sanguis::client::draw2d::scene::light::light( sanguis::client::load::context const &_load_context, sanguis::client::draw2d::sprite::client::system &_client_system, sge::viewport::manager &_viewport_manager ) : client_system_( _client_system ), texture_( _load_context.resources().textures().load( sanguis::client::load::resource::texture_identifier( FCPPT_TEXT("light") ) ) ), sprite_( sge::sprite::roles::connection{} = client_system_.connection( sanguis::client::draw2d::sprite::client::category::light ), sge::sprite::roles::pos{} = fcppt::math::vector::null< sanguis::client::draw2d::sprite::point >(), sge::sprite::roles::size{} = fcppt::math::dim::structure_cast< sanguis::client::draw2d::sprite::dim, fcppt::cast::size_fun >( fcppt::math::dim::to_signed( sanguis::client::draw2d::scene::background_dim( client_system_.renderer() ) ) ), sge::sprite::roles::texture0{} = sanguis::client::draw2d::sprite::client::object::texture_type{ texture_ }, sge::sprite::roles::texture_coordinates0{} = sanguis::client::draw2d::scene::light_texture_coordinates( client_system_.renderer(), texture_ ) ), sampler_state_{ _client_system.renderer().create_sampler_state( sge::renderer::state::core::sampler::parameters{ sge::renderer::state::core::sampler::address::mode_all( sge::renderer::state::core::sampler::address::mode::clamp ), sge::renderer::state::core::sampler::filter::point() } ) }, viewport_connection_( _viewport_manager.manage_callback( sge::viewport::manage_callback{ std::bind( &sanguis::client::draw2d::scene::light::reset_viewport, this ) } ) ) { }
sanguis::client::draw2d::scene::background::background( sanguis::client::load::context const &_load_context, sanguis::client::draw2d::sprite::client::system &_client_system, sge::viewport::manager &_viewport_manager ) : client_system_( _client_system ), texture_( _load_context.resources().textures().load( sanguis::client::load::resource::texture_identifier( FCPPT_TEXT("background") ) ) ), sprite_( sge::sprite::roles::connection{} = client_system_.connection( sanguis::client::draw2d::sprite::client::category::background ), sge::sprite::roles::pos{} = fcppt::math::vector::null< sanguis::client::draw2d::sprite::point >(), sge::sprite::roles::size{} = fcppt::math::dim::structure_cast< sanguis::client::draw2d::sprite::dim, fcppt::cast::size_fun >( fcppt::math::dim::to_signed( sanguis::client::draw2d::scene::background_dim( client_system_.renderer() ) ) ), sge::sprite::roles::texture0{} = sanguis::client::draw2d::sprite::client::object::texture_type{ texture_ }, sge::sprite::roles::texture_coordinates0{} = sanguis::client::draw2d::scene::background_texture_coordinates( sanguis::client::draw2d::translation( fcppt::math::vector::null< sanguis::client::draw2d::translation::value_type >() ), client_system_.renderer(), texture_ ) ), viewport_connection_( _viewport_manager.manage_callback( sge::viewport::manage_callback{ std::bind( &sanguis::client::draw2d::scene::background::reset_viewport, this ) } ) ) { }