bool ElevationQuery::getElevationImpl(const GeoPoint& point, double& out_elevation, double desiredResolution, double* out_actualResolution) { osg::Timer_t start = osg::Timer::instance()->tick(); if ( _maxDataLevel == 0 || _tileSize == 0 ) { // this means there are no heightfields. out_elevation = 0.0; return true; } //This is the max resolution that we actually have data at this point unsigned int bestAvailLevel = getMaxLevel( point.x(), point.y(), point.getSRS()); if (desiredResolution > 0.0) { unsigned int desiredLevel = _mapf.getProfile()->getLevelOfDetailForHorizResolution( desiredResolution, _tileSize ); if (desiredLevel < bestAvailLevel) bestAvailLevel = desiredLevel; } OE_DEBUG << "Best available data level " << point.x() << ", " << point.y() << " = " << bestAvailLevel << std::endl; // transform the input coords to map coords: GeoPoint mapPoint = point; if ( point.isValid() && !point.getSRS()->isEquivalentTo( _mapf.getProfile()->getSRS() ) ) { mapPoint = point.transform(_mapf.getProfile()->getSRS()); if ( !mapPoint.isValid() ) { OE_WARN << LC << "Fail: coord transform failed" << std::endl; return false; } } //osg::ref_ptr<osgTerrain::TerrainTile> tile; osg::ref_ptr<osg::HeightField> tile; // get the tilekey corresponding to the tile we need: TileKey key = _mapf.getProfile()->createTileKey( mapPoint.x(), mapPoint.y(), bestAvailLevel ); if ( !key.valid() ) { OE_WARN << LC << "Fail: coords fall outside map" << std::endl; return false; } // Check the tile cache. Note that the TileSource already likely has a MemCache // attached to it. We employ a secondary cache here for a couple reasons. One, this // cache will store not only the heightfield, but also the tesselated tile in the event // that we're using GEOMETRIC mode. Second, since the call the getHeightField can // fallback on a lower resolution, this cache will hold the final resolution heightfield // instead of trying to fetch the higher resolution one each item. TileCache::Record record = _tileCache.get( key ); if ( record.valid() ) tile = record.value().get(); // if we didn't find it, build it. if ( !tile.valid() ) { // generate the heightfield corresponding to the tile key, automatically falling back // on lower resolution if necessary: _mapf.getHeightField( key, true, tile, 0L ); // bail out if we could not make a heightfield a all. if ( !tile.valid() ) { OE_WARN << LC << "Unable to create heightfield for key " << key.str() << std::endl; return false; } _tileCache.insert(key, tile.get()); } OE_DEBUG << LC << "LRU Cache, hit ratio = " << _tileCache.getStats()._hitRatio << std::endl; // see what the actual resolution of the heightfield is. if ( out_actualResolution ) *out_actualResolution = (double)tile->getXInterval(); bool result = true; const GeoExtent& extent = key.getExtent(); double xInterval = extent.width() / (double)(tile->getNumColumns()-1); double yInterval = extent.height() / (double)(tile->getNumRows()-1); out_elevation = (double) HeightFieldUtils::getHeightAtLocation( tile.get(), mapPoint.x(), mapPoint.y(), extent.xMin(), extent.yMin(), xInterval, yInterval ); osg::Timer_t end = osg::Timer::instance()->tick(); _queries++; _totalTime += osg::Timer::instance()->delta_s( start, end ); return result; }
bool ElevationQuery::getElevationImpl(const osg::Vec3d& point, const SpatialReference* pointSRS, double& out_elevation, double desiredResolution, double* out_actualResolution) { if ( _maxDataLevel == 0 || _tileSize == 0 ) { // this means there are no heightfields. out_elevation = 0.0; return true; } // this is the ideal LOD for the requested resolution: unsigned int idealLevel = desiredResolution > 0.0 ? _mapf.getProfile()->getLevelOfDetailForHorizResolution( desiredResolution, _tileSize ) : _maxDataLevel; // based on the heightfields available, this is the best we can theorically do: unsigned int bestAvailLevel = osg::minimum( idealLevel, _maxDataLevel ); if (_maxLevelOverride >= 0) { bestAvailLevel = osg::minimum(bestAvailLevel, (unsigned int)_maxLevelOverride); } // transform the input coords to map coords: osg::Vec3d mapPoint = point; if ( pointSRS && !pointSRS->isEquivalentTo( _mapf.getProfile()->getSRS() ) ) { if ( !pointSRS->transform2D( point.x(), point.y(), _mapf.getProfile()->getSRS(), mapPoint.x(), mapPoint.y() ) ) { OE_WARN << LC << "Fail: coord transform failed" << std::endl; return false; } } osg::ref_ptr<osg::HeightField> hf; osg::ref_ptr<osgTerrain::TerrainTile> tile; // get the tilekey corresponding to the tile we need: TileKey key = _mapf.getProfile()->createTileKey( mapPoint.x(), mapPoint.y(), bestAvailLevel ); if ( !key.valid() ) { OE_WARN << LC << "Fail: coords fall outside map" << std::endl; return false; } // Check the tile cache. Note that the TileSource already likely has a MemCache // attached to it. We employ a secondary cache here for a couple reasons. One, this // cache will store not only the heightfield, but also the tesselated tile in the event // that we're using GEOMETRIC mode. Second, since the call the getHeightField can // fallback on a lower resolution, this cache will hold the final resolution heightfield // instead of trying to fetch the higher resolution one each tiem. TileCache::Record record = _tileCache.get( key ); if ( record.valid() ) tile = record.value().get(); // if we found it, make sure it has a heightfield in it: if ( tile.valid() ) { osgTerrain::HeightFieldLayer* layer = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer()); if ( layer ) hf = layer->getHeightField(); if ( !hf.valid() ) tile = 0L; } // if we didn't find it (or it didn't have heightfield data), build it. if ( !tile.valid() ) { // generate the heightfield corresponding to the tile key, automatically falling back // on lower resolution if necessary: _mapf.getHeightField( key, true, hf, 0L, _interpolation ); // bail out if we could not make a heightfield a all. if ( !hf.valid() ) { OE_WARN << LC << "Unable to create heightfield for key " << key.str() << std::endl; return false; } // All this stuff is requires for GEOMETRIC mode. An optimization would be to // defer this so that PARAMETRIC mode doesn't waste time GeoLocator* locator = GeoLocator::createForKey( key, _mapf.getMapInfo() ); tile = new osgTerrain::TerrainTile(); osgTerrain::HeightFieldLayer* layer = new osgTerrain::HeightFieldLayer( hf.get() ); layer->setLocator( locator ); tile->setElevationLayer( layer ); tile->setRequiresNormals( false ); tile->setTerrainTechnique( new osgTerrain::GeometryTechnique ); // store it in the local tile cache. _tileCache.insert( key, tile.get() ); } OE_DEBUG << LC << "LRU Cache, hit ratio = " << _tileCache.getStats()._hitRatio << std::endl; // see what the actual resolution of the heightfield is. if ( out_actualResolution ) *out_actualResolution = (double)hf->getXInterval(); // finally it's time to get a height value: if ( _technique == TECHNIQUE_PARAMETRIC ) { const GeoExtent& extent = key.getExtent(); double xInterval = extent.width() / (double)(hf->getNumColumns()-1); double yInterval = extent.height() / (double)(hf->getNumRows()-1); out_elevation = (double) HeightFieldUtils::getHeightAtLocation( hf.get(), mapPoint.x(), mapPoint.y(), extent.xMin(), extent.yMin(), xInterval, yInterval ); return true; } else // ( _technique == TECHNIQUE_GEOMETRIC ) { osg::Vec3d start, end, zero; if ( _mapf.getMapInfo().isGeocentric() ) { const SpatialReference* mapSRS = _mapf.getProfile()->getSRS(); mapSRS->transformToECEF( osg::Vec3d(mapPoint.y(), mapPoint.x(), 50000.0), start ); mapSRS->transformToECEF( osg::Vec3d(mapPoint.y(), mapPoint.x(), -50000.0), end ); mapSRS->transformToECEF( osg::Vec3d(mapPoint.y(), mapPoint.x(), 0.0), zero ); } else // PROJECTED { start.set( mapPoint.x(), mapPoint.y(), 50000.0 ); end.set ( mapPoint.x(), mapPoint.y(), -50000.0 ); zero.set ( mapPoint.x(), mapPoint.y(), 0.0 ); } osgUtil::LineSegmentIntersector* i = new osgUtil::LineSegmentIntersector( start, end ); osgUtil::IntersectionVisitor iv; iv.setIntersector( i ); tile->accept( iv ); osgUtil::LineSegmentIntersector::Intersections& results = i->getIntersections(); if ( !results.empty() ) { const osgUtil::LineSegmentIntersector::Intersection& result = *results.begin(); osg::Vec3d isectPoint = result.getWorldIntersectPoint(); out_elevation = (isectPoint-end).length2() > (zero-end).length2() ? (isectPoint-zero).length() : -(isectPoint-zero).length(); return true; } OE_DEBUG << LC << "No intersection" << std::endl; return false; } }