void BuildingWell::deliverService() { ServiceWalkerPtr walker = ServiceWalker::create( BuildingPtr( this ), getService()); ServiceWalker::ReachedBuildings reachedBuildings = walker->getReachedBuildings( getTile().getIJ() ); for( ServiceWalker::ReachedBuildings::iterator itBuilding = reachedBuildings.begin(); itBuilding != reachedBuildings.end(); ++itBuilding) { (*itBuilding)->applyService( walker ); } }
std::set< SmartPtr< T > > getReachedBuildings( const TilePos& pos ) { ServiceWalker::ReachedBuildings buildings = _walker.getReachedBuildings( pos ); std::set< SmartPtr< T > > ret; for( ServiceWalker::ReachedBuildings::iterator it=buildings.begin(); it != buildings.end(); it++ ) { SmartPtr< T > building = (*it).as<T>(); if( building.isValid() ) { ret.insert( building ); } } return ret; }
bool WalkerPrefect::_looks4Fire( ServiceWalker::ReachedBuildings& buildings, TilePos& pos ) { buildings = getReachedBuildings( getIJ() ); for( ServiceWalker::ReachedBuildings::const_iterator itBuilding = buildings.begin(); itBuilding != buildings.end(); ++itBuilding) { SmartPtr< BurningRuins > bruins = ( *itBuilding ).as<BurningRuins>(); if( bruins.isValid() ) { pos = bruins->getTile().getIJ(); return true; } } return false; }
ServiceWalker::ReachedBuildings getReachedBuildings( const TilePos& pos, const TileOverlay::Type type ) { ServiceWalker::ReachedBuildings res = _walker.getReachedBuildings( pos ); ServiceWalker::ReachedBuildings::iterator it=res.begin(); while( it != res.end() ) { if( (*it)->getType() != type ) { res.erase( it++ ); } else { it++; } } return res; }