Example #1
0
	SplashWindow():
	window(nullptr),
	surface(nullptr),
	startupScreenRequested(false){
		
		spades::MemoryStream stream(reinterpret_cast<const char*>(splashImage), sizeof(splashImage));
		bmp.Set(spades::Bitmap::Load(&stream), false);
		
		SDL_InitSubSystem(SDL_INIT_VIDEO|SDL_INIT_TIMER);
		window = SDL_CreateWindow("OpenSpades Splash Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
								  bmp->GetWidth(), bmp->GetHeight(), SDL_WINDOW_BORDERLESS);
		if(window == nullptr) {
			SPLog("Creation of splash window failed.");
			return;
		}
		
		surface = SDL_GetWindowSurface(window);
		if(surface == nullptr) {
			SPLog("Creation of splash window surface failed.");
			SDL_DestroyWindow(window);
			return;
		}
		
		// put splash image
		auto *s = SDL_CreateRGBSurfaceFrom(bmp->GetPixels(), bmp->GetWidth(), bmp->GetHeight(),
										   32, bmp->GetWidth() * 4,
										   0xff, 0xff00, 0xff0000, 0);
		SDL_BlitSurface(s, nullptr, surface, nullptr);
		SDL_FreeSurface(s);
		
		SDL_UpdateWindowSurface(window);
	}
Example #2
0
	SplashWindow():
	window(nullptr),
	surface(nullptr),
	startupScreenRequested(false){

		spades::MemoryStream stream(reinterpret_cast<const char*>(splashImage), sizeof(splashImage));
		bmp.Set(spades::Bitmap::Load(&stream), false);

		SDL_InitSubSystem(SDL_INIT_VIDEO|SDL_INIT_TIMER);
		window = SDL_CreateWindow("OpenSpades Splash Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
								  bmp->GetWidth(), bmp->GetHeight(), SDL_WINDOW_BORDERLESS);
		if(window == nullptr) {
			SPLog("Creation of splash window failed.");
			return;
		}

		surface = SDL_GetWindowSurface(window);
		if(surface == nullptr) {
			SPLog("Creation of splash window surface failed.");
			SDL_DestroyWindow(window);
			return;
		}

#ifdef __APPLE__
#elif __unix
		SDL_Surface *icon = nullptr;
		SDL_RWops *icon_rw = nullptr;
		icon_rw = SDL_RWFromConstMem(Icon, sizeof(Icon));
		if (icon_rw != nullptr) {
			icon = IMG_LoadPNG_RW(icon_rw);
			SDL_FreeRW(icon_rw);
		}
		if(icon == nullptr) {
			std::string msg = SDL_GetError();
			SPLog("Failed to load icon: %s", msg.c_str());
		} else {
			SDL_SetWindowIcon(window, icon);
			SDL_FreeSurface(icon);
		}
#endif
		// put splash image
		auto *s = SDL_CreateRGBSurfaceFrom(bmp->GetPixels(), bmp->GetWidth(), bmp->GetHeight(),
										   32, bmp->GetWidth() * 4,
										   0xff, 0xff00, 0xff0000, 0);
		SDL_BlitSurface(s, nullptr, surface, nullptr);
		SDL_FreeSurface(s);

		SDL_UpdateWindowSurface(window);
	}