void update() { vertices.clear(); edges.clear(); InteractionsGraph::VIterator ui, uiend; for (boost::tie(ui,uiend) = graph->vertices(); ui != uiend; ++ui) { vertices.push_back(graph->bundle(*ui)); }; InteractionsGraph::EIterator ei, eiend; for (boost::tie(ei,eiend) = graph->edges(); ei != eiend; ++ei) { edges.push_back(graph->bundle(*ei)); }; };