std::vector<Entity*> GetEntities( const Tmx::Map& aMap, int roomX, int roomY, int roomW, int roomH, std::string aLayerName) { const std::vector<Tmx::Layer*> layers = aMap.GetLayers(); Tmx::Layer* layer = 0; for (unsigned int i = 0; i < layers.size(); i++) { if (layers[i]->GetName() == aLayerName) { layer = layers[i]; break; } } std::vector<Entity*> entities; if (layer == 0) { return entities; } for (int y = 0; y < roomH; y++) { for (int x = 0; x < roomW; x++) { Tmx::MapTile tile = layer->GetTile(x + roomX, y + roomY); const Tmx::Tileset *tileset = aMap.FindTileset(tile.gid); if (!tileset) { continue; } int firstGid = tileset->GetFirstGid(); int entityId = tile.gid - firstGid; Entity* entity = EntityFactory::create(entityId); if (!entity) { continue; } float2 pos(aMap.GetTileWidth() * x + aMap.GetTileWidth() / 2, aMap.GetTileHeight() * (y + 1)); pos.y -= entity->getHalfSize().y; entity->setInitialPosition(pos); entities.push_back(entity); } } return entities; }
void Map::drawMap(int x_offset, int y_offset, int scr_width, int scr_height) { const std::vector<Tmx::Layer*> &layers = this->map->GetLayers(); int tile_id = 0; int tileset_i = -1; int tile_w = this->map->GetTileWidth(); int tile_h = this->map->GetTileHeight(); Tmx::Layer* layer; // Draw all layers from bottom to top. for(int i = 0; i < layers.size(); ++i){ layer = layers[i]; // Set tile edges of the layer portion to be drawn. int start_x = 0; int end_x = layer->GetWidth() - 1; int start_y = 0; int end_y = layer->GetHeight() - 1; // Clip off-screen map tiles. if(x_offset + scr_width < (layer->GetWidth() - 1) * tile_w) { end_x = (x_offset + scr_width) / tile_w; } if(y_offset + scr_height < (layer->GetHeight() - 1) * tile_h) { end_y = (y_offset + scr_height) / tile_h; } if(x_offset > tile_w) { start_x = x_offset / tile_w; } if(y_offset > tile_h) { start_y = y_offset / tile_h; } // Draw all tiles in this layer after clipping. for(int y = start_y; y <= end_y; ++y){ for(int x = start_x; x <= end_x; ++x){ tile_id = layer->GetTile(x, y).id; tileset_i = layer->GetTile(x,y).tilesetId; int x_pos = x * tile_w - x_offset; int y_pos = y * tile_h - y_offset; if(tileset_i != -1){ this->drawTile(tile_id, tileset_i, x_pos, y_pos); } } } } }