void BindClass_CSprite()
{
	Sqrat::Class<CSprite> def;

	def.Func("LoadTexture", &CSprite::LoadTexture);
	def.Func("Spawn", &CSprite::Spawn);
	def.Func("Think", &CSprite::Think);
	def.Func("Render", &CSprite::Render);
	def.Func("SetPos", &CSprite::SetPos );
	def.Var("x", &CSprite::m_flPosX );
	def.Var("y", &CSprite::m_flPosY );
	def.Var("rot", &CSprite::m_flRotation );
	def.Var("scale", &CSprite::m_flScale );

	Sqrat::RootTable().Bind("Sprite", def);
}