Example #1
0
void
OSGTerrainEngineNode::addElevationLayer( ElevationLayer* layer )
{
    if ( !layer )
        return;

    layer->addCallback( _elevationCallback.get() );


    if (!_isStreaming)
    {
        refresh();
    }
    else
    {    
        TileVector tiles;
        _terrain->getTiles( tiles );

        OE_DEBUG << LC << "Found " << tiles.size() << std::endl;

        for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
        {
            updateElevation( itr->get() );
        }
    }
}
void
OSGTerrainEngineNode::removeElevationLayer( ElevationLayer* layerRemoved )
{
    TileVector tiles;
    _terrain->getTiles( tiles );

    for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
    {
        updateElevation( itr->get() );
    }
}
void
OSGTerrainEngineNode::moveElevationLayer( unsigned int oldIndex, unsigned int newIndex )
{
    TileVector tiles;
    _terrain->getTiles( tiles );

    OE_DEBUG << "Found " << tiles.size() << std::endl;

    for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
    {
        updateElevation( itr->get() );
    }
}
Example #4
0
void
OSGTerrainEngineNode::moveImageLayer( unsigned int oldIndex, unsigned int newIndex )
{
    // take a thread-safe copy of the tile table
    TileVector tiles;
    _terrain->getTiles( tiles );

    for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
    {
        Tile* tile = itr->get();
        tile->applyImmediateTileUpdate( TileUpdate::MOVE_IMAGE_LAYER );
    }     

    updateTextureCombining();
}
void
OSGTerrainEngineNode::addElevationLayer( ElevationLayer* layer )
{
    if ( !layer || !layer->getTileSource() )
        return;
    
    TileVector tiles;
    _terrain->getTiles( tiles );

    OE_DEBUG << LC << "Found " << tiles.size() << std::endl;

    for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
    {
        updateElevation( itr->get() );
    }
}
void
OSGTerrainEngineNode::removeImageLayer( ImageLayer* layerRemoved )
{
    // make a thread-safe copy of the tile table
    TileVector tiles;
    _terrain->getTiles( tiles );

    for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
    {
        Tile* tile = itr->get();

        // critical section
        tile->removeCustomColorLayer( layerRemoved->getUID() );
    }
    
    updateTextureCombining();
}
Example #7
0
// immediately release GL memory for any expired tiles.
// called from the DRAW thread (QuickReleaseGLCallback). 
void
TerrainNode::releaseGLObjectsForTiles(osg::State* state)
{
    OpenThreads::ScopedLock<Mutex> lock( _tilesToReleaseMutex );

    for( TileVector::iterator i = _tilesToRelease.begin(); i != _tilesToRelease.end(); ++i )
    {
        i->get()->releaseGLObjects( state );
    }

    _tilesToRelease.clear();

    //while( _tilesToRelease.size() > 0 )
    //{
    //    _tilesToRelease.front()->releaseGLObjects( state );
    //    _tilesToRelease.pop();
    //}
}
Example #8
0
void
OSGTerrainEngineNode::removeElevationLayer( ElevationLayer* layerRemoved )
{
    layerRemoved->removeCallback( _elevationCallback.get() );

    if (!_isStreaming)
    {
        refresh();
    }
    else
    {
        TileVector tiles;
        _terrain->getTiles( tiles );

        for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
        {
            updateElevation( itr->get() );
        }
    }
}
Example #9
0
void
QuadTreeTerrainEngineNode::moveElevationLayer( unsigned int oldIndex, unsigned int newIndex )
{
    if (!_isStreaming)
    {
        refresh();
    }
    else
    {
        TileVector tiles;
        _terrain->getTiles( tiles );

        OE_DEBUG << "Found " << tiles.size() << std::endl;

        for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
        {
            updateElevation( itr->get() );
        }
    }
}
Example #10
0
void
OSGTerrainEngineNode::addImageLayer( ImageLayer* layerAdded )
{
    if ( !layerAdded )
        return;

    if (!_isStreaming)
    {
        refresh();
    }
    else
    {
        // visit all existing terrain tiles and inform each one of the new image layer:
        TileVector tiles;
        _terrain->getTiles( tiles );

        for( TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr )
        {
            Tile* tile = itr->get();

            StreamingTile* streamingTile = 0L;

            GeoImage geoImage;
            bool needToUpdateImagery = false;
            int imageLOD = -1;

            if ( !_isStreaming || tile->getKey().getLevelOfDetail() == 1 )
            {
                // in standard mode, or at the first LOD in seq/pre mode, fetch the image immediately.
                TileKey geoImageKey = tile->getKey();
                _tileFactory->createValidGeoImage( layerAdded, tile->getKey(), geoImage, geoImageKey );
                imageLOD = tile->getKey().getLevelOfDetail();
            }
            else
            {
                // in seq/pre mode, set up a placeholder and mark the tile as dirty.
                geoImage = GeoImage(ImageUtils::createEmptyImage(), tile->getKey().getExtent() );
                needToUpdateImagery = true;
                streamingTile = static_cast<StreamingTile*>(tile);
            }

            if (geoImage.valid())
            {
                const MapInfo& mapInfo = _update_mapf->getMapInfo();

                double img_min_lon, img_min_lat, img_max_lon, img_max_lat;
                geoImage.getExtent().getBounds(img_min_lon, img_min_lat, img_max_lon, img_max_lat);

                //Specify a new locator for the color with the coordinates of the TileKey that was actually used to create the image
                osg::ref_ptr<GeoLocator> img_locator = tile->getKey().getProfile()->getSRS()->createLocator( 
                    img_min_lon, img_min_lat, img_max_lon, img_max_lat, 
                    !mapInfo.isGeocentric() );

                //Set the CS to geocentric if we are dealing with a geocentric map
                if ( mapInfo.isGeocentric() )
                {
                    img_locator->setCoordinateSystemType( osgTerrain::Locator::GEOCENTRIC );
                }

                tile->setCustomColorLayer( CustomColorLayer(
                    layerAdded,
                    geoImage.getImage(),
                    img_locator.get(), imageLOD,  tile->getKey() ) );

                // if necessary, tell the tile to queue up a new imagery request (since we
                // just installed a placeholder)
                if ( needToUpdateImagery )
                {
                    streamingTile->updateImagery( layerAdded, *_update_mapf, _tileFactory.get() );
                }
            }
            else
            {
                // this can happen if there's no data in the new layer for the given tile.
                // we will rely on the driver to dump out a warning if this is an error.
            }

            tile->applyImmediateTileUpdate( TileUpdate::ADD_IMAGE_LAYER, layerAdded->getUID() );
        }

        updateTextureCombining();
    }
}