Vectormath::Aos::Vector3 Md3Model::getLocalOrigin() { // if there is a problem... delete it :) Vectormath::Aos::Vector3 origin; origin.setX(frame.local_origin[0]); origin.setY(frame.local_origin[1]); origin.setZ(frame.local_origin[2]); return origin; }
/* * Draw the half half points, these are not stored so they will be calculated every frame. * For debugging */ void ModelViewer::drawHalfPoints() { for(unsigned int i=1;i<edges.size();i++) { Vectormath::Aos::Vector3 halfPoint = findHalfPointUsingFace(i); glPushMatrix(); glTranslatef(halfPoint.getX(),halfPoint.getY(),halfPoint.getZ()); glColor3f(0.0,1.0,0.0); gluSphere(gluNewQuadric(),0.01,32,32); glPopMatrix(); } }
void btSoftBodySolverOutputCPUtoCPU::copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) { // Currently only support CPU output buffers const btSoftBodySolver *solver = softBody->getSoftBodySolver(); btAssert( solver->getSolverType() == btSoftBodySolver::CPU_SOLVER ); const btCPUSoftBodySolver *cpuSolver = static_cast< const btCPUSoftBodySolver * >( solver ); const btCPUSoftBodySolver::btAcceleratedSoftBodyInterface * const currentCloth = cpuSolver->findSoftBodyInterface( softBody ); const btSoftBodyVertexData &vertexData( cpuSolver->m_vertexData ); if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER ) { const int firstVertex = currentCloth->getFirstVertex(); const int lastVertex = firstVertex + currentCloth->getNumVertices(); const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer); float *basePointer = cpuVertexBuffer->getBasePointer(); if( vertexBuffer->hasVertexPositions() ) { const int vertexOffset = cpuVertexBuffer->getVertexOffset(); const int vertexStride = cpuVertexBuffer->getVertexStride(); float *vertexPointer = basePointer + vertexOffset; for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex ) { Vectormath::Aos::Point3 position = vertexData.getPosition(vertexIndex); *(vertexPointer + 0) = position.getX(); *(vertexPointer + 1) = position.getY(); *(vertexPointer + 2) = position.getZ(); vertexPointer += vertexStride; } } if( vertexBuffer->hasNormals() ) { const int normalOffset = cpuVertexBuffer->getNormalOffset(); const int normalStride = cpuVertexBuffer->getNormalStride(); float *normalPointer = basePointer + normalOffset; for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex ) { Vectormath::Aos::Vector3 normal = vertexData.getNormal(vertexIndex); *(normalPointer + 0) = normal.getX(); *(normalPointer + 1) = normal.getY(); *(normalPointer + 2) = normal.getZ(); normalPointer += normalStride; } } } else { btAssert( 0=="Invalid vertex buffer descriptor used in CPU output." ); } } // btCPUSoftBodySolver::outputToVertexBuffers