// Create a texture from a file sf::Texture texture; texture.loadFromFile("texture.png"); // Create a sprite from the texture sf::Sprite sprite; sprite.setTexture(texture); // Set the position of the sprite on the screen sprite.setPosition(100, 50);
// Create a texture from a file sf::Texture texture; texture.loadFromFile("texture.png"); // Create a sprite from the texture sf::Sprite sprite; sprite.setTexture(texture); // Set the origin of the sprite to its center sprite.setOrigin(sprite.getLocalBounds().width / 2, sprite.getLocalBounds().height / 2); // Rotate the sprite by 45 degrees sprite.setRotation(45);Overall, these examples demonstrate how the SFML Sprite class can be used to draw textures onto the screen and manipulate them through various methods.