void SpaceStation::Save(Serializer::Writer &wr, Space *space) { ModelBody::Save(wr, space); MarketAgent::Save(wr); wr.Int32(Equip::TYPE_MAX); for (int i=0; i<Equip::TYPE_MAX; i++) { wr.Int32(int(m_equipmentStock[i])); } // save shipyard wr.Int32(m_shipsOnSale.size()); for (std::vector<ShipOnSale>::iterator i = m_shipsOnSale.begin(); i != m_shipsOnSale.end(); ++i) { wr.String((*i).id); wr.String((*i).regId); (*i).skin.Save(wr); } for (int i=0; i<MAX_DOCKING_PORTS; i++) { wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship)); wr.Int32(m_shipDocking[i].stage); wr.Float(float(m_shipDocking[i].stagePos)); wr.Vector3d(m_shipDocking[i].fromPos); wr.WrQuaternionf(m_shipDocking[i].fromRot); } wr.Bool(m_dockingLock); wr.Bool(m_bbCreated); wr.Double(m_lastUpdatedShipyard); wr.Int32(space->GetIndexForSystemBody(m_sbody)); wr.Int32(m_numPoliceDocked); m_navLights->Save(wr); }
void SpaceStation::Save(Serializer::Writer &wr) { ModelBody::Save(wr); MarketAgent::Save(wr); wr.Int32(Equip::TYPE_MAX); for (int i=0; i<Equip::TYPE_MAX; i++) { wr.Int32(int(m_equipmentStock[i])); } // save shipyard wr.Int32(m_shipsOnSale.size()); for (std::vector<ShipFlavour>::iterator i = m_shipsOnSale.begin(); i != m_shipsOnSale.end(); ++i) { (*i).Save(wr); } for (int i=0; i<MAX_DOCKING_PORTS; i++) { wr.Int32(Serializer::LookupBody(m_shipDocking[i].ship)); wr.Int32(m_shipDocking[i].stage); wr.Float(float(m_shipDocking[i].stagePos)); wr.Vector3d(m_shipDocking[i].fromPos); wr.WrQuaternionf(m_shipDocking[i].fromRot); wr.Float(float(m_openAnimState[i])); wr.Float(float(m_dockAnimState[i])); } wr.Double(m_lastUpdatedShipyard); wr.Int32(Serializer::LookupSystemBody(m_sbody)); wr.Int32(m_numPoliceDocked); }
void SpaceStation::Save(Serializer::Writer &wr, Space *space) { ModelBody::Save(wr, space); wr.Int32(Equip::TYPE_MAX); wr.Int32(m_shipDocking.size()); for (Uint32 i=0; i<m_shipDocking.size(); i++) { wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship)); wr.Int32(m_shipDocking[i].stage); wr.Float(float(m_shipDocking[i].stagePos)); wr.Vector3d(m_shipDocking[i].fromPos); wr.WrQuaternionf(m_shipDocking[i].fromRot); } // store each of the bay groupings wr.Int32(mBayGroups.size()); for (Uint32 i=0; i<mBayGroups.size(); i++) { wr.Int32(mBayGroups[i].minShipSize); wr.Int32(mBayGroups[i].maxShipSize); wr.Bool(mBayGroups[i].inUse); wr.Int32(mBayGroups[i].bayIDs.size()); for (Uint32 j=0; j<mBayGroups[i].bayIDs.size(); j++) { wr.Int32(mBayGroups[i].bayIDs[j]); } } wr.Int32(space->GetIndexForSystemBody(m_sbody)); wr.Int32(m_numPoliceDocked); wr.Double(m_doorAnimationStep); wr.Double(m_doorAnimationState); m_navLights->Save(wr); }
void BinaryConverter::SaveAnimations(Serializer::Writer &wr, Model *m) { const auto& anims = m->GetAnimations(); wr.Int32(anims.size()); for (const auto& anim : anims) { wr.String(anim->GetName()); wr.Double(anim->GetDuration()); wr.Int32(anim->GetChannels().size()); for (const auto &chan : anim->GetChannels()) { wr.String(chan.node->GetName()); //write pos/rot/scale keys wr.Int32(chan.positionKeys.size()); for (const auto &pkey : chan.positionKeys) { wr.Double(pkey.time); wr.Vector3f(pkey.position); } wr.Int32(chan.rotationKeys.size()); for (const auto &rkey : chan.rotationKeys) { wr.Double(rkey.time); wr.WrQuaternionf(rkey.rotation); } wr.Int32(chan.scaleKeys.size()); for (const auto &skey : chan.scaleKeys) { wr.Double(skey.time); wr.Vector3f(skey.scale); } } } }
void SpaceStation::Save(Serializer::Writer &wr, Space *space) { ModelBody::Save(wr, space); MarketAgent::Save(wr); wr.Int32(Equip::TYPE_MAX); for (int i=0; i<Equip::TYPE_MAX; i++) { wr.Int32(int(m_equipmentStock[i])); } // save shipyard wr.Int32(m_shipsOnSale.size()); for (std::vector<ShipOnSale>::iterator i = m_shipsOnSale.begin(); i != m_shipsOnSale.end(); ++i) { wr.String((*i).id); wr.String((*i).regId); (*i).skin.Save(wr); } wr.Int32(m_shipDocking.size()); for (uint32_t i=0; i<m_shipDocking.size(); i++) { wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship)); wr.Int32(m_shipDocking[i].stage); wr.Float(float(m_shipDocking[i].stagePos)); wr.Vector3d(m_shipDocking[i].fromPos); wr.WrQuaternionf(m_shipDocking[i].fromRot); } // store each of the bay groupings wr.Int32(mBayGroups.size()); for (uint32_t i=0; i<mBayGroups.size(); i++) { wr.Int32(mBayGroups[i].minShipSize); wr.Int32(mBayGroups[i].maxShipSize); wr.Bool(mBayGroups[i].inUse); wr.Int32(mBayGroups[i].bayIDs.size()); for (uint32_t j=0; j<mBayGroups[i].bayIDs.size(); j++) { wr.Int32(mBayGroups[i].bayIDs[j]); } } wr.Bool(m_bbCreated); wr.Double(m_lastUpdatedShipyard); wr.Int32(space->GetIndexForSystemBody(m_sbody)); wr.Int32(m_numPoliceDocked); wr.Double(m_doorAnimationStep); wr.Double(m_doorAnimationState); m_navLights->Save(wr); }