//----------------------------------------------------------------------------- void Item::setMesh(scene::IMesh* mesh, scene::IMesh* lowres_mesh) { #ifndef SERVER_ONLY if (m_node == NULL) return; unsigned i = 0; for (auto* node : m_node->getAllNodes()) { scene::IMesh* m = i == 0 ? mesh : lowres_mesh; if (m == NULL) { continue; } SP::SPMeshNode* spmn = dynamic_cast<SP::SPMeshNode*>(node); if (spmn) { spmn->setMesh(static_cast<SP::SPMesh*>(m)); } else { ((scene::IMeshSceneNode*)node)->setMesh(m); } i++; } #endif } // setMesh