sf::RenderWindow window(sf::VideoMode(800, 600), "My Window"); while (window.isOpen()) { // Clear the screen window.clear(); // Draw shapes, sprites or other drawable objects window.draw(myShape); // Display the rendered frame window.display(); }
sf::Texture texture; texture.create(200, 200); sf::RenderTexture renderTexture; renderTexture.create(200, 200); renderTexture.clear(); renderTexture.draw(myShape); renderTexture.display(); texture.update(renderTexture.getTexture());In this example, a Texture object is created with a size of 200x200 using the create() function. A RenderTexture object is also created with the same size using the create() function. The render texture is then cleared, and shapes or other drawable objects are drawn to it using the draw() function. The render texture is then displayed using the display() function, which updates the internal texture. Finally, the texture is updated with the updated texture from the render texture using the update() function. SFML is the package library used for the examples presented above.