Example #1
0
std::string CreateDefaultSetup(const std::string& map, const std::string& mod, const std::string& script,
			const std::string& playername)
{
	TdfParser::TdfSection setup;
	TdfParser::TdfSection* game = setup.construct_subsection("GAME");
	game->add_name_value("Mapname", map);
	game->add_name_value("Gametype", mod);

	TdfParser::TdfSection* modopts = game->construct_subsection("MODOPTIONS");
	modopts->AddPair("MaxSpeed", 20);

	game->AddPair("IsHost", 1);
	game->AddPair("OnlyLocal", 1);
	game->add_name_value("MyPlayerName", playername);

	game->AddPair("NoHelperAIs", configHandler->Get("NoHelperAIs", 0));

	TdfParser::TdfSection* player0 = game->construct_subsection("PLAYER0");
	player0->add_name_value("Name", playername);
	player0->AddPair("Team", 0);

	const bool isSkirmishAITestScript = CScriptHandler::Instance().IsSkirmishAITestScript(script);
	if (isSkirmishAITestScript) {
		SkirmishAIData aiData = CScriptHandler::Instance().GetSkirmishAIData(script);
		TdfParser::TdfSection* ai = game->construct_subsection("AI0");
		ai->add_name_value("Name", "Enemy");
		ai->add_name_value("ShortName", aiData.shortName);
		ai->add_name_value("Version", aiData.version);
		ai->AddPair("Host", 0);
		ai->AddPair("Team", 1);
	} else {
		TdfParser::TdfSection* player1 = game->construct_subsection("PLAYER1");
		player1->add_name_value("Name", "Enemy");
		player1->AddPair("Team", 1);
	}

	TdfParser::TdfSection* team0 = game->construct_subsection("TEAM0");
	team0->AddPair("TeamLeader", 0);
	team0->AddPair("AllyTeam", 0);

	TdfParser::TdfSection* team1 = game->construct_subsection("TEAM1");
	if (isSkirmishAITestScript) {
		team1->AddPair("TeamLeader", 0);
	} else {
		team1->AddPair("TeamLeader", 1);
	}
	team1->AddPair("AllyTeam", 1);

	TdfParser::TdfSection* ally0 = game->construct_subsection("ALLYTEAM0");
	ally0->AddPair("NumAllies", 0);

	TdfParser::TdfSection* ally1 = game->construct_subsection("ALLYTEAM1");
	ally1->AddPair("NumAllies", 0);

	std::ostringstream str;
	setup.print(str);

	return str.str();
}
std::string CreateDefaultSetup(const std::string& map, const std::string& mod, const std::string& script, const std::string& playername)
{
	TdfParser::TdfSection setup;
	TdfParser::TdfSection* game = setup.construct_subsection("GAME");
	game->add_name_value("Mapname", map);
	game->add_name_value("Gametype", mod);
	game->add_name_value("Scriptname", script);
	
	game->AddPair("IsHost", 1);
	game->add_name_value("MyPlayerName", playername);
	
	game->AddPair("NoHelperAIs", configHandler.Get("NoHelperAIs", 0));
	
	TdfParser::TdfSection* player0 = game->construct_subsection("PLAYER0");
	player0->add_name_value("Name", playername);
	player0->AddPair("Team", 0);
	
	TdfParser::TdfSection* player1 = game->construct_subsection("PLAYER1");
	player1->add_name_value("Name", "Enemy");
	player1->AddPair("Team", 1);
	
	TdfParser::TdfSection* team0 = game->construct_subsection("TEAM0");
	team0->AddPair("Leader", 0);
	team0->AddPair("AllyTeam", 0);
	
	TdfParser::TdfSection* team1 = game->construct_subsection("TEAM1");
	team1->AddPair("AllyTeam", 1);
	
	TdfParser::TdfSection* ally0 = game->construct_subsection("ALLYTEAM0");
	ally0->AddPair("NumAllies", 0);
	
	TdfParser::TdfSection* ally1 = game->construct_subsection("ALLYTEAM1");
	ally1->AddPair("NumAllies", 0);
	
	std::ostringstream str;
	setup.print(str);
	
	return str.str();
}