Example #1
0
unsigned int CFileUtils::LoadFile(const std::string &filename, void* &outputBuffer)
{
    static const unsigned int max_file_size = 0x7FFFFFFF;
    static const unsigned int min_chunk_size = 64*1024U;
    static const unsigned int max_chunk_size = 2048*1024U;

    outputBuffer = NULL;
    if (filename.empty())
        return 0;

    XFILE::CFile file;
    if (!file.Open(filename, READ_TRUNCATED))
        return 0;

    /*
     GetLength() will typically return values that fall into three cases:
     1. The real filesize. This is the typical case.
     2. Zero. This is the case for some http:// streams for example.
     3. Some value smaller than the real filesize. This is the case for an expanding file.

     In order to handle all three cases, we read the file in chunks, relying on Read()
     returning 0 at EOF.  To minimize (re)allocation of the buffer, the chunksize in
     cases 1 and 3 is set to one byte larger than the value returned by GetLength().
     The chunksize in case 2 is set to the lowest value larger than min_chunk_size aligned
     to GetChunkSize().

     We fill the buffer entirely before reallocation.  Thus, reallocation never occurs in case 1
     as the buffer is larger than the file, so we hit EOF before we hit the end of buffer.

     To minimize reallocation, we double the chunksize each read while chunksize is lower
     than max_chunk_size.
     */
    int64_t filesize = file.GetLength();
    if (filesize > max_file_size)
    {   /* file is too large for this function */
        file.Close();
        return 0;
    }
    unsigned int chunksize = (filesize > 0) ? (unsigned int)(filesize + 1) : CFile::GetChunkSize(file.GetChunkSize(), min_chunk_size);
    unsigned char *inputBuff = NULL;
    unsigned int inputBuffSize = 0;

    unsigned int total_read = 0, free_space = 0;
    while (true)
    {
        if (!free_space)
        {   // (re)alloc
            inputBuffSize += chunksize;
            unsigned char *tempinputBuff = NULL;
            if (inputBuffSize <= max_file_size)
                tempinputBuff = (unsigned char *)realloc(inputBuff, inputBuffSize);
            if (!tempinputBuff)
            {
                CLog::Log(LOGERROR, "%s unable to (re)allocate buffer of size %u for file \"%s\"", __FUNCTION__, inputBuffSize, filename.c_str());
                free(inputBuff);
                file.Close();
                return 0;
            }
            inputBuff = tempinputBuff;
            free_space = chunksize;
            if (chunksize < max_chunk_size)
                chunksize *= 2;
        }
        unsigned int read = file.Read(inputBuff + total_read, free_space);
        free_space -= read;
        total_read += read;
        if (!read)
            break;
    }

    file.Close();

    if (total_read == 0)
    {
        free(inputBuff);
        return 0;
    }

    if (total_read + 1 < inputBuffSize)
    {
        /* free extra memory if more than 1 byte (cases 1 and 3) */
        unsigned char *tempinputBuff = (unsigned char *)realloc(inputBuff, total_read);
        if (!tempinputBuff)
        {
            /* just a precaution, shouldn't really happen */
            CLog::Log(LOGERROR, "%s unable to reallocate buffer for file \"%s\"", __FUNCTION__, filename.c_str());
            free(inputBuff);
            return 0;
        }
        inputBuff = tempinputBuff;
    }

    outputBuffer = (void *) inputBuff;
    return total_read;
}
Example #2
0
bool CJpegIO::Open(const CStdString &texturePath, unsigned int minx, unsigned int miny, bool read)
{
  Close();

  m_texturePath = texturePath;

  XFILE::CFile file;
  if (file.Open(m_texturePath.c_str(), READ_TRUNCATED))
  {
    /*
     GetLength() will typically return values that fall into three cases:
       1. The real filesize. This is the typical case.
       2. Zero. This is the case for some http:// streams for example.
       3. Some value smaller than the real filesize. This is the case for an expanding file.

     In order to handle all three cases, we read the file in chunks, relying on Read()
     returning 0 at EOF.  To minimize (re)allocation of the buffer, the chunksize in
     cases 1 and 3 is set to one byte larger** than the value returned by GetLength().
     The chunksize in case 2 is set to the larger of 64k and GetChunkSize().

     We fill the buffer entirely before reallocation.  Thus, reallocation never occurs in case 1
     as the buffer is larger than the file, so we hit EOF before we hit the end of buffer.

     To minimize reallocation, we double the chunksize each time up to a maxchunksize of 2MB.
     */
    unsigned int filesize = (unsigned int)file.GetLength();
    unsigned int chunksize = filesize ? (filesize + 1) : std::max(65536U, (unsigned int)file.GetChunkSize());
    unsigned int maxchunksize = 2048*1024U; /* max 2MB chunksize */

    unsigned int total_read = 0, free_space = 0;
    while (true)
    {
      if (!free_space)
      { // (re)alloc
        m_inputBuffSize += chunksize;
        m_inputBuff = (unsigned char *)realloc(m_inputBuff, m_inputBuffSize);
        if (!m_inputBuff)
        {
          CLog::Log(LOGERROR, "%s unable to allocate buffer of size %u", __FUNCTION__, m_inputBuffSize);
          return false;
        }
        free_space = chunksize;
        chunksize = std::min(chunksize*2, maxchunksize);
      }
      unsigned int read = file.Read(m_inputBuff + total_read, free_space);
      free_space -= read;
      total_read += read;
      if (!read)
        break;
    }
    m_inputBuffSize = total_read;
    file.Close();

    if (m_inputBuffSize == 0)
      return false;
  }
  else
    return false;

  if (!read)
    return true;

  if (Read(m_inputBuff, m_inputBuffSize, minx, miny))
    return true;
  return false;
}