static int l_remove(lua_State *l) { UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1); UI::Context *c = b->GetContext(); UI::Widget *w = UI::Lua::CheckWidget(c, l, 2); b->Remove(w); return 0; }
static int l_remove(lua_State *l) { UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1); UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(2); b->Remove(w); return 0; }