bool CMVEBounce::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const { if (!x14_planePrecomputed) { /* Compute Hesse normal form of plane (for penetration testing) */ x8_planeNormal->GetValue(frame, ((zeus::CVector3f&)x18_planeValidatedNormal)); ((zeus::CVector3f&)x18_planeValidatedNormal).normalize(); zeus::CVector3f a; x4_planePoint->GetValue(frame, a); (float&)(x24_planeD) = x18_planeValidatedNormal.dot(a); } float dot = x18_planeValidatedNormal.dot(pPos); if ((dot - x24_planeD) <= 0.0f) { if (x15_dieOnPenetrate) return true; } else return false; /* Deflection event */ if (pVel.magSquared() > 0.0f) return false; zeus::CVector3f delta = pPos - pVel; pPos += zeus::CVector3f{(-((((delta.z * ((delta.x * (delta.y * x18_planeValidatedNormal.y)) + ((pVel.x * (x18_planeValidatedNormal.y * pVel.y)) + x18_planeValidatedNormal.x))) + x18_planeValidatedNormal.z) - x24_planeD)) / ((pVel.z * ((pVel.x * (x18_planeValidatedNormal.y * pVel.y)) + x18_planeValidatedNormal.x)) + x18_planeValidatedNormal.z)) - ( (x18_planeValidatedNormal.z * ((x18_planeValidatedNormal.x * (x18_planeValidatedNormal.y * pVel.y)) + pVel.x)) + pVel.z)} * pVel; float d = 0.0f; x10_restitution->GetValue(frame, d); pVel -= d * pVel; float c = 0.0f; xc_friction->GetValue(frame, c); pVel -= zeus::CVector3f{(1.0f + c) * ((x18_planeValidatedNormal.z * (x18_planeValidatedNormal.x * (x18_planeValidatedNormal.y * pVel.y)) + pVel.x) + pVel.x)} * x18_planeValidatedNormal; return false; }
void do_sound_event(std::pair<u16, CSfxHandle>& sfxHandle, float& pitch, bool doPitchBend, u32 soundId, float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol, const zeus::CVector3f& posToCam, const zeus::CVector3f& pos, TAreaId aid, CStateManager& mgr) { if (posToCam.magSquared() >= maxDist * maxDist) return; u16 useSfxId = CSfxManager::TranslateSFXID(u16(soundId)); u32 useFlags = 0x1; // Continuous parameter update if ((flags & 0x8) != 0) useFlags |= 0x8; // Doppler effect bool useAcoustics = (flags & 0x80) == 0; CAudioSys::C3DEmitterParmData parms; parms.x0_pos = pos; parms.xc_dir = zeus::skUp; parms.x18_maxDist = maxDist; parms.x1c_distComp = falloff; parms.x20_flags = useFlags; parms.x24_sfxId = useSfxId; parms.x26_maxVol = maxVol; parms.x27_minVol = minVol; parms.x28_important = false; parms.x29_prio = 0x7f; if (mgr.GetActiveRandom()->Float() <= weight) { if ((soundId & 0x80000000) != 0) { if (!sfxHandle.second) { CSfxHandle hnd; if ((soundId & 0x40000000) != 0) hnd = CSfxManager::SfxStart(useSfxId, 1.f, 0.f, true, 0x7f, true, aid); else hnd = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid); if (hnd) { sfxHandle.first = useSfxId; sfxHandle.second = hnd; if (doPitchBend) CSfxManager::PitchBend(hnd, pitch); } } else { if (sfxHandle.first == useSfxId) { CSfxManager::UpdateEmitter(sfxHandle.second, parms.x0_pos, parms.xc_dir, parms.x26_maxVol); } else if ((flags & 0x4) != 0) // Pausable { CSfxManager::RemoveEmitter(sfxHandle.second); CSfxHandle hnd = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid); if (hnd) { sfxHandle.first = useSfxId; sfxHandle.second = hnd; if (doPitchBend) CSfxManager::PitchBend(hnd, pitch); } } } } else { CSfxHandle hnd; if ((soundId & 0x40000000) != 0) hnd = CSfxManager::SfxStart(useSfxId, 1.f, 0.f, true, 0x7f, false, aid); else hnd = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, false, aid); if (doPitchBend) CSfxManager::PitchBend(hnd, pitch); } } }