::Reader &rd)
{
	id = rd.String();
	price = rd.Int32();
	regid = rd.String();
	LoadLmrMaterial(rd, &primaryColor);
	LoadLmrMaterial(rd, &secondaryColor);
}
Example #6
0
void ModelSkin::Load(Serializer::Reader &rd)
{
    for (unsigned int i = 0; i < 3; i++) {
        m_colors[i].r = rd.Byte();
        m_colors[i].g = rd.Byte();
        m_colors[i].b = rd.Byte();
    }
    for (unsigned int i = 0; i < MAX_DECAL_MATERIALS; i++)
        m_decals[i] = rd.String();
    m_label = rd.String();
}
Example #7
0
void Body::Load(Serializer::Reader &rd, Space *space)
{
	m_frame = space->GetFrameByIndex(rd.Int32());
	m_label = rd.String();
	m_dead = rd.Bool();
	m_hasDoubleFrame = rd.Bool();
}	
Example #8
0
void ModelBody::Load(Serializer::Reader &rd, Space *space)
{
	Body::Load(rd, space);
	m_isStatic = rd.Bool();
	m_colliding = rd.Bool();
	SetModel(rd.String().c_str());
	m_model->Load(rd);
}
Example #9
0
void Body::Load(Serializer::Reader &rd)
{
	m_frame = Serializer::LookupFrame(rd.Int32());
	m_label = rd.String();
	m_onscreen = rd.Bool();
	m_projectedPos = rd.Vector3d();
	m_dead = rd.Bool();
	m_hasDoubleFrame = rd.Bool();
}	
Example #10
0
void Body::Load(Serializer::Reader &rd, Space *space)
{
	m_frame = space->GetFrameByIndex(rd.Int32());
	m_label = rd.String();
	Properties().Set("label", m_label);
	m_dead = rd.Bool();

	m_pos = rd.Vector3d();
	for (int i=0; i<9; i++) m_orient[i] = rd.Double();
	m_physRadius = rd.Double();
	m_clipRadius = rd.Double();
}
Example #11
0
void SpaceStation::Load(Serializer::Reader &rd, Space *space)
{
	ModelBody::Load(rd, space);
	MarketAgent::Load(rd);
	int num = rd.Int32();
	if (num > Equip::TYPE_MAX) throw SavedGameCorruptException();
	for (int i=0; i<Equip::TYPE_MAX; i++) {
		m_equipmentStock[i] = 0;
	}
	for (int i=0; i<num; i++) {
		m_equipmentStock[i] = static_cast<Equip::Type>(rd.Int32());
	}
	// load shityard
	int numShipsForSale = rd.Int32();
	for (int i=0; i<numShipsForSale; i++) {
		ShipType::Id id(rd.String());
		std::string regId(rd.String());
		SceneGraph::ModelSkin skin;
		skin.Load(rd);
		ShipOnSale sos(id, regId, skin);
		m_shipsOnSale.push_back(sos);
	}
	for (int i=0; i<MAX_DOCKING_PORTS; i++) {
		m_shipDocking[i].shipIndex = rd.Int32();
		m_shipDocking[i].stage = rd.Int32();
		m_shipDocking[i].stagePos = rd.Float();
		m_shipDocking[i].fromPos = rd.Vector3d();
		m_shipDocking[i].fromRot = rd.RdQuaternionf();
	}
	m_dockingLock = rd.Bool();

	m_bbCreated = rd.Bool();
	m_lastUpdatedShipyard = rd.Double();
	m_sbody = space->GetSystemBodyByIndex(rd.Int32());
	m_numPoliceDocked = rd.Int32();
	InitStation();

	m_navLights->Load(rd);
}
Example #12
0
void LuaSerializer::Unserialize(Serializer::Reader &rd)
{
	lua_State *l = Lua::manager->GetLuaState();

	LUA_DEBUG_START(l);

	lua_newtable(l);
	lua_setfield(l, LUA_REGISTRYINDEX, "PiSerializerTableRefs");

	std::string pickled = rd.String();
	const char *start = pickled.c_str();
	const char *end = unpickle(l, start);
	if (size_t(end - start) != pickled.length()) throw SavedGameCorruptException();
	if (!lua_istable(l, -1)) throw SavedGameCorruptException();
	int savetable = lua_gettop(l);

	lua_pushnil(l);
	lua_setfield(l, LUA_REGISTRYINDEX, "PiSerializerTableRefs");

	lua_getfield(l, LUA_REGISTRYINDEX, "PiSerializerCallbacks");
	if (lua_isnil(l, -1)) {
		lua_pop(l, 1);
		lua_newtable(l);
		lua_pushvalue(l, -1);
		lua_setfield(l, LUA_REGISTRYINDEX, "PiSerializerCallbacks");
	}

	lua_pushnil(l);
	while (lua_next(l, -2) != 0) {
		lua_pushvalue(l, -2);
		lua_pushinteger(l, 2);
		lua_gettable(l, -3);
		lua_getfield(l, savetable, lua_tostring(l, -2));
		if (lua_isnil(l, -1)) {
			lua_pop(l, 1);
			lua_newtable(l);
		}
		pi_lua_protected_call(l, 1, 0);
		lua_pop(l, 2);
	}

	lua_pop(l, 2);

	LUA_DEBUG_END(l, 0);
}
Example #13
0
void Shields::Load(Serializer::Reader &rd)
{
	m_enabled = rd.Bool();

	const Uint32 NumShields = rd.Int32();
	assert(NumShields == m_shields.size());
	for (Uint32 iRead = 0; iRead < NumShields; iRead++ ) {
		const Uint8 r = rd.Byte();
		const Uint8 g = rd.Byte();
		const Uint8 b = rd.Byte();
		const std::string name = rd.String();
		for (ShieldIterator it = m_shields.begin(); it != m_shields.end(); ++it) {
			if(name==it->m_mesh->GetName()) {
				it->m_colour = Color3ub(r, g, b);
				break;
			}
		}
	}
}
Example #14
0
void SpaceStation::Load(Serializer::Reader &rd, Space *space)
{
	ModelBody::Load(rd, space);
	MarketAgent::Load(rd);
	int num = rd.Int32();
	if (num > Equip::TYPE_MAX) throw SavedGameCorruptException();
	for (int i=0; i<Equip::TYPE_MAX; i++) {
		m_equipmentStock[i] = 0;
	}
	for (int i=0; i<num; i++) {
		m_equipmentStock[i] = static_cast<Equip::Type>(rd.Int32());
	}
	// load shityard
	int numShipsForSale = rd.Int32();
	for (int i=0; i<numShipsForSale; i++) {
		ShipType::Id id(rd.String());
		std::string regId(rd.String());
		SceneGraph::ModelSkin skin;
		skin.Load(rd);
		ShipOnSale sos(id, regId, skin);
		m_shipsOnSale.push_back(sos);
	}
	const int32_t numShipDocking = rd.Int32();
	m_shipDocking.reserve(numShipDocking);
	for (int i=0; i<numShipDocking; i++) {
		m_shipDocking.push_back(shipDocking_t());
		shipDocking_t &sd = m_shipDocking.back();
		sd.shipIndex = rd.Int32();
		sd.stage = rd.Int32();
		sd.stagePos = rd.Float();
		sd.fromPos = rd.Vector3d();
		sd.fromRot = rd.RdQuaternionf();
	}
	// retrieve each of the bay groupings
	const int32_t numBays = rd.Int32();
	mBayGroups.reserve(numBays);
	for (int32_t i=0; i<numBays; i++) {
		mBayGroups.push_back(SpaceStationType::SBayGroup());
		SpaceStationType::SBayGroup &bay = mBayGroups.back();
		bay.minShipSize = rd.Int32();
		bay.maxShipSize = rd.Int32();
		bay.inUse = rd.Bool();
		const int32_t numBayIds = rd.Int32();
		bay.bayIDs.reserve(numBayIds);
		for (int32_t j=0; j<numBayIds; j++) {
			const int32_t ID = rd.Int32();
			bay.bayIDs.push_back(ID);
		}
	}

	m_bbCreated = rd.Bool();
	m_lastUpdatedShipyard = rd.Double();
	m_sbody = space->GetSystemBodyByIndex(rd.Int32());
	m_numPoliceDocked = rd.Int32();

	m_doorAnimationStep = rd.Double();
	m_doorAnimationState = rd.Double();

	InitStation();

	m_navLights->Load(rd);
}
Example #15
0
Game::Game(Serializer::Reader &rd) :
	m_timeAccel(TIMEACCEL_PAUSED),
	m_requestedTimeAccel(TIMEACCEL_PAUSED),
	m_forceTimeAccel(false)
{
	// signature check
	for (Uint32 i = 0; i < strlen(s_saveStart)+1; i++)
		if (rd.Byte() != s_saveStart[i]) throw SavedGameCorruptException();

	// version check
	rd.SetStreamVersion(rd.Int32());
	Output("savefile version: %d\n", rd.StreamVersion());
	if (rd.StreamVersion() != s_saveVersion) {
		Output("can't load savefile, expected version: %d\n", s_saveVersion);
		throw SavedGameWrongVersionException();
	}

	// XXX This must be done after loading sectors once we can change them in game
	Pi::FlushCaches();

	Serializer::Reader section;

	// Preparing the Lua stuff
	LuaRef::InitLoad();
	Pi::luaSerializer->InitTableRefs();

	// galaxy generator
	section = rd.RdSection("GalaxyGen");
	std::string genName = section.String();
	GalaxyGenerator::Version genVersion = section.Int32();
	if (genName != Pi::GetGalaxy()->GetGeneratorName() || genVersion != Pi::GetGalaxy()->GetGeneratorVersion()) {
		if (!Pi::CreateGalaxy(genName, genVersion)) {
			Output("can't load savefile, unsupported galaxy generator %s, version %d\n", genName.c_str(), genVersion);
			throw SavedGameWrongVersionException();
		}
	}

	// game state
	section = rd.RdSection("Game");
	m_time = section.Double();
	m_state = State(section.Int32());

	m_wantHyperspace = section.Bool();
	m_hyperspaceProgress = section.Double();
	m_hyperspaceDuration = section.Double();
	m_hyperspaceEndTime = section.Double();

	// space, all the bodies and things
	section = rd.RdSection("Space");
	m_space.reset(new Space(this, section, m_time));
	m_player.reset(static_cast<Player*>(m_space->GetBodyByIndex(section.Int32())));

	assert(!m_player->IsDead()); // Pioneer does not support necromancy

	// space transition state
	section = rd.RdSection("HyperspaceClouds");

	// hyperspace clouds being brought over from the previous system
	Uint32 nclouds = section.Int32();
	for (Uint32 i = 0; i < nclouds; i++)
		m_hyperspaceClouds.push_back(static_cast<HyperspaceCloud*>(Body::Unserialize(section, 0)));

	// system political stuff
	section = rd.RdSection("Polit");
	Polit::Unserialize(section);


	// views
	LoadViews(rd);


	// lua
	section = rd.RdSection("LuaModules");
	Pi::luaSerializer->Unserialize(section);

	Pi::luaSerializer->UninitTableRefs();
	LuaRef::UninitLoad();
	// signature check
	for (Uint32 i = 0; i < strlen(s_saveEnd)+1; i++)
		if (rd.Byte() != s_saveEnd[i]) throw SavedGameCorruptException();

	EmitPauseState(IsPaused());
}
Example #16
0
void ShipFlavour::Load(Serializer::Reader &rd)
{
	id = rd.String();
	price = rd.Int32();
	regid = rd.String();
}