Example #1
0
void WindowCreateThing::init(sf::RenderWindow &window) {

    rectTitle.setSize(sf::Vector2f(window.getSize().x*0.45, window.getSize().y*0.07));
    rectTitle.setPosition(sf::Vector2f(window.getSize().x/2-(rectTitle.getSize().x/2), window.getSize().x/4-(rectTitle.getSize().y/2)));
    rectTitle.setFillColor(sf::Color(158, 158, 158));
    rectTitle.setOutlineColor(sf::Color::Black);
    rectTitle.setOutlineThickness(1.f);

    rectMain.setSize(sf::Vector2f(window.getSize().x*0.45,window.getSize().y*0.45));
    rectMain.setPosition(sf::Vector2f(rectTitle.getPosition().x, rectTitle.getPosition().y+rectTitle.getSize().y));
    rectMain.setFillColor(sf::Color::White);
    rectMain.setOutlineColor(sf::Color::Black);
    rectMain.setOutlineThickness(1.f);

    load();


    starting_position = sf::Mouse::getPosition(window);



    textTitle.setFont(font);
    textTitle.setString("CreateThings.txt");
    textTitle.setCharacterSize(24);
    textTitle.setColor(sf::Color::White);
    textTitle.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x*0.3, rectTitle.getPosition().y+rectTitle.getSize().y*0.1));
    //textTitle.setPosition(sf::Vector2f(400,10));

    textClose.setFont(font);
    textClose.setString("X");
    textClose.setStyle(sf::Text::Bold);
    textClose.setCharacterSize(35);
    textClose.setColor(sf::Color::White);
    textClose.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x-30, rectTitle.getPosition().y+rectTitle.getSize().y*0.05));


    ///// FOLDER ICONE
    textureFolder.setSmooth(true);
    spriteFodler.setTexture(textureFolder);
    sf::Vector2f targetSize(25.0f, 25.0f);
    spriteFodler.setScale(
        targetSize.x / spriteFodler.getLocalBounds().width,
        targetSize.y / spriteFodler.getLocalBounds().height);
    spriteFodler.setPosition(sf::Vector2f(textTitle.getPosition().x-targetSize.x, textTitle.getPosition().y));




    ///// CLOSE ICONE
    /*textureClose.setSmooth(true);
    spriteClose.setTexture(textureClose);
    sf::Vector2f targetSize2(window.getSize().y*0.07, window.getSize().y*0.07);
    spriteClose.setScale(
        targetSize2.x / spriteClose.getLocalBounds().width,
        targetSize2.y / spriteClose.getLocalBounds().height);
    spriteClose.setPosition(rectTitle.getPosition().x+rectTitle.getSize().x-targetSize2.x, rectTitle.getPosition().y);*/
}
Example #2
0
void Sprited::draw(sf::RenderWindow *window)
{
    // Scroll sprite
    sf::Vector2i shift = this->currentAnimation->frames[this->currentFrame];
    this->sprite.setTextureRect(sf::IntRect(shift.x, shift.y, this->width, this->height));

    this->sprite.setRotation((this->getWRotation() - this->camera->getWRotation()) / (2 * M_PI) * 360); // + this->wRotation / (2 * M_PI) * 360);

    if (this->camera) {
        // Transform sprite wPosition based on camera wPosition & wRotation
        this->sprite.setPosition(this->applyCameraTransformation(this->getWPosition()));
    } else {
        // No camera set, meaning this object's wPosition is not affected by camera.
        this->sprite.setPosition(this->getWPosition().x, this->getWPosition().y);
    }

    window->draw(this->sprite);

    Movable::draw(window);

#ifdef DEBUG
    static sf::RectangleShape origin;
    origin.setOrigin(2, 2);
    origin.setSize(sf::Vector2f(5, 5));
    origin.setPosition(this->sprite.getPosition());
    origin.setFillColor(sf::Color(255, 0, 0, 128));
    window->draw(origin);

    static sf::RectangleShape rect;
    rect.setFillColor(sf::Color::Transparent);
    rect.setOutlineThickness(1);
    rect.setOutlineColor(sf::Color::Blue);
    rect.setOrigin(this->sprite.getOrigin());
    rect.setPosition(this->sprite.getPosition());
    rect.setRotation(this->sprite.getRotation());
    rect.setSize(sf::Vector2f(this->sprite.getTextureRect().width, this->sprite.getTextureRect().height));
    window->draw(rect);

    sf::FloatRect wHitbox = this->getWHitbox();
    static sf::RectangleShape hitboxRect;
    hitboxRect.setFillColor(sf::Color::Transparent);
    hitboxRect.setOutlineThickness(1);
    hitboxRect.setOutlineColor(sf::Color::Red);
    hitboxRect.setOrigin(sf::Vector2f(wHitbox.width / 2, wHitbox.height / 2));
    hitboxRect.setSize(sf::Vector2f(wHitbox.width, wHitbox.height));
    hitboxRect.setPosition(this->applyCameraTransformation(this->getWPosition()));
    hitboxRect.setRotation(-this->camera->getWRotation() / M_PI * 180);
    window->draw(hitboxRect);
#endif
}
Example #3
0
 inline TextSquare(Ctx& mCtx, const Vec2f& mPos) : Base{mCtx, mPos}
 {
     text = &create<Text>(ssvs::zeroVec2f);
     bg.setSize(Vec2f{65, 65});
     bg.setOutlineColor(sf::Color::White);
     bg.setOutlineThickness(3);
 }
Example #4
0
void PongGame::setUpBall(int const mainWindowWidth, int const mainWindowHeight, sf::RectangleShape &ball) {
    ball.setPosition(mainWindowWidth / 2, mainWindowHeight / 2);
    ball.setSize(sf::Vector2f(20, 20));
    ball.setFillColor(sf::Color::Red);
    ball.setOutlineColor(sf::Color::Yellow);
    ball.setOutlineThickness(2);
}
Example #5
0
 void init(const sf::Vector2f& position, const string filename)
 {
     _event = Event::NONE;
     _shape->setPosition(position);
     _shape->setSize(sf::Vector2f(TAILLE_SQUARE, TAILLE_SQUARE));
     _shape->setFillColor(sf::Color::Black);
     _shape->setOutlineColor(sf::Color::White);
     _shape->setOutlineThickness(1);
 }
Example #6
0
 // Post battle update
 inline void set_info(int str)
 {
     info_str.setString(std::to_string(str));
     health_bar_bg.setSize(sf::Vector2f(get_max_hp()/scale, 10));
     health_bar_bg.setOutlineColor(sf::Color(125,125,125));
     health_bar_bg.setOutlineThickness(1);
     health_bar_current.setSize(sf::Vector2f(str/scale, 10));
     health_bar_current.setFillColor(get_life_color(str));
 }
Example #7
0
 // Set some information about the object
 inline void set_info(int str, sf::Font *font, int size)
 {
     info_str.setString(std::to_string(str));
     info_str.setFont(*font);
     info_str.setCharacterSize(size);
     info_str.setColor(sf::Color::Black);
     health_bar_bg.setSize(sf::Vector2f(get_max_hp()/scale, 10));
     health_bar_bg.setOutlineColor(sf::Color(125,125,125));
     health_bar_bg.setOutlineThickness(1);
     health_bar_current.setSize(sf::Vector2f(str/scale, 10));
     health_bar_current.setFillColor(get_life_color(str));
 }
    Info(sf::String& text)
    {
        box.setPosition(100,100);
        box.setFillColor(sf::Color(245,248,6));
        box.setSize(sf::Vector2f(300,300));
        box.setOutlineColor(sf::Color::Red);
        box.setOutlineThickness(3);

        InfoText.setString(text);
        InfoText.setPosition(110,110);
        InfoText.setFillColor(sf::Color::White);
    }
Example #9
0
	// Constructeur & destructeur
	Observer(const sf::Vector2f& center)
	{
		//sf::Font font;
		assert(_font.loadFromFile("vera.ttf") == true);
		_text.setColor(sf::Color::White);
		_text.setFont(_font);
		_text.setCharacterSize(50);
		_text.setStyle(sf::Text::Italic);
		_border.setPosition(center);
		_border.setOutlineColor(sf::Color::White);
		_border.setOutlineThickness(2.0);
		_border.setFillColor(sf::Color::Transparent);
	}
Example #10
0
	BroadphaseDemo(sf::RenderWindow &window) : Demo(window), broadphase(100, 100), mouseObject(sf::Vector2f(50, 50)) {
		// set up our mouse object
		mouseObject.setOrigin(mouseObject.getSize() / 2.0f);
		mouseObject.setOutlineThickness(2);
		mouseObject.setFillColor(sf::Color(0, 200, 0));

		// set up some random rectangles
		for (size_t i = 0; i < 2500; ++i) {
			sf::RectangleShape *object = new sf::RectangleShape(sf::Vector2f(randb(5, 15), randb(5, 15)));
			object->setOrigin(object->getSize() / 2.0f);
			object->setOutlineThickness(2);
			objects.push_back(object);
		}
	}
Example #11
0
void Map::spawnFood() // Fix so doesn't spawn on snake
{
	//Generate Random Numbers For Grid Pos For Food
	srand(time(NULL));
	int randomTile = rand() % numTiles;

	if(foodSpawned != true)
	{
		food.setSize(sf::Vector2f(18, 18));
		food.setFillColor(sf::Color::Red);
		sf::Color outlineColour(145, 145, 145);
		food.setOutlineColor(outlineColour);
		food.setOutlineThickness(2);
		food.setPosition(tiles[randomTile].getPosition().x, tiles[randomTile].getPosition().y);
		foodSpawned = true;
	}
	else
	{
		food.setPosition(tiles[randomTile].getPosition().x, tiles[randomTile].getPosition().y);
	}
}
	Selection(float thickness, sf::Color color)
	{
		rect.setFillColor(sf::Color::Transparent);
		rect.setOutlineThickness(thickness);
		rect.setOutlineColor(color);
	}
Example #13
0
        Player () {
            PlayerNumber = totalPlayers;
            Sprite = loadSpriteData("Player " + intToString(PlayerNumber + 1));
            //Get Global width, seperate to rotation
            CharacterWidth = Sprite.getGlobalBounds().width;
            nameSpacing = 30;
            healthBarSpacing = nameSpacing + 15;

            Sprite.setOrigin(Sprite.getGlobalBounds().width/2, Sprite.getGlobalBounds().height/2);
            Sprite.setPosition((App.getSize().x/2) - (Sprite.getGlobalBounds().width/2), (App.getSize().y/2) - (Sprite.getGlobalBounds().height/2));

            //PlayerName.setFont(sf::Font::getDefaultFont());
            PlayerName.setCharacterSize(15);
            PlayerName.setString("Player: " + intToString(PlayerNumber + 1));
            PlayerName.setOrigin(PlayerName.getGlobalBounds().width/2, PlayerName.getGlobalBounds().height/2);
            PlayerName.setPosition(Sprite.getPosition().x, Sprite.getPosition().y + nameSpacing);

            NameOutline.setSize(sf::Vector2f(PlayerName.getGlobalBounds().width, PlayerName.getGlobalBounds().height));
            NameOutline.setOutlineThickness(2);
            NameOutline.setFillColor(sf::Color(0, 0, 0, 120));
            NameOutline.setOutlineColor(sf::Color::Black);
            NameOutline.setOrigin(NameOutline.getGlobalBounds().width/2, NameOutline.getGlobalBounds().height/2);
            NameOutline.setPosition(Sprite.getPosition().x + 1.5, Sprite.getPosition().y + nameSpacing + 4);

            MaxHealth = Health = 100;
            HealthBarSize = 50;

            HealthBarRed.setSize(sf::Vector2f(HealthBarSize, 5));
            HealthBarRed.setOutlineThickness(1);
            HealthBarRed.setFillColor(sf::Color::Red);
            HealthBarRed.setOutlineColor(sf::Color::Black);
            HealthBarRed.setPosition(Sprite.getPosition().x - (CharacterWidth/2) - 5, Sprite.getPosition().y + healthBarSpacing);

            HealthBarGreen.setSize(sf::Vector2f(HealthBarSize, 5));
            HealthBarGreen.setOutlineThickness(1);
            HealthBarGreen.setFillColor(sf::Color::Green);
            HealthBarGreen.setOutlineColor(sf::Color::Black);
            HealthBarGreen.setPosition(Sprite.getPosition().x - (CharacterWidth/2) - 5, Sprite.getPosition().y + healthBarSpacing);

            if (controllerConnected) {
                ControlScheme = ControlSchemes::Joystick;
                Key k;
                k.InputType = Input::JoystickMovedNeg;
                k.KeyCode = sf::Joystick::Axis::Y;
                Bindings["Up"] = k;

                k.InputType = Input::JoystickMovedPos;
                k.KeyCode = sf::Joystick::Axis::Y;
                Bindings["Down"] = k;

                k.InputType = Input::JoystickMovedNeg;
                k.KeyCode = sf::Joystick::Axis::X;
                Bindings["Left"] = k;

                k.InputType = Input::JoystickMovedPos;
                k.KeyCode = sf::Joystick::Axis::X;
                Bindings["Right"] = k;
                } else {
                    ControlScheme = ControlSchemes::KeyboardMouse;
                    Key k;
                    k.InputType = Input::KeyboardInput;
                    k.KeyCode = sf::Keyboard::W;
                    Bindings["Up"] = k;

                    k.InputType = Input::KeyboardInput;
                    k.KeyCode = sf::Keyboard::S;
                    Bindings["Down"] = k;

                    k.InputType = Input::KeyboardInput;
                    k.KeyCode = sf::Keyboard::A;
                    Bindings["Left"] = k;

                    k.InputType = Input::KeyboardInput;
                    k.KeyCode = sf::Keyboard::D;
                    Bindings["Right"] = k;
                    }

            totalPlayers++;
            }
void main()
	{
	menu();
	while(true){
	sf::Clock clock, clockInvincible;
    score1 = 0;
	int  xBlock, yBlock, x, y, seconds = 0, red, green, blue;
	int direction = 0, directionOfBack = 0, size;
	bool checkGameOver = false, outOfBounds = false, restarter = false, breaker = false;
			size = Robjects.size();
			Robjects.erase(Robjects.begin()+0, Robjects.begin()+size);
			window.clear();
	//---------------------------------------------------------------------------
	//sf::RenderWindow window(sf::VideoMode(600, 500), "Testing");
	//---------------------------------------------------------------------------
	event.type = sf::Event::Count;
	sf::RectangleShape square(sf::Vector2f(sizex, sizey));
	square.setFillColor(sf::Color(200, 60, 0));
	square.setOutlineThickness(2);
    square.setOutlineColor(sf::Color(140, 30, 0));
	//---------------------------------------------------------------------------
	sf::RectangleShape egg(sf::Vector2f(sizex + 2, sizey + 2));
	egg.setFillColor(sf::Color(red, green, blue));
	egg.setOutlineThickness(2);
    egg.setOutlineColor(sf::Color(200, 200, 200));
	//---------------------------------------------------------------------------
	setAll(x, y, xBlock, yBlock);
	//---------------------------------------------------------------------------
  	egg.setPosition(xBlock, yBlock);
	//---------------------------------------------------------------------------
	setEgg(red, green, blue);
 while(window.isOpen())
	  {
		  if(invincible1 == true){
			  invincible2(x, y);
		for(int i = 0; i < Robjects.size(); i++){
	Robjects[i].setFillColor(sf::Color(200, 50, 50));
	Robjects[i].setOutlineThickness(2);
    Robjects[i].setOutlineColor(sf::Color(40, 40, 40));
		}
		  }
		  else 
              outOfBounds = checkOutOfBounds(x , y);

	sf::Time elapsed1 = clock.getElapsedTime();
	seconds = elapsed1.asMilliseconds();
	//---------------------------------------------------------------------------
    restarter = updateGame(x, y, xBlock, yBlock, direction, directionOfBack, checkGameOver, seconds, red, green, blue);

	egg.setFillColor(sf::Color(red, green, blue));
	if(restarter == true)
	clock.restart();
	directionOfBack = CreateTail(x, y, direction, checkGameOver, false);
   	//---------------------------------------------------------------------------
	if((x % 25 == 0)&&(y % 25 == 0)){
		//------------------------------------------------------------
		  while(window.pollEvent(event)) {
			  if(event.type == sf::Event::Closed){
			size = Robjects.size();
			Robjects.erase(Robjects.begin()+0, Robjects.begin()+size);
				  window.close();

			  }
			  //---------------------------------------------------------------------
			  if((event.key.code == sf::Keyboard::P)&&(event.type == sf::Event::KeyPressed)){
			  window.draw(square);
			  for(int i = 0; i < Robjects.size(); i++)
			  window.draw(Robjects[i]);

			  if(eggs == true){}
			  else
			  window.draw(egg);

			  window.draw(score);
		      window.display();
				  while(true){
			  while(window.pollEvent(event)) {
			  if((event.key.code == sf::Keyboard::P)&&(event.type == sf::Event::KeyPressed))
				  breaker = true;
			  			  }
			  if(breaker == true)
				  break;
			  }
			  }
				  breaker = false;
				  event.key.code == sf::Keyboard::Q;
			  if(event.type == sf::Event::KeyPressed){
			  direction = move(direction, x, y);
			  square.setPosition(x,y);
			  }
		    }
		  }
	//---------------------------------------------------------------------------
		if((checkGameOver == true)||(outOfBounds == true))
		{
			  window.clear();
		      window.draw(square);
			  for(int i = 0; i < Robjects.size(); i++)
			  window.draw(Robjects[i]);
			  window.draw(egg);
			  window.draw(score);
			  window.draw(gameOver);
              exit();
			  window.clear();
			  menu();
			  break;
		 }
	//---------------------------------------------------------------------------
		  square.setPosition(x,y);
		  egg.setPosition(xBlock, yBlock);

		  	  window.clear();
		      window.draw(square);
			  for(int i = 0; i < Robjects.size(); i++)
			  window.draw(Robjects[i]);

			  if(eggs == false){
				    window.draw(egg);
			  }
			  else{
		for(int i = 0; i < 120; i++)
		window.draw(egger[i]); 
			  }
			  			if(invincible == true)
	{
			invincible3.setString("I");
	        invincible3.setFont(font);
	        invincible3.setCharacterSize(10);
	        invincible3.setColor(sf::Color(255, 255, 255));
	        invincible3.setPosition(xBlock + 4, yBlock + 4);
			window.draw(invincible3);
	}
			  window.draw(score);
		      window.display();
			  if(eggs == true)
				  sf::sleep(sf::seconds(.0009));
			  else
			 sf::sleep(sf::seconds(.003));
	  }
}
    //return 0;
}
Example #15
0
void PongGame::setUpPlayer(sf::RectangleShape &player) {
    player.setSize(sf::Vector2f(borderSize, 90));
    player.setFillColor(sf::Color(0, 122, 245));
    player.setOutlineColor(sf::Color::Red);
    player.setOutlineThickness(3);
}
Example #16
0
void PongGame::setUpBorderRectangle(sf::RectangleShape &topRectangle) {
    const int outlineThickness = 3;
    topRectangle.setFillColor(sf::Color(100, 100, 100));
    topRectangle.setOutlineColor(sf::Color::Blue);
    topRectangle.setOutlineThickness(outlineThickness);
}
Example #17
0
int main(){

    logger.logNoEndl("Setting up window...");
    window.create(sf::VideoMode(430,430), "GL");
    logger.continueln(" done!");

    logger.logNoEndl("Setting up variables...");

    rect1.setFillColor(sf::Color(200,200,200));
    rect1.setOutlineColor(sf::Color(0,0,0));
    rect1.setOutlineThickness(-2);
    rect1.setPosition(10,10);

    rect2.setFillColor(sf::Color(200,200,200));
    rect2.setOutlineColor(sf::Color(0,0,0));
    rect2.setOutlineThickness(-2);
    rect2.setPosition(220,10);

    rect3.setFillColor(sf::Color(200,200,200));
    rect3.setOutlineColor(sf::Color(0,0,0));
    rect3.setOutlineThickness(-2);
    rect3.setPosition(10,220);

    rect4.setFillColor(sf::Color(200,200,200));
    rect4.setOutlineColor(sf::Color(0,0,0));
    rect4.setOutlineThickness(-2);
    rect4.setPosition(220,220);

    sf::Font font;
    if (!font.loadFromFile("arial.ttf")){
        logger.log(Logger::LogType::Error, "Arial font not found. Cannot continue...");
        return 1;
    }

    sf::Text label1("Solid White", font);
    label1.setColor(sf::Color::Black);
    label1.setPosition(rect1.getPosition().x + rect1.getSize().x / 2 - label1.getLocalBounds().width / 2, rect1.getPosition().y + rect1.getSize().y / 2 - label1.getLocalBounds().height / 2 - 10);

    sf::Text label2("Marquee", font);
    label2.setColor(sf::Color::Black);
    label2.setPosition(rect2.getPosition().x + rect2.getSize().x / 2 - label2.getLocalBounds().width / 2, rect2.getPosition().y + rect2.getSize().y / 2 - label2.getLocalBounds().height / 2 - 10);

    sf::Text label3("Color Cycle", font);
    label3.setColor(sf::Color::Black);
    label3.setPosition(rect3.getPosition().x + rect3.getSize().x / 2 - label3.getLocalBounds().width / 2, rect3.getPosition().y + rect3.getSize().y / 2 - label3.getLocalBounds().height / 2 - 10);

    sf::Text label4("Pew", font);
    label4.setColor(sf::Color::Black);
    label4.setPosition(rect4.getPosition().x + rect4.getSize().x / 2 - label4.getLocalBounds().width / 2, rect4.getPosition().y + rect4.getSize().y / 2 - label4.getLocalBounds().height / 2 - 10);


    unsigned short r = 0,
                   g = 0,
                   b = 0;

    logger.continueln(" done!");

    logger.log("Running until told to stop.");
    bool running = true;
    while(running){
        sf::Event event;
        while (window.pollEvent(event)){
            if (event.type == sf::Event::Closed){
                running = false;
            } else if (event.type == sf::Event::MouseMoved){
                doMouseMove();
            } else if (event.type == sf::Event::MouseButtonPressed || event.type == sf::Event::MouseButtonReleased){
                doMouseButton(event.mouseButton.button);
            }
        }
        window.clear(sf::Color::White);
        window.draw(rect1);
        window.draw(rect2);
        window.draw(rect3);
        window.draw(rect4);
        window.draw(label1);
        window.draw(label2);
        window.draw(label3);
        window.draw(label4);
        window.display();
    }

    logger.log("Closing...");
}