int main(int argc, char* args []) { // Initialize Logger Utils::ILoggingManager *loggingManager = new Utils::LoggingManager("./Logs/Client.log"); Utils::Logger logger = loggingManager->CreateLogger("Loader"); logger.LogHighlight("Initializing all Engine Modules..."); // Initialize Engine Core::Engine engine(loggingManager); // Set up Content Module Content::Content *content = new Content::Content(*loggingManager); engine.SetContent(content); // Set up Context Module Context::IContext *context = GLFWContext::LoadContext(); engine.SetContext(context); // Set up Graphics Module Graphics::IGraphics *graphics = OpenGLGraphics::LoadGraphics(context->GetMainWindow(), *content); engine.SetGraphics(graphics); // Set up Input Module Input::Input *input = new Input::Input(*context, *graphics); engine.SetInput(input); // Set up Network Module Network::INetwork *network = RakNetNetwork::LoadNetwork(*loggingManager); engine.SetNetwork(network); // Set up GUI Module GUI::IGUI *gui = CoherentUIOpenGLUI::LoadGUI(*loggingManager, *input); engine.SetGUI(gui); // Set up State Engine StateEngine::StateEngine *stateEngine = new StateEngine::StateEngine(engine); engine.SetStateEngine(stateEngine); logger.LogHighlight("All Engine Modules Initialized"); logger.LogHighlight("Queueing Default State Initialization..."); // Set Default State MainMenuState::SwitchToState(*stateEngine); logger.LogHighlight("Executing Main Loop..."); // Run Engine engine.Execute(); }
int main(int argc, char* args []) { // Initialize Logger Utils::ILoggingManager *loggingManager = new Utils::LoggingManager(); Utils::Logger logger = loggingManager->CreateLogger("Loader"); logger.LogHighlight("Initializing all engine modules..."); // Initialize Engine Core::Engine engine(loggingManager); // Set up Content Module Content::IContent *content = DefaultContent::LoadContent(); engine.SetContent(content); // Set up Context Module Context::IContext *context = GLFWContext::LoadContext(); engine.SetContext(context); // Set up Graphics Module Graphics::IGraphics *graphics = OpenGLGraphics::LoadGraphics(context->GetMainWindow(), *content); engine.SetGraphics(graphics); // Set up Input Module Input::IInput *input = DefaultInput::LoadInput(*context); engine.SetInput(input); // Set up Network Module Network::INetwork *network = RakNetNetwork::LoadNetwork(loggingManager->CreateLogger("Network")); engine.SetNetwork(network); // Set up State Engine StateEngine::IStateEngine *stateEngine = DefaultStateEngine::LoadStateEngine(engine); engine.SetStateEngine(stateEngine); logger.LogHighlight("All engine modules initialized!"); logger.LogHighlight("Initializing default state..."); // Set Default State MainMenuState::ImmediateSwitchToState(*stateEngine); logger.LogHighlight("Default state initialized!"); // Run Engine engine.Execute(); }
void loop() { boost::asio::io_service::work work(getIoService()); while (isAlive()) { boost::system::error_code ec; getIoService().reset(); if (!getIoService().run(ec)) { std::this_thread::sleep_for(std::chrono::milliseconds(10)); } } *mLog.debug() << UTILS_STR_FUNCTION << ", done"; }
int main(int argc, char* args []) { // Initialize Logger Utils::ILoggingManager *loggingManager = new Utils::LoggingManager("./Logs/WorldServer.log"); Utils::Logger logger = loggingManager->CreateLogger("Loader"); logger.LogHighlight("Initializing all World Server Modules..."); // Set up Network Module Server::Network::INetwork *network = Server::RakNetNetwork::LoadNetwork(*loggingManager, 6789, 16); logger.LogHighlight("All Engine Modules Initialized"); logger.LogHighlight("Initializing World Server..."); // Initialize World Server Server::Core::WorldServer worldServer(loggingManager, network); logger.LogHighlight("World Server Initialized"); // Run World Server worldServer.Execute(); }