void Chunk::Draw( Vec2i offset, sf::IntRect visible ) { // Draw stars for( size_t i = 0; i < stars.size(); ++i ) { const Vec2i &pos = stars[i].GetPos(); if( visible.Contains( pos.x, pos.y ) ) { stars[i].Draw( offset ); } } // Draw items for( size_t i = 0; i < items.size(); ++i ) { const Vec2i &pos = items[i]->GetPos(); if( visible.Contains( pos.x, pos.y ) ) { items[i]->Draw( offset ); } } // Draw outlines if( SETTINGS->GetValue<bool>( "bounding_box_show" ) ) { for( Items::iterator it = items.begin(); it != items.end(); ++it ) { const Vec2i &pos = (*it)->GetPos(); if( visible.Contains( pos.x, pos.y ) ) { draw_outline( (*it)->BoundingBox(), offset ); } } } }